Age of Empires by Richard Moss
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ISBN: 978-1-940535-42-5
208 pages
“Tony came in one day, out of the blue, and said to everybody in the room, ‘Hey, would any of you rather be programming games than databases?’”
Upon its release in 1997, the real-time strategy game Age of Empires turned heads with its varied campaigns, competitive online play, “Hollywood” approach to history, and its bright and colorful aesthetic.
Helmed by brothers Tony and Rick Goodman, Age of Empires was a game about bringing thousands of years of human history to life—and making it fun and accessible. Over the course of its three-year development, the game shifted from an ancient-world twist on SimCity to a historical real-time strategy game, but through all its iterations Age never strayed from that core vision.
Based on interviews with 29 former Ensemble and Microsoft executives and staff, documentarian Richard Moss tells the story of how a scrappy team of first-time developers partnered with the biggest tech company in the world on a game that would test the brothers’ relationship like nothing before.
Available in ebook, paperback, and deluxe hardcover formats.
