{"title":"Playstation","description":"","products":[{"product_id":"chrono-trigger-by-michael-p-williams","title":"Chrono Trigger by Michael P. Williams","description":"\u003cp\u003eRelease Date: April 1, 2014\u003cbr\u003eISBN: 978-1-940535-01-2\u003cbr\u003e192 pages\u003cbr\u003eForeword by Ted Woolsey\u003c\/p\u003e\n\u003cp\u003eWhen Boss Fight Books first gave fans the chance to vote for the game they most wanted to read a book about, they chose the epic time travel RPG \u003ci\u003eChrono Trigger\u003c\/i\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing new interviews with translator Ted Woolsey and DS retranslator Tom Slattery, Michael P. Williams's book delves deep into connections between Crono’s world and ours, including \u003cem\u003eChrono Trigger\u003c\/em\u003e's take on institutions such as law and religion, how the game's heroes fit and defy genre conventions, and the maddening logical headaches inherent in any good time travel plot.\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, sans-serif\"\u003eFrom the Magus dilemma to the courtroom scene, find out why many consider this game the high point in the entire role-playing genre in this in-depth examination of \u003c\/span\u003e\u003cem\u003eChrono Trigger\u003c\/em\u003e\u003cspan face=\"arial, sans-serif\"\u003e, a ton of fun and a true work of art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan face=\"arial, sans-serif\"\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/theunfakempw\/\" title=\"Twitter account of Michael P. Williams, author of Chrono Trigger\"\u003eMichael P. Williams\u003c\/a\u003e \u003c\/strong\u003eis a writer, researcher, and Japanese specialist at the University of Pennsylvania Libraries. He has taught English in Fukushima City, Japan, \u003c\/span\u003e\u003cspan face=\"arial, sans-serif\"\u003eand he lives in Philadelphia, Pennsylvania. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003eRecommended in Kotaku's \u003ca title=\"Kotaku Holiday Gift Guide 2014 featuring Chrono Trigger\" href=\"http:\/\/kotaku.com\/kotakus-2014-gift-guide-books-1665949858\/\"\u003e2014 Holiday Gift Guide\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"At once an autobiography, an enthusiast’s ode to the early years of gaming, and a coming of age story of boy-meets-cartridge.\" - Ted Woolsey\u003c\/p\u003e\n\u003cp\u003e\"If writing about video games had always been this good, we'd be having very difficult discussions about the medium right now.\" - \u003ca title=\"Chrono Trigger by Michael P Williams Reviewed in Ninendo Life by Philip J Reed\" href=\"http:\/\/www.nintendolife.com\/news\/2014\/04\/review_boss_fight_books_chrono_trigger_by_michael_p_williams\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The strength of this book comes from his desire and ability to look at the social codes, the basic assumptions, that enabled specific forms of development for the game he is analyzing. This comes in various forms ... that get to the heart of the material hardware restrictions and symbolic linguistic decisions that ultimately determined the shape \u003ci\u003eChrono Trigger\u003c\/i\u003e took for the Anglophone world.\" 8.3\/10 - \u003ca title=\"Cameron Kunzelman's Paste review of Chrono Trigger by Michael P. Williams\" href=\"https:\/\/www.avclub.com\/chrono-trigger-by-michael-p-williams-review\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"You had me at a 194-page book on \u003cem\u003eChrono Trigger\u003c\/em\u003e.\" - Kill Screen\u003c\/p\u003e\n\u003cp\u003e\"Williams is willing to engage with videogames both from theories native to and outside of the medium, and to do so without being showy.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20150131093748\/http:\/\/heavyfeatherreview.com\/2014\/04\/23\/chrono-trigger-by-michael-p-williams\/\" title=\"Jeremy Behreandt's review of Chrono Trigger by Michael P. Williams in Heavy Feather Review\"\u003eHeavy \u003c\/a\u003e\u003ca title=\"Jeremy Behreandt's review of Chrono Trigger by Michael P. Williams in Heavy Feather Review\" href=\"https:\/\/heavyfeatherreview.org\/2014\/04\/23\/chrono-trigger-by-michael-p-williams\/\"\u003eFeather Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Williams leads the reader through an exploration of the game in a warm, joyful manner. His keen attention to detail makes trivial elements of the game, for instance Frog’s archaic speech patterns, worthy of deep reflection and contemplation.\" - \u003ca href=\"http:\/\/www.barnowlreview.com\/reviews\/williams.html\" title=\"Chrono Trigger by Michael P. Williams reviewed by Jacob Euteneuer in Barn Owl Review\"\u003eBarn Owl Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The book makes me want to dig for the box I know contains my copy of \u003ci\u003eChrono Trigger\u003c\/i\u003e and all its siblings. ... Isn’t that what these books are all about? To not only remind us of why we love these games, and make us want to play them, but also to render them new again?\" - \u003ca title=\"Joel Hans's Review of Chrono Trigger by Michael P. Williams in Cartridge Lit\" href=\"http:\/\/cartridgelit.com\/2014\/04\/15\/chrono-trigger-book\/\"\u003eCartridge Lit\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Fascinating.\" - \u003ca title=\"Dial H for Houston review of Chrono Trigger by Michael P. Williams\" href=\"http:\/\/dialhforhouston.wordpress.com\/2014\/05\/13\/michael-p-williams-chrono-trigger-a-review-of-the-book-not-the-game\/\"\u003eDial H for Houston\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Anyone who has nostalgic, deeply personal feelings for a favorite game should be able to find something to relate to.\" - \u003ca title=\"Zach Welhouse review of Chrono Trigger by Michael P. Williams at RPGamer\" href=\"https:\/\/web.archive.org\/web\/20140628065332\/https:\/\/rpgamer.com\/features\/2014\/books\/bossfight.html\"\u003eRPGamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Instead of feeling like a flat lecture, reading the book almost becomes a conversation ... [W]ith each and every page you fully understand the love the author has for his source material and how excited he is to be sharing it with his readers.\" - \u003ca title=\"Andy Hoover's Nintendojo review of Chrono Trigger by Michael P. Williams\" href=\"http:\/\/www.nintendojo.com\/games\/reviews\/book-review-chrono-trigger-by-michael-p-williams\"\u003eNintendojo\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"As a love letter to the game and the indelible mark it left on him, \u003ci\u003eChrono Trigger \u003c\/i\u003esucceeds mightily. Anyone who loved the game at any age will instantly be transported back to that time in her life, with the added bonus of leveling up in historical knowledge and empathic engagement with a meticulous, passionate author.\" - Foxing Quarterly\u003c\/p\u003e\n\u003cp\u003e\"Williams did a great job. He remarkably balanced everything in the book while showcasing the right amount of personal insight, technical data and trivia to keep the reader engaged page after page.\" - 4 Color Rebellion\u003c\/p\u003e\n\u003cp\u003e\"In between similar engrossing academic explorations lie insightful tales of the possibilities and impossibilities of capturing the magic of adolescence.\" - \u003ca href=\"http:\/\/www.austinchronicle.com\/daily\/arts\/2016-06-16\/bedside-manner-making-and-experiencing-video-games\/\" title=\"Chrono Trigger by Michael P. Williams praise in the Austin Chronicle\"\u003eThe Austin Chronicle\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Kotaku excerpt of Chrono Trigger by Michael P. Williams, posted by Luke Plunkett - What Happens When You Study An RPG World Like It Was Real\" href=\"http:\/\/kotaku.com\/what-happens-when-you-study-an-rpg-world-like-it-was-re-1522545991\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e (or check out the hyperlink version at \u003ca title=\"Kotaku excerpt of Chrono Trigger by Michael P. Williams, Steel and Pure Logic, now with annotations by the author\" href=\"http:\/\/poetry.rapgenius.com\/Michael-p-williams-steel-and-pure-logic-excerpt-from-chrono-trigger-annotated\"\u003eRap Genius\u003c\/a\u003e)\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca title=\"Chrono Trigger author Michael P. Williams on My So Called 8bit Life Podcast\" href=\"https:\/\/web.archive.org\/web\/20140902053218\/https:\/\/cosmicradio.tv\/8bitlife\/chrono-trigger-dance-party\/\"\u003eMy So Called 8Bit Life\u003c\/a\u003e, \u003ca title=\"Gabe Durham interviews Michael P. Williams about Chrono Trigger for Boss Fight Books\" href=\"http:\/\/bossfightbooks.com\/blogs\/news\/13965825-editor-vs-author-boss-fights-gabe-durham-chats-with-chrono-trigger-author-michael-p-williams\"\u003eBoss Fight Blog\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eParty Like It’s 1999: Japanese Retrofuturism and \u003cem\u003eChrono Trigger\u003c\/em\u003e - related article by Michael P. Williams in \u003ca title=\"Article in the Appendix by Michael P. Williams on Chrono Trigger\" href=\"http:\/\/theappendix.net\/issues\/2014\/7\/party-like-its-1999-japanese-retrofuturism-and-chrono-trigger\"\u003eThe Appendix\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads review page for Chrono Trigger by Michael P. Williams\" href=\"https:\/\/www.goodreads.com\/book\/show\/20809893-chrono-trigger\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, sans-serif\"\u003eAudiobook: \u003c\/span\u003e\u003cspan face=\"arial, sans-serif\"\u003e\u003ca href=\"https:\/\/www.audible.com\/pd\/B07G4JWT2P\/?source_code=AUDFPWS0223189MWT-BK-ACX0-124076\u0026amp;ref=acx_bty_BK_ACX0_124076_rh_us\" title=\"chrono trigger michael p. williams audible audiobook\"\u003eAudible\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c!