ZZT by Anna Anthropy
Customers who order the ebook will be emailed a link to download a DRM-free copy of the book in all three formats: pdf, mobi, and epub. You can also buy a Kindle-only version from the Kindle Store.Release Date: June 2, 2014
ISBN 13: 978-1-940535-02-9
In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.
This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand. It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.
Anna Anthropy is a game creator, historian, and thirty-year-old teen witch. Her previous books include Rise of the Videogame Zinesters and Star Wench, which she recently made a ZZT version of. She lives in Oakland, California with her familiar, a little black cat named Encyclopedia Frown.
"Anthropy has set the gold standard for book-length studies of games with ZZT, and I would strongly encourage anyone even thinking about writing about games to start here." 9.8/10 - Paste
"ZZT should be required reading by anyone interested in game design." - Videodame
"Her analysis effortlessly straddles computer science, design, art history, anthropology, and gender theory, all wrapped in a personal story of her childhood. It is a very easy, enjoyable, and insightful read." - Robert Yang