-- Google Code for Book Purchase Conversion Page --\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":434643253,"sku":"601","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":434643329,"sku":"603","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook Combo","offer_id":643688377,"sku":"604","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098815520938,"sku":"605","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_47.png?v=1739581315"},{"product_id":"metal-gear-solid-by-ashly-and-anthony-burch","title":"Metal Gear Solid by Ashly and Anthony Burch","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003eRelease Date: August 17, 2015\u003c\/p\u003e\n\u003cdiv\u003e178 pages\u003cbr\u003eISBN 13: 978-1-940535-09-8\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003e\u003cspan face=\"Open Sans\" color=\"#555555\"\u003eBefore they co-created the hit web series \u003c\/span\u003e\u003cem\u003eHey Ash, Whatcha Playin'\u003c\/em\u003e?\u003cspan face=\"Open Sans\" color=\"#555555\"\u003e, Ashly and Anthony Burch were just a brother and sister who shared a weird obsession with Solid Snake and his 3D debut, \u003c\/span\u003e\u003cem\u003eMetal Gear Solid\u003c\/em\u003e\u003cspan face=\"Open Sans\" color=\"#555555\"\u003e. And why wouldn't they? Hideo Kojima's 1998 game featured groundbreaking stealth mechanics, a gruff and hunky leading man, a brilliantly claustrophobic setting, tons of cinematic cutscenes, shocking fourth wall breaks, and terrifying bosses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe only problem: The Burches grew up but their all-time favorite video game didn't. After nearly two decades, \u003ci\u003eMetal Gear Solid\u003c\/i\u003e's once-innovative stealth mechanics seem outdated, the cutscenes have lost some of their action movie punch, and the game's treatment of women is often out of touch. Witness a celebration\/takedown of this landmark game with the combination of insight and hilarity that Ashly and Anthony have made their careers on.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/ashlyburch.com\/\" target=\"_blank\"\u003eAshly Burch\u003c\/a\u003e \u003c\/strong\u003eis a voice actor and writer, and she speaks about representation and issues of gender and identity in the games industry. \u003c\/i\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/www.twitter.com\/reverendanthony\" target=\"_blank\"\u003eAnthony Burch\u003c\/a\u003e\u003c\/strong\u003e \u003c\/i\u003e\u003cem\u003ewas lead writer of Borderlands 2 for Gearbox Software and is currently a writer for \u003cspan class=\"il\"\u003eRocket\u003c\/span\u003e \u003cspan class=\"il\"\u003eJump\u003c\/span\u003e.\u003c\/em\u003e \u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"HULK'S FAVE TAKE ON THE MIND OF KOJIMA.\" - Film Crit Hulk\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\"Metal Gear Solid\u003c\/i\u003e\u003cspan\u003e is a great critical book about a game that the authors clearly love, and the switching of voices between Ashly and Anthony Burch provides a nice point and counterpoint that allows the text to disagree with itself fairly often. What emerges is some firm yet friendly back and forth analysis that opens up a canonical videogame further than it ever has been before.\" \u003c\/span\u003e9\/10 - \u003ca title=\"Cameron Kunzelman reviews Metal Gear Solid by Ashly and Anthony Burch for Paste\" href=\"http:\/\/www.pastemagazine.com\/articles\/2015\/08\/metal-gear-solid-by-ashly-and-anthony-burch-review.html\"\u003ePaste\u003c\/a\u003e \u003c\/p\u003e\n\u003cp\u003e\"Ashly and Anthony Burch's work here is fascinating, thought-provoking stuff that has me considering the game in ways I hadn't thought of before. It also serves as a reminder that we can love something and be critical of it all at once.\" \u003cem\u003e-\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Joel Couture reviews Metal Gear Solid by Ashly and Anthony Burch at IndieGames.com\" href=\"https:\/\/web.archive.org\/web\/20151113090935\/http:\/\/indiegames.com\/2015\/08\/metal_gear_solid_book_review_-.html\"\u003eIndie Games\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Exceptional book about an exceptional game. [...] The Burches take off their silken gloves and hack the game to pieces with their analyst hammer. With love.\" - \u003ca title=\"Dome.fi review of Metal Gear Solid by Ashly and Anthony Burch\" href=\"http:\/\/dome.fi\/peli\/artikkelit\/metal-gear-solid-kirja\"\u003eDome.fi\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/metal-gear-solid-a-celebration-and-a-takedown-1723516705\" title=\"Excerpt of Metal Gear Solid by Ashly and Anthony Burch - from the\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/25959628-metal-gear-solid\" title=\"Goodreads page for Metal Gear Solid by Ashly and Anthony Burch\"\u003eGoodreads\u003c\/a\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1048252656,"sku":"901","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":4271716421,"sku":"903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":4271739269,"sku":"904","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098819256490,"sku":"905","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_5_3e5a6889-58e0-469b-bcbd-8bf601efa9bc.png?v=1752530404"},{"product_id":"spelunky-by-derek-yu","title":"Spelunky by Derek Yu","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eRelease Date: March 29, 2016\u003cbr\u003e222 pages\u003cbr\u003eISBN 13: 978­-1-­940535­-11-­1\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWhen Derek Yu released \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. \u003cspan\u003e\u003cspan\u003eFour years later\u003c\/span\u003e\u003c\/span\u003e, \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a \"perfect\" game made? \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eSpelunky\u003c\/i\u003e is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003ci\u003e\u003ca href=\"http:\/\/www.derekyu.com\/\" target=\"_blank\"\u003eDerek Yu\u003c\/a\u003e \u003c\/i\u003e\u003c\/strong\u003e\u003ci\u003e\u003cspan\u003eis the creator of \u003c\/span\u003e\u003c\/i\u003eSpelunky\u003ci\u003e\u003cspan\u003e, co-creator of the game \u003c\/span\u003e\u003c\/i\u003eAquaria\u003ci\u003e\u003cspan\u003e, and editor-in-chief of The Independent Gaming Source, an indie game development community and news site.\u003c\/span\u003e\u003c\/i\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003ci\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003ci\u003e\u003cspan\u003e*\u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv\u003e  \u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Maybe the best primer on game design ever written.\" - Zach Gage\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Seriously, if you have any interest in game design or development, get this book.\" - Rami Ismail\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e“Quite possibly the best book about game design ever written.” - Chris Furniss\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e might be our Understanding Comics.\" - Adam Saltsman\u003cem data-mce-fragment=\"1\"\u003e \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Derek Yu's book is my favorite writing on game design - maybe making ANY art - ever.\" - \u003ca href=\"https:\/\/twitter.com\/adamconover\/status\/894712510409883648\" title=\"Adam Conover Quote Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eAdam Conover\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\"A fascinating tour of [Spelunky's] inner workings. \u003c\/span\u003e[...] Coming from a developer who’s crafted one of the most intriguing, influential releases of the last decade, [the book is an] insightful look at how something so obsession-worthy comes together.\" - \u003ca href=\"http:\/\/www.avclub.com\/article\/what-are-you-reading-november-246001\" title=\"Matt Gerardi reviews Spelunky by Derek Yu in The Onion AV Club\" data-mce-fragment=\"1\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"I have disliked every [game design] book I've that attempts to be instructional. Derek Yu's \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e is anecdotal, but full of wonder.\" - Ken Wong, lead designer of Monument Valley\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Well-written and humble throughout, the book humanizes a game that many developers and fans see as an unreachable pinnacle of minimalist design brilliance.\" - \u003ca href=\"https:\/\/www.destructoid.com\/our-video-game-book-holiday-gift-guide-2016-401016.phtml\" title=\"Destructoid Holiday Gift Guide 2016 by Jonathan Holmes featuring Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eDestructoid\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Here everything is weaved in nicely, and I very much appreciate the touch of style and grace in this book.\" 8.5\/10 - \u003ca title=\"Cameron Kunzelman reviews Spelunky by Derek Yu for Paste Games\" href=\"http:\/\/www.pastemagazine.com\/articles\/2016\/04\/spelunky-by-derek-yu-review.html\" data-mce-fragment=\"1\"\u003ePaste\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"If you’re anything like me, and you set \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e aside before delving into its considerable depths, this book is a superb enticement to return, better equipped and more knowledgeable, in search of still greater secrets.\" - \u003ca title=\"Nate Ewert-Krocker reviews Spelunky by Derek Yu in ZAM\" href=\"https:\/\/web.archive.org\/web\/20161220144457\/https:\/\/www.zam.com\/article\/289\/spelunky-review\" data-mce-fragment=\"1\"\u003eZAM\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"It’s a great book for the fans of the game, as well as aspiring game developers.\" - \u003ca title=\"Digital Trends includes Spelunky by Derek Yu in the list  Set down your controller and read these 15 great books about video games\" href=\"https:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\/\"\u003eDigital Trends\u003c\/a\u003e, including the book on its \u003ca href=\"http:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\" title=\"Digital Trends - Ten Books Any Gamer Will Love\" data-mce-fragment=\"1\"\u003eTen Books Any Gamer Will Love\u003c\/a\u003e list\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cspan class=\"css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0\" data-mce-fragment=\"1\"\u003eThe way Derek Yu communicates his struggles, joys, failures, and victories over the course of this book is truly an inspiration itself. This is a wonderful book.\" - \u003ca href=\"https:\/\/www.nintendolink.com\/2022\/12\/22\/spelunky-by-derek-yu-book-review\/\" title=\"Jason Capp reviews Spelunky by Derek Yu for Nintendo Link\" data-mce-fragment=\"1\"\u003eNintendo Link \u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExcerpt:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/how-spelunky-went-from-pixel-game-to-console-classic-1766257956\" title=\"Excerpt of Spelunky by Derek Yu in Kotaku\" data-mce-fragment=\"1\"\u003eKotaku\u003c\/a\u003e, \u003ca href=\"https:\/\/www.gamedeveloper.com\/design\/how-i-spelunky-i-got-its-procedural-hook-actually-got-finished\" title=\"Simon Carless discusses and excerpts Spelunky by Derek Yu in Game Developer\"\u003eGame Developer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInterview: \u003ca title=\"Shaun Prescott interviews Derek Yu about Spelunky in PC Gamer\" href=\"http:\/\/www.pcgamer.com\/derek-yu-on-the-state-of-indie-and-his-new-book-about-spelunky\/#page-2\" data-mce-fragment=\"1\"\u003ePC Gamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/26152638-spelunky\" title=\"Goodreads page for Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1048260092,"sku":"1001","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":16501016645,"sku":"1003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":16501024837,"sku":"1004","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825941162,"sku":"1005","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_28.png?v=1721357791"},{"product_id":"shadow-of-the-colossus-by-nick-suttner","title":"Shadow of the Colossus by Nick Suttner","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"line-height: 1.4;\"\u003e\u003cspan\u003eRelease Date: December 15, 2015\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e194 pages\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eISBN 13: \u003c\/span\u003e\u003cspan\u003e978-1-940535-10-4 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eForeword by Craig D. Adams\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"line-height: 1.4;\"\u003eA massive, open world, brimming with mystery. A gauntlet of giants to overcome, living levels that must be destroyed... but to what end? Since its 2005 release, Fumito Ueda's minimal-yet-epic masterpiece, \u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003eShadow of the Colossus\u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003e, has \u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003eoften\u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003e been hailed as one of the greatest video games of all time.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eBut why is \u003c\/span\u003e\u003cspan\u003eShadow\u003c\/span\u003e\u003cspan\u003e still utterly unique over a decade later? Nick Suttner examines this question and others while journeying across Shadow’s expanses—stopping along the way to speak to developers about the game’s influence, examine the culture around its unfinished mysteries, and investigate the game's colossal impact on his own beliefs about games, art, and life.\u003c\/span\u003e\u003ca href=\"https:\/\/play.google.com\/store\/books\/details\/Nick_Suttner_Shadow_of_the_Colossus?id=qPuEDwAAQBAJ\" title=\"Google Play store page for Shadow of the Colossus by Nick Suttner\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cem\u003eBearded indie game advocate \u003ca href=\"https:\/\/twitter.com\/nsuttner\" target=\"_blank\"\u003e\u003cstrong\u003eNick Suttner\u003c\/strong\u003e\u003c\/a\u003e has written for EGM and 1UP.com, brought tons of rad games to PlayStation, and is an unlockable announcer in \u003c\/em\u003eJohann Sebastian Joust\u003cem\u003e. He lives in San Francisco with his girlfriend, his cat, and some plants and candy bars.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cspan data-mce-fragment=\"1\"\u003eSuttner's \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e captures the essence, both mechanical and emotional, of what made the game so special.\" \u003c\/span\u003e- \u003ca href=\"https:\/\/web.archive.org\/web\/20201108131025\/https:\/\/indiegamesplus.com\/2015\/12\/shadow_of_the_colossus_book_re\" title=\"Joel Couture reviews Shadow of the Colossus by Nick Suttner for IndieGames.com\" data-mce-fragment=\"1\"\u003eIndieGames.com\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"A fascinating way to relive \u003ci data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/i\u003e in a way that both felt familiar and new.\" - \u003ca href=\"http:\/\/thenextbestbookblog.blogspot.com\/2016\/08\/nick-reviews-shadow-of-colossus.html\" title=\"Nick Page reviews Shadow of the Colossus by Nick Suttner for The Next Best Book Blog\" data-mce-fragment=\"1\"\u003eTNBBC\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"I found this [book] to be refreshingly contemplative and a wonderful reflection on the art of video games which is more commonly reserved for finer films and stage plays.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20160106135703\/http:\/\/www.gamingwithswag.com\/blog\/2015\/12\/14\/shadow-of-the-colossus-boss-fight-books-latest-entry\" title=\"Dean McCarthy reviews Shadow of the Colossus by Nick Suttner at Gaming with Swag\" data-mce-fragment=\"1\"\u003eGaming with Swag\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Well-written, well-researched, and enlightening ...\u003cspan data-mce-fragment=\"1\"\u003eI loved the book.\u003c\/span\u003e\" - \u003ca href=\"http:\/\/culturedvultures.com\/book-review-shadow-of-colossus-by-nick-suttner\/\" title=\"Thomas Parslew reviews Shadow of the Colossus by Nick Suttner for Cultured Vultures\" data-mce-fragment=\"1\"\u003eCultured Vultures\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"A fascinating look into the quiet majesty of the game and will appeal to ardent fans and newcomers alike.\" - \u003ca href=\"http:\/\/thesmallpressbookreview.blogspot.com\/2016\/01\/review-of-nick-suttners-shadow-of.html\" title=\"Taylor Breslin reviews Shadow of the Colossus by Nick Suttner for the Small Press Book Review\" data-mce-fragment=\"1\"\u003eSmall Press Book Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cem data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/em\u003e is an outstanding game worth playing, and Nick Suttner’s book by the same name is a worthy complement. [...] It helped me get a little closer to finishing an endless journey to understanding those parts of my experience that transcend words.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20161104033429\/http:\/\/thisoldneon.com\/2016\/09\/colossus\/\" title=\"Brian Johnson Reviews Shadow of the Colossus by Nick Suttner in This Old Neon\" data-mce-fragment=\"1\"\u003eThis Old Neon\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExcerpt:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/the-first-shadow-of-the-colossus-fight-is-a-masterpiece-1746770936\" title=\"Excerpt of Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInterview: \u003ca href=\"http:\/\/shallweshow.com\/2015\/12\/the-end-of-fallout-4-and-shadow-of-the-colossus\/\" title=\"Nick Suttner on Shall We Play a Game podcast with Chris Sullentrop discussing Shadow of the Colossus\" data-mce-fragment=\"1\"\u003eShall We Play Game? (Podcast)\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/28005496-shadow-of-the-colossus\" title=\"Goodreads page for Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1201633708,"sku":"1301","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":9373874117,"sku":"1303","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":9373874181,"sku":"1304","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825777322,"sku":"1305","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_9_8949be68-d750-4926-8a6f-a61a3b2b6393.png?v=1773248517"},{"product_id":"kingdom-hearts-ii-by-alexa-ray-corriea","title":"Kingdom Hearts II by Alexa Ray Corriea","description":"\u003cp\u003eRelease Date: June 27, 2017\u003cbr\u003e144 pages\u003cbr\u003eISBN: 978-1-940535-16-6\u003c\/p\u003e\n\u003cp\u003eLight and darkness. Heroes and villains. Final Fantasy epics and... Donald Duck? The Kingdom Hearts series has always walked a fine line between masterfully executed crossover and nonsensical fan mashup, but Square Enix and Disney's intercompany franchise remains beloved throughout numerous sequels, prequels, and remixes. Despite the outlandish premise and convoluted lore, what lies at the heart of Kingdom Hearts is more than familiar to fans of Final Fantasy and Disney alike: friendship.\u003c\/p\u003e\n\u003cp\u003eFor games critic and JRPG superfan Alexa Ray Corriea, no game in the series better exemplifies friendship than \u003cem\u003eKingdom Hearts II\u003c\/em\u003e. Corriea's close reading of protagonist Sora's struggles and triumphs, his friendship with rival Riku, and his dark journey into oblivion illuminates how the unlikely universe of Kingdom Hearts authentically portrays human relationships better than any solo Final Fantasy or Disney game ever could. Just as \u003cem\u003eKingdom Hearts II\u003c\/em\u003e is greater than the sum of its parts, Corriea's exploration of the game's themes and emotional depths reveals how each of us is stronger for the people who surround us.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003ca title=\"Linktree page for Alexa Ray Corriea\" href=\"https:\/\/linktr.ee\/alexaraycorriea\"\u003e\u003cstrong\u003eAlexa Ray Corriea\u003c\/strong\u003e\u003c\/a\u003e has been writing about games professionally since 2011. Over the years her work has been seen on G4, Polygon, and GameSpot. She is also a host and co-founder of the video podcast series What's Good Games. \u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Alexa Ray is well aware that the premises and narrative of Kingdom Hearts are absurd, and she sails straight into that ridiculous storm. [...] In a world where Mickey Mouse and Sephiroth exist alongside Toy Story and Pirates of the Caribbean, a road map is certainly helpful for sorting it all out. Kingdom Hearts II is the perfect guide.\" - NowLoading\u003c\/p\u003e\n\u003cp\u003e\"If this is the start to a new age of discussion over the series, I welcome it with an open heart.\" - \u003ca href=\"https:\/\/www.khinsider.com\/editorials\/Boss-Fight-Books-Kingdom-Hearts-II-by-Alexa-Ray-Corriea-Review-9526\" title=\"KH Insider review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eKH Insider\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Whether you're a fan highly anticipating the eventual release of Kingdom Hearts III, looking to better understand the story, or wanting to learn more about production details of the series, Kingdom Hearts II is a fascinating read for fans of any caliber.\" - \u003ca title=\"Game Skinny review of Kingdom Hearts II by Alexa Ray Corriea\" href=\"https:\/\/www.gameskinny.com\/qxct9\/purpose-redemption-and-acceptance-alexa-ray-correias-new-book-on-kingdom-hearts-ii-is-a-fascinating-read\"\u003eGame Skinny\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"If Kingdom Hearts is a franchise that haunts you like it haunts me, or if the combination of Final Fantasy, Disney, and My Chemical Romance-esque drama just sounds like a good time, then Corriea’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eKingdom Hearts II\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a helpful guide.\" - \u003ca href=\"https:\/\/heavyfeatherreview.org\/2017\/07\/24\/corriea\/\" title=\"Heavy Feather Review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eHeavy Feather Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"With anticipation and hype for Kingdom Hearts III currently escalating, now is the perfect moment to reflect on the franchise’s history, and Corriea’s Kingdom Hearts II provides that backward look with both well-earned pathos and scholarly rigor.\" -\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/cartridgelit.com\/2017\/08\/15\/review-alexa-ray-corrieas-kingdom-hearts-ii\/\" title=\"Cartridge Lit Review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eCartridge Lit\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Kotaku Excerpt of Kingdom Hearts II by Alexa Ray Corriea\" href=\"http:\/\/kotaku.com\/kingdom-hearts-ii-is-full-of-bad-romances-and-rad-broma-1796340042\"\u003eKotaku\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003eMore Reviews: \u003ca title=\"Goodreads page for Kingdom Hearts II by Alexa Ray Corriea\" href=\"https:\/\/www.goodreads.com\/book\/show\/34262287-kingdom-hearts-ii\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":26255216528,"sku":"1701","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":26255216592,"sku":"1703","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":26255216656,"sku":"1704","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31336292024433,"sku":"1705","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_6_29740112-0abf-4b84-a2d4-a339d3e97547.png?v=1752530379"},{"product_id":"katamari-damacy-by-l-e-hall","title":"Katamari Damacy by L. E. Hall","description":"\u003cp\u003eRelease Date: October 16, 2018\u003cbr\u003e160 pages\u003cbr\u003eISBN 13: 978-1-940535-17-3\u003c\/p\u003e\n\u003cp\u003eThe universe falls into chaos. The moon and the stars vanish from the night sky. The son of a fickle deity must restore balance to the cosmos… by pushing a sticky ball around and picking up every toothpick, tree, and skyscraper in its path. A plotline this wild could only describe “nah… nah nah nah nah nah nah nah” \u003cem\u003eKatamari Damacy\u003c\/em\u003e, the irresistible little cult game turned cultural juggernaut.\u003cbr\u003e\u003cem\u003e\u003cbr\u003e\u003c\/em\u003eBut the 2004 release of \u003cem\u003eKatamari\u003c\/em\u003e almost didn’t get the ball rolling. Reviewers worldwide weren’t sure how to classify it and initial sales numbers were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its passionate fans, \u003cem\u003eKatamari\u003c\/em\u003e remains one of the best video game examples of pure anarchic fun.\u003cbr\u003e\u003cem\u003e\u003cbr\u003e\u003c\/em\u003eBased on new interviews with \u003cem\u003eKatamari\u003c\/em\u003e creator Keita Takahashi himself, game designer and writer L. E. Hall explores the unlikely story of the game's development, its unexpected success, and its lasting cultural impact. Along the way, she uncovers \u003cem\u003eKatamari\u003c\/em\u003e’s deep roots in Japanese culture, in contemporary art, and in the transformative power of play itself.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/www.lauraehall.com\/\" title=\"L. E. Hall website\"\u003eL. E. Hall\u003c\/a\u003e \u003c\/strong\u003eis an artist, writer, puzzle-maker, and immersive environment \u0026amp; narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.\u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"I have not read this Katamari book, and also I don't remember 100% what I told to L. E. Hall in the interviews. But I would recommend this book irresponsibly.\" - Keita Takahashi, creator of Katamari\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"A really great documentation of Katamari Damacy. Fans of the game or fans of the game’s creator should absolutely buy the book from Boss Fight Books and read it.\" - \u003ca href=\"https:\/\/calebjross.com\/katamari-damacy-by-l-e-hall-a-boss-fight-books-review\/\" title=\"Caleb J Ross review of Katamari Damacy by L. E. Hall\"\u003eCaleb J. Ross\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"A perfect pairing of author with subject matter. Who better to write about the celebration of play for play's sake that is Katamari Damacy than someone whose work as a designer of puzzles and escape rooms also represents a championing of the need for play in all of our lives?\" - Carolyn Petit\u003c\/p\u003e\n\u003cp\u003e\"A neat, well-researched peek into the workings of a Japanese video game company. [...] if you dig quirky video games and\/or how they can be viewed as capital-A Art, \u003ci data-mce-fragment=\"1\"\u003eKatamari Damacy\u003c\/i\u003e is well worth a read.\" \u003cspan style=\"font-weight: 400;\"\u003e- \u003c\/span\u003e\u003ca href=\"https:\/\/dialhforhouston.wordpress.com\/2018\/11\/19\/book-review-l-e-halls-katamari-damacy\/\" title=\"Dial H for Houston review of Katamari Damacy by L. E. Hall\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDial H for Houston\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I’ve only played a few minutes of Katamari, but L.E. Hall’s book made me want to revisit it. But even if I \u003cem data-mce-fragment=\"1\"\u003edon’t\u003c\/em\u003e, I’m freshly sold on how it was conceived, from the ground up, to be something that brings one joy, and I felt that joy just \u003cem data-mce-fragment=\"1\"\u003ereading\u003c\/em\u003e about it.\" 4\/5 - \u003ca href=\"https:\/\/vaguely-offensive.com\/boss-fight-books-katamari-damacy-17-l-e-hall\/\" title=\"Review of Katamari Damacy by L. E. Hall on Vaguely Offensive\"\u003eVaguely Offensive\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Great read that makes me love the game even more.\" - Adam Hartling\u003c\/p\u003e\n\u003cp\u003e8\/10 - \u003ca href=\"https:\/\/web.archive.org\/web\/20240412235545\/https:\/\/the-pixels.com\/2019\/08\/21\/katamari-damacy-by-l-e-hall-boss-fight-books\/\" title=\"The Pixels review of Katamari Damacy by L. E. Hall\"\u003eThe Pixels\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/kotaku.com\/katamari-damacys-creator-had-to-move-mountains-to-get-h-1829795785\" title=\"Kotaku Excerpt of Katamari Damacy by L. E. Hall\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/34262288-katamari-damacy\" title=\"Goodreads Reviews of Katamari Damacy by L. E. Hall\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":26255739024,"sku":"1801","price":14.95,"currency_code":"USD","in_stock":false},{"title":"eBook","offer_id":26256019536,"sku":"1803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":26256019600,"sku":"1804","price":19.95,"currency_code":"USD","in_stock":false},{"title":"Scuffed\/Dented Paperback","offer_id":37098818896042,"sku":"1805","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_8.png?v=1721336330"},{"product_id":"final-fantasy-v-by-chris-kohler","title":"Final Fantasy V by Chris Kohler","description":"\u003cp\u003eRelease Date: October 24, 2017\u003cbr\u003e176 pages\u003cbr\u003eISBN 13: 978-1-940535-18-0\u003c\/p\u003e\n\u003cp\u003eWhen\u003cem\u003e Final Fantasy V\u003c\/em\u003e was released for the Japanese Super Famicom in 1992, \u003cspan\u003ethe \u003cspan class=\"il\"\u003efantasy\u003c\/span\u003e role-playing game was an instant hit,\u003c\/span\u003e selling two million copies in the first two months alone. But the game was dubbed \"too hardcore\" for a Western audience and was not released outside Japan.\u003cbr\u003e\u003cbr\u003eThat didn't stop a teenage Chris Kohler from tracking down \u003cem\u003eFinal Fantasy V\u003c\/em\u003e. The young RPG fan got a Japanese copy of the game, used it to teach himself Japanese, and with the help of some internet companions created the first-ever comprehensive English-language FAQ of the game.\u003cbr\u003e\u003cbr\u003eNow the acclaimed author of\u003cem\u003e Power-Up\u003c\/em\u003e and an editor at Kotaku, Kohler is revisiting the game that started his career in games journalism. Based on new, original interviews with \u003cem\u003eFinal Fantasy V\u003c\/em\u003e's director, Hironobu Sakaguchi, as well as previously untranslated interviews with the rest of the development team, Kohler's book weaves history and criticism to examine one of the Final Fantasy series's greatest and most overlooked titles.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003ca href=\"https:\/\/retronauts.com\/article\/427\/retronauts-episode-106-final-fantasy-v\" data-external=\"true\" target=\"_blank\"\u003e\u003c\/a\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/kobunheat\" data-external=\"true\" target=\"_blank\"\u003eChris Kohler\u003c\/a\u003e \u003c\/strong\u003eis the author of Power-Up: How Japanese Video Games Gave the World an Extra Life, and the founding editor of Game|Life, the Webby-nominated video game section of WIRED. He is currently Features Editor of Kotaku, and lives in the San Francisco Bay Area.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Superb. Worth reading for any JRPG fan.\" - Jason Schreier, author of \u003cem\u003eBlood, Sweat, and Pixels\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Chris Kohler, one of the most recognizable names in the retro gaming scene, penned this fantastic dive into one of the best Final Fantasy games.”\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e - \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.ign.com\/articles\/nba-jam-the-book-and-more-video-game-books-to-read-right-now\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eIGN\u003c\/span\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"A fascinating look into what makes Final Fantasy V so special!\" - Peter Tieryas, author of\u003cem\u003e The United States of Japan\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A high-level treasure for JRPG fans, as well as anyone interested in how Japanese pop culture has been translated, localized, and interpreted by a global audience.” - \u003c\/span\u003e\u003ca href=\"https:\/\/japaneselit.net\/2020\/05\/09\/final-fantasy-v\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eKathryn Hemmann, Japanese Lit\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"An angle on Final Fantasy V and its legacy that really no one else could give. [...] The game is awesome and the book about its history and legacy is just as grand.\" - \u003ca title=\"Nintendo World Report Review of Final Fantasy V by Chris Kohler\" href=\"http:\/\/www.nintendoworldreport.com\/feature\/45163\/final-fantasy-v-book-review\" target=\"_blank\"\u003eNintendo World Report\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I highly recommend this book, because of the peculiar effect it has, for it describes Kohler’s personal and winding relationship with the game through the present in terms of change, a change in Final Fantasy, in people, in the world, and therefore this book has implications beyond an individual experience with a singular video game.\" - \u003ca title=\"Final Fantasy Network Review of Final Fantasy V by Chris Kohler\" href=\"http:\/\/www.finalfantasy.net\/v\/review-chris-kohlers-book-final-fantasy\/\" target=\"_blank\"\u003eFinal Fantasy Network\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Entertaining and relatable [...] packed with information even the most diehard FF fan will find eye-opening.\" - RF Generation\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“FF partisans, proud otakus, and casual RPG fans alike will find much to reward their time with this excellent retrospective.” - The Well-Red Mage\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\"If you love Final Fantasy V, if you've never played FF5, if you're interested in FF5, try it, read it. I highly recommend it.\" - \u003ca title=\"Super Nerd Pals Review of Final Fantasy V by Chris Kohler\" href=\"https:\/\/soundcloud.com\/supernerdpals\/snp-123-super-yoko-taro-pals\"\u003eSuper Nerd Pals\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"[Kohler] digs into this complex subject with great enthusiasm, and explains to the reader through accessible, readable, enjoyable language that never waters itself down. It is apparent in every sentence that Kohler \u003cem\u003ecares\u003c\/em\u003e.\" - \u003ca title=\"Ace of Geeks review of Final Fantasy V by Chris Kohler\" href=\"https:\/\/web.archive.org\/web\/20170701000000*\/https:\/\/www.aceofgeeks.net\/final-fantasy-v-chris-kohler-come-trivia-stay-love\"\u003eAce of Geeks\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eRetronauts \u003ca title=\"Retronauts Episode on Final Fantasy V\" href=\"https:\/\/retronauts.com\/article\/427\/retronauts-episode-106-final-fantasy-v\"\u003eepisode\u003c\/a\u003e on Final Fantasy V, featuring Chris Kohler\u003c\/p\u003e\n\u003cp\u003eExcerpt:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Kotaku Excerpt of Final Fantasy V by Chris Kohler\" href=\"http:\/\/kotaku.com\/the-friendly-rivals-who-created-final-fantasy-v-1797143910\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads Reviews of Final Fantasy V by Chris Kohler\" href=\"https:\/\/www.goodreads.com\/book\/show\/34552804-final-fantasy-v\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40822359312,"sku":"1901","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40822605904,"sku":"1903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40822605968,"sku":"1904","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098817650858,"sku":"1905","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_7.png?v=1721336151"},{"product_id":"shovel-knight-by-david-l-craddock","title":"Shovel Knight by David L. Craddock","description":"\u003cp\u003eRelease Date: October 16, 2018\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e224 pages\u003cbr\u003eISBN 13: 978-1-940535-19-7\u003c\/p\u003e\n\u003cp\u003eIn 2014, Yacht Club Games released its very first game, \u003cem\u003eShovel Knight\u003c\/em\u003e, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eZelda II\u003c\/em\u003e, and \u003cem\u003eCastlevania III\u003c\/em\u003e—imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? \u003cbr\u003e\u003cbr\u003eBased on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003ca href=\"http:\/\/davidlcraddock.com\/\" data-external=\"true\" target=\"_blank\"\u003e\u003cstrong\u003eDavid L. Craddock\u003c\/strong\u003e\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003elives with his wife and business partner in Ohio. He is the author of Stay Awhile and Listen, a three-part series that chronicles the history of World of WarCraft developer Blizzard Entertainment and Diablo\/Diablo II developer Blizzard North; Break Out: How the Apple II Launched the PC Gaming Revolution by Schiffer Publishing; and HERITAGE, a young adult fantasy novel\u003c\/i\u003e. \u003ci\u003eConnect with David on\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/twitter.com\/davidlcraddock\" data-external=\"true\" target=\"_blank\"\u003eTwitter\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eor\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/facebook.com\/davidlcraddock\" data-external=\"true\" target=\"_blank\"\u003eFacebook\u003c\/a\u003e.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Even if you’ve never played the brilliant 2D side-scroller Shovel Knight or you’ve any interest in the hidden workings of game development, you’ll be gripped by the story of how it became one of the most acclaimed indie games of the decade.\" - \u003ca title=\"The Guardian Praises Shovel Knight by David L Craddock\" href=\"https:\/\/www.theguardian.com\/games\/2018\/dec\/19\/six-of-2018s-best-new-books-about-video-games\"\u003eThe Guardian\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"I couldn’t put it down. If you are a fan of Shovel Knight or indie game development you should read it.\" -\u003c\/span\u003e \u003ca href=\"https:\/\/indiegamerteam.com\/2018\/10\/22\/shovel-knight-boss-fight-books\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eIndie Gamer Team\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Through storytelling and interviews, David Craddock chronicles the ups and downs of development while sharing insight into the developer's approach to design. A compelling read that will satisfy both fans and developers alike.\" - Justin Ma, co-creator, \u003cem\u003eFTL: Faster Than Light\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"In his colorful, well-crafted book, Craddock paints a portrait of a development team that feels more like a family as they progress on their epic quest to design and fund their scrappy retro game—nearly going broke in the process. In the end, we're treated to a riveting portrayal of the challenges facing today's indie developers, brave underdogs like Shovel Knight himself.\" - Alyse Knorr, author, \u003cem\u003eSuper Mario Bros. 3\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Excerpt of Shovel Knight by David L Craddock\" href=\"https:\/\/kotaku.com\/how-shovel-knights-developers-modernized-nes-game-desig-1829767941\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Shovel Knight by David L Craddock\" href=\"https:\/\/www.goodreads.com\/book\/show\/36597601-shovel-knight\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40822844240,"sku":"2001","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40822844304,"sku":"2003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40822844368,"sku":"2004","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31336311521393,"sku":"2005","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_17.png?v=1721339654"},{"product_id":"star-wars-knights-of-the-old-republic-by-alex-kane","title":"Star Wars: Knights of the Old Republic by Alex Kane","description":"\u003cp\u003eRelease Date: April 9, 2019\u003cbr\u003e128 pages\u003cbr\u003eISBN 13: 978-1-940535-21-0\u003c\/p\u003e\n\u003cp\u003eSet an even longer time ago in a galaxy far, far away, BioWare's 2003 \u003cem\u003eStar Wars: Knights of the Old Republic\u003c\/em\u003e wowed players with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in both video game and Star Wars history. But even for veteran studios like LucasArts and BioWare, the responsibility of making both a great game and a lasting contribution to the Star Wars canon was no easy task.\u003cbr\u003e\u003cbr\u003eFeaturing extensive new interviews with a host of \u003cem\u003eKotOR\u003c\/em\u003e's producers, writers, designers, and actors, journalist Alex Kane weaves together an epic oral history of this classic game, from its roots in tabletop role-playing and comic books, to its continued influence on big-screen Star Wars films. Whether you align with the light or the dark side, you're invited to dive into this in-depth journey through one of the most beloved Star Wars titles of all time.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/alexjkane\" data-external=\"true\" target=\"_blank\"\u003eAlex Kane\u003c\/a\u003e\u003c\/strong\u003e\u003cspan\u003e is a journalist based in west-central Illinois. He has written for Polygon, the website of Rolling Stone, StarWars.com, Variety, and other publications. This is his first book.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003ci\u003e\u003cspan\u003e*\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e“Alex Kane has written a fine book about how one the best video games ever made was created. Darth Revan, HK-47, the lost planet of Sleheyron, a charming story about Ed Asner—it’s everything you’ve always wanted to know about a truly fascinating game.” - Tom Bissell, author of \u003cem\u003eThe Disaster Artist\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e“Vigorously researched, accessibly written, and—most importantly—total fun from start to finish.” - Blake J. Harris, author of \u003cem\u003eConsole Wars\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e“Alex Kane’s book reveals the amazing story behind one of the greatest Star Wars games of all time, and how its creation was an adventure all its own, just like the films by which they were inspired.” - Walt Williams, writer of Star Wars Battlefront II\u003cbr\u003e\u003cbr\u003e“Star Wars: Knights of the Old Republic is one of the most significant Star Wars games ever made—one whose reach continues to influence both fans and Star Wars creators to this day. Through his interviews with many of the key creators behind the game, Alex weaves together the compelling tale of its creation. The stories told are frequently as fascinating as the game’s own narrative.” - Michael Dailey, Lucasfilm Games\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Bloody excellent.” - Josh West\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Boss Fight’s new book by Alex Kane dives into this story with gusto, touching on deep reveals series fans will love, while keeping it digestible to more casual readers. Even if you don’t know the difference between a wamprat and a gizka, there’s a touchingly human tale inside.\" - \u003ca href=\"https:\/\/unwinnable.com\/2019\/04\/23\/boss-fight-vs-kotor\/\" title=\"Elijah Beahm reviews KotOR by Alex Kane for Unwinnable\"\u003eUnwinnable\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"\u003c\/span\u003eIf you enjoy the nitty gritty details of game development, this is the perfect book for you. [...] Books like this give me a true appreciation for the entire process of video game creation. I think I’m going to have to find more Boss Fight Books to read.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20190511141354\/https:\/\/logannobleauthor.com\/2019\/04\/10\/book-review-star-wars-knights-of-the-old-republic-by-alex-kane\/\" title=\"Logan Noble reviews KotOR by Alex Kane for his blog\"\u003eLogan Noble\u003c\/a\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\"Kane’s writing style is crisp and professional, letting his interview subjects (including key designers, directors, producers, artists, and voice actors) speak for themselves. [...] If you are at all interested in how games are made, the stories here will fascinate you.\" - \u003ca title=\"Jonathan Logan reviews KotOR by Alex Kane for RPGFan\" href=\"https:\/\/www.rpgfan.com\/feature\/rpgfan-chapters-review-boss-fight-books-star-wars-knights-of-the-old-republic\/\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Star Wars aside, this book gives an eye-opening account of the game industry and the developmental decisions behind one of the most well-loved games ever. The book is easy to pick up and read and I thoroughly enjoyed reading each page. The only criticism I have is that I was finding it so interesting that I was disappointed when I finished reading the final page. I wanted more!\" - \u003ca href=\"https:\/\/ancientgamer.wordpress.com\/2019\/04\/29\/star-wars-knights-of-the-old-republic-by-alex-kane-book-review\/\" title=\"Ancient Gamer reviews KotOR by Alex Kane\"\u003eAncient Gamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I could listen to these guys talk all day long about their time in the sun; they are still that passionate about it. It dawned on me, someone who has been playing the game since its release, that these creators are just as fascinating as the game itself. And in many ways, Alex treats both the game AND the creators with an equal amount of reverence, tactfully stopping short of hero-worship in both cases.\" - \u003ca title=\"Steve at TheForce.net reviews KotOR by Alex Kane\" href=\"https:\/\/www.theforce.net\/story\/front\/Star_Wars_Knights_Of_The_Old_Republic_Book_Review_183563.asp\"\u003eTheForce.net\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Kane provides an awesome in-depth coverage of the developmental process, and also shares some great Easter Eggs about Star Wars. [...] I’d definitely recommend this book if you’re interested in Star Wars or video games in general.\" - \u003ca href=\"Katie%20Rentschler\" title=\"Katie Rentschler reviews KotOR by Alex Kane for Superman on Film\"\u003eSuperman on Film\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"There’s a little bit of something for everyone within these pages whether you’re more of a Star Wars person or more of a BioWare person. [...] Come for the game’s history, stay for the HK-47 tidbits, meatbags.\" - \u003ca title=\"Tosche Station review of KotOR by Alex Kane\" href=\"https:\/\/toschestation.net\/review-star-wars-knights-of-the-old-republic\/\"\u003eTosche Station\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=MRrRikIhEZc\u0026amp;feature=emb_title\"\u003e\u003cspan\u003eCaleb J Ross video review\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003ca href=\"https:\/\/www.polygon.com\/2019\/4\/9\/18295166\/star-wars-knights-of-the-old-republic-cut-planet-development-bioware\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eCoverage: \u003ca href=\"https:\/\/www.denofgeek.com\/games\/star-wars-knights-of-the-old-republic-facts\/\"\u003eDen of Geek\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"http:\/\/www.port-haven.com\/articles\/forging-the-old-republic-an-interview-with-alex-kane\/\" title=\"Port Haven interviews Alex Kane about KotOR\"\u003ePort Haven\u003c\/a\u003e, \u003ca href=\"https:\/\/www.youtube.com\/watch?v=sixB7-_MqPU\"\u003eMAHO! Studio\u003c\/a\u003e, \u003ca href=\"https:\/\/www.youtube.com\/watch?v=CRCJNxQgQSg\"\u003eOld Republic Podcast\u003c\/a\u003e, \u003ca title=\"365 Star Wars interviews Alex Kane\" href=\"https:\/\/365starwars.com\/2019\/03\/21\/interview-alex-kane-and-the-making-of-knights-of-the-old-republic\/\"\u003e365 Star Wars\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Star Wars: Knights of the Old Republic\" href=\"https:\/\/www.goodreads.com\/book\/show\/36523485-star-wars\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40823423952,"sku":"2201","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40823424016,"sku":"2203","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40823424080,"sku":"2204","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825973930,"sku":"2205","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_10.png?v=1721336625"},{"product_id":"red-dead-redemption-by-matt-margini","title":"Red Dead Redemption by Matt Margini","description":"\u003cdiv\u003eRelease Date: July 7, 2020\u003c\/div\u003e\n\u003cdiv\u003e224 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN:\u003cspan\u003e 978-1-940535-24-1 \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003cbr\u003eFirst garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure \u003cem\u003eRed Dead Redemption\u003c\/em\u003e was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is.\u003cbr\u003e\u003cbr\u003eBoss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to \u003cem\u003eRed Dead\u003c\/em\u003e’s John Marston.\u003cbr\u003e\u003cbr\u003eWith a critical reading of \u003cem\u003eRed Dead\u003c\/em\u003e’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/muckrack.com\/matt-margini\/articles\" title=\"Matt Margini Muckrack Page\"\u003eMatt Margini\u003c\/a\u003e\u003c\/strong\u003e is a writer whose essays on games, books, and movies have appeared in The New Yorker, The Atlantic, The Los Angeles Review of Books, Kill Screen, and Public Books, where he serves as video game editor. In 2018, he earned a PhD in English and Comparative Literature at Columbia University. He currently lives in Miami, FL, with his wife, Christina, and two sons, Raymond and Nicholas. This is his first book.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“In this extraordinary book, Margini shows how the fusion of the myth of the West with open-world design created the ultimate modern game.” - Michael Clune, author of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eGAMELIFE\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e‘A deeply thoughtful and provocative contemplation, equally celebratory and interrogative, of a work that drew from American cinema’s idea of America’s past, even as it redrew video gaming’s future.’ - Simon Parkin, New Yorker contributor and author of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDeath by Videogames\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Insightful.” - Javy Gwaltney \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“It’s quite arresting in its attempt to explain the mythology behind the west, and how the game channels that to make it what it is, a eulogy to the genre. Treats the material with a respect that I did not expect a video game to get. Great read!” - Ujjwal Mohindra \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“An essential read for anyone who’s really gotten into the game, and also for any fans of the Western who are interested in reading about how the genre can be interpreted through 21st century media.”- \u003c\/span\u003e\u003ca href=\"https:\/\/dialhforhouston.wordpress.com\/2020\/07\/01\/book-review-matt-marginis-red-dead-redemption\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDial H for Houston\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Broadly but sharply observed, looking at the game as the product of not just its own medium and the Western films and novels it pulls from, but as a work twisted up in the history of America, past and present, and a reflection on how videogames relate that history. The final chapter, dealing directly with history as its subject, is likely the best I've ever read on how the past is related through games. Essential reading for anyone interested in that topic, especially.” - Reid McCarter\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Lots of deep thought on the history of the Western and American Frontier and how RDR fits in.” - Simon Carless\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Takes a seemingly benign topic and uses it as a catalyst to explore something much greater.” - \u003c\/span\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=zDhx91GLKf8\u0026amp;feature=youtu.be\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eCaleb J Ross video review\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003c\/span\u003e\u003ca href=\"https:\/\/kotaku.com\/red-dead-redemptions-untamable-frontier-makes-it-the-ul-1844152406\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eKotaku\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/53308302-red-dead-redemption\" title=\"Goodreads Reviews of Red Dead Redemption\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31806591762545,"sku":"2501","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31806591795313,"sku":"2503","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31806591828081,"sku":"2504","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098821517482,"sku":"2505","price":14.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_9.png?v=1721336486"},{"product_id":"resident-evil-by-philip-j-reed","title":"Resident Evil by Philip J Reed","description":"\u003cdiv\u003eRelease Date: August 25, 2020\u003c\/div\u003e\n\u003cdiv\u003e192 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN: 978-1-940535-25-8\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eNow a sprawling video game franchise, \u003cspan color=\"#000000\"\u003eResident Evil has kept us on the edge of our seats for decades with its tried-and-true brand of jump scares, zombie action, and biological horror. But even decades after its release, we can’t stop revisiting the original\u003c\/span\u003e\u003cspan color=\"#000000\"\u003e’s thrill\u003c\/span\u003e\u003cspan color=\"#000000\"\u003es\u003c\/span\u003e\u003cspan color=\"#ff0000\"\u003e, chills, and sometimes unintentional spills\u003c\/span\u003e\u003cspan color=\"#000000\"\u003e. \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan color=\"#ff0000\"\u003ePop culture writer and\u003c\/span\u003e\u003cspan color=\"#ff0000\"\u003e \u003c\/span\u003e\u003cspan color=\"#000000\"\u003ehorror cinephile Philip J Reed takes dead aim at 1996’s \u003ci\u003eResident Evil\u003c\/i\u003e, the game that named and defined the genre we now call “survival horror.” While examining \u003ci\u003eResident Evil\u003c\/i\u003e’s influences from the worlds of film, literature, and video games alike, Reed’s love letter to horror examines how the game’s groundbreaking design and its \u003c\/span\u003e\u003cspan color=\"#ff0000\"\u003eatmospheric \u003c\/span\u003e\u003cspan color=\"#000000\"\u003efixed-cam cinematography work to thrill and terrify players—and why that terror may even be good for you.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\u003cspan color=\"#000000\"\u003e\u003cbr\u003eFeaturing a foreword from Troma Entertainment legend Lloyd Kaufman and new interviews with the game’s voice actors and its live-action cast, the book serves as the master of unlocking the behind-the-scenes secrets of \u003ci\u003eResident Evil\u003c\/i\u003e, and shows how even a game filled with the most laughable dialogue can still scare the pants off of you.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\"\u003e\n\u003cspan color=\"#000000\"\u003e \u003c\/span\u003e\u003cem\u003e\u003c\/em\u003e \u003cbr\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan color=\"#000000\"\u003e\u003cstrong\u003ePhilip J Reed\u003c\/strong\u003e is an \u003c\/span\u003e\u003cspan color=\"#ff0000\"\u003eaward-winning\u003c\/span\u003e\u003cspan color=\"#000000\"\u003e author and critic living in Denver, Colorado. He has written about games for outlets including Nintendo Life and TripleJump, and is the author of \u003ca href=\"https:\/\/diediebooks.com\/products\/the-wolfman-1941\" title=\"Product Page for The Wolf Man by Philip J Reed, from Die Die Books\"\u003eThe Wolf Man\u003c\/a\u003e from Die Die Books. Reed manages \u003ca title=\"Noiseless Chatter, Philip J Reed's website\" href=\"http:\/\/noiselesschatter.com\/\"\u003eNoiseless Chatter\u003c\/a\u003e and is allergic to cats.\u003c\/span\u003e\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eA Resident Evil fan’s dream.” - \u003ca href=\"http:\/\/www.cubed3.com\/news\/30448\/1\/insight-resident-evil-by-philip-j-reed.html\" title=\"Review of Resident Evil by Philip J Reed in Cubed 3\"\u003eCubed3\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“It’s an extremely entertaining look at all aspects of horror, as well as an unexpectedly touching story of growing up in a small town with only movies and games to occupy one’s time.” 4.5\/5 - \u003c\/span\u003e\u003ca href=\"https:\/\/geektogeekmedia.com\/geekery\/reviews\/boss-fight-books-resident-evil-review\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eGeek to Geek Media\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A fascinating tale of Resident Evil nostalgia.” - \u003c\/span\u003e\u003ca href=\"https:\/\/mmofallout.com\/book-club-2020-resident-evil-philip-j-reed\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eMMO Fallout\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“The way [Reed] writes about this seminal classic is ardent and infectious to the point of being a fantastic page turner.” - \u003c\/span\u003e\u003ca href=\"https:\/\/obtainpotion.wordpress.com\/2020\/08\/14\/the-horror-that-happened-to-be-a-game-a-book-report-on-resident-evil-by-philip-j-reed\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eObtain Potion\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Really well-written ... a book that presents a fantastic history of an iconic game that’s had a history, up to this point, that’s been fueled by plenty of speculation versus actual facts. [...] If you’re looking for a great book on gaming to read, this is one that’s well worth picking up.” - \u003c\/span\u003e\u003ca href=\"https:\/\/thatjerseygamer.wordpress.com\/2020\/08\/10\/resident-evil-boss-fight-books-review\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDaniel Stransky, That Jersey Gamer\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A rewarding read that will leave you’ll with a greater understanding and appreciation of this shlocky survival horror classic.” - \u003c\/span\u003e\u003ca href=\"https:\/\/www.gamespew.com\/2020\/07\/book-review-philip-j-reed-unlocks-resident-evil-with-this-survival-horror-deep-dive\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eGameSpew\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A whole lot of horror with a little dash of life. [...] Whether you only remember the early Resident Evil games or are still a fan of the franchise today, this deep dive into survival horror is easy to get through and worth your time.” - \u003c\/span\u003e\u003ca href=\"https:\/\/deadentertainment.com\/2020\/07\/20\/review-boss-fight-books-resident-evil-explores-the-storied-origins-of-survival-horror\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDead Entertainment\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A spectacular book.” - \u003ca href=\"https:\/\/www.youtube.com\/watch?v=0dn2JokMRg8\" title=\"Video Review of Resident Evil by Philip J Reed\"\u003ePaul Werkema\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/53309314-resident-evil\" title=\"Goodreads Reviews of Resident Evil\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31822773059697,"sku":"2601","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31822773092465,"sku":"2603","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31822773125233,"sku":"2604","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098822172842,"sku":"2605","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_3.png?v=1721334887"},{"product_id":"silent-hill-2-by-mike-drucker","title":"Silent Hill 2 by Mike Drucker","description":"\u003cp\u003eRelease Date: January 26, 2021\u003cbr\u003e176 pages\u003cbr\u003eISBN: 978-1-940535-27-2\u003c\/p\u003e\n\u003cp\u003eA troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our \"hero\" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you.\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003e\u003cem\u003eSilent Hill 2\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003edoubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eSilent Hill 2\u003c\/span\u003e\u003c\/em\u003e, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun.\u003c\/p\u003e\n\u003cp\u003eWith an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eSilent Hill 2\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eforces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003e\u003ca data-external=\"true\" href=\"https:\/\/twitter.com\/MikeDrucker?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003eMike Drucker\u003c\/span\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cem\u003e\u003cstrong\u003e \u003c\/strong\u003eis a writer and comedian living in New York City. His writing has appeared in games published by both Sony and Nintendo, including his localization work on Kid Icarus: Uprising. He is the co-head writer for Full Frontal with Samantha Bee, and he's previously written for The Tonight Show Starring Jimmy Fallon, Adam Ruins Everything, Bill Nye Saves the World, and The President Show.\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv data-id=\"28222772\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e*\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv data-id=\"28222772\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv data-id=\"28222772\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e\n\u003cp\u003e\"The book reads like a breeze. [...] The book is an easy recommendation for any fan of Silent Hill 2, or anyone who is looking to read more about how games are capable of telling smaller, more personal tales by rejecting the traditional structures of the genre.\" - \u003ca title=\"Review of Silent Hill 2 by Mike Drucker in Bloody Disgusting\" href=\"https:\/\/bloody-disgusting.com\/video-games\/3650474\/silent-hill-2-boss-fights-book-review\/\"\u003eBloody Disgusting\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e“Silent Hill 2 is worth reading even for people who have never played eponymous title. […] [Drucker's] wit, knowledge and insight kept me riveted.\" - \u003ca title=\"Review of Silent Hill 2 by Mike Drucker in the Denver Post\" href=\"https:\/\/www.denverpost.com\/2021\/04\/08\/book-review-silent-hill-2\/\"\u003eThe Denver Post\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Drucker shines a flashlight on things you may have overlooked. [...] if you’ve got fond memories of Silent Hill 2 or you just want to know about the fuss is all about, it’s a must-read.\" - \u003ca title=\"Review of Silent Hill 2 by Mike Drucker in GameSpew\" href=\"https:\/\/www.gamespew.com\/2021\/02\/book-review-mike-drucker-pushes-through-the-fog-of-silent-hill-2s\/\"\u003eGameSpew\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Drucker’s exploration of Silent Hill 2 is poignant. More than just cutting through the layers of fog that surround the game design, its characters, and reception, Drucker shares with us his own life experiences, giving Silent Hill 2 a tangible nature I never would have had from a YouTube breakdown or some forum post.\" - \u003ca title=\"Max Frequency review of Silent Hill 2 by Mike Drucker\" href=\"https:\/\/maxfrequency.net\/2021\/01\/19\/silent-hill-2-mike-drucker-boss-fight-books-review\/\"\u003eMax Frequency\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Excerpt of Silent Hill 2 by Mike Drucker in Polygon\" href=\"https:\/\/www.polygon.com\/2021\/2\/5\/22264705\/silent-hill-2-james-sunderland-isnt-the-antihero-hes-the-villain\"\u003ePolygon\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca title=\"Wisconsin Public Radio interviews Mike Drucker about Silent Hill 2\" href=\"https:\/\/www.wpr.org\/comedy-writer-mike-drucker-goes-fog-silent-hill-2\"\u003eWisconsin Public Radio\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads page for Silent Hill 2 by Mike Drucker\" href=\"https:\/\/www.goodreads.com\/book\/show\/54555315-silent-hill-2\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31890322489457,"sku":"2801","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31890322522225,"sku":"2803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31890322587761,"sku":"2804","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":45292714590378,"sku":"2805","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_18.png?v=1721339869"},{"product_id":"final-fantasy-vi-by-sebastian-deken","title":"Final Fantasy VI by Sebastian Deken","description":"\u003cp\u003eRelease Date: July 13, 2021\u003cbr\u003e224 pages\u003cbr\u003eISBN: 978-1-940535-28-9\u003c\/p\u003e\n\u003cp\u003eTerra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eFinal Fantasy VI\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehas made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu.\u003c\/p\u003e\n\u003cp\u003eArmed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eFF6\u003c\/span\u003e\u003c\/em\u003e, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.”\u003c\/p\u003e\n\u003cp\u003eDeken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003ca data-external=\"true\" href=\"https:\/\/twitter.com\/sebsational\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003e\u003cstrong\u003eSebastian Deken\u003c\/strong\u003e\u003c\/span\u003e\u003c\/a\u003e is a writer and musician born in St. Louis, Missouri. He studied music and French literature at Washington University in St. Louis, then went on to receive his MFA in nonfiction writing from Columbia University School of the Arts. He currently lives in New York City with his husband, Brett White.\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv style=\"text-align: center;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e*\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e \u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e\n\u003cp\u003e\"If you’re at all interested in video game music or are a huge fan of FFVI and Uematsu, then this latest release from Boss Fight Books is absolutely worth your time. [...] I fell in love with FFVI all over again and relived it through the music because of this book.\" - \u003ca href=\"https:\/\/www.rpgfan.com\/feature\/rpgfan-chapters-review-boss-fight-books-final-fantasy-vi\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in RPGFan\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Remarkably well-researched. [...] Even if you’re a more casual fan of \u003cem\u003eFinal Fantasy\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eor games in general, Deken’s \u003cem\u003eFinal Fantasy VI \u003c\/em\u003emakes for an illuminating read on both a gaming classic and the evolution of music in the medium.\" - \u003ca href=\"https:\/\/mobilesyrup.com\/2021\/07\/10\/boss-fight-books-final-fantasy-vi-sebastian-deken-review\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in Mobile Syrup\"\u003eMobile Syrup\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003cspan\u003eI learned so much. I can tell you what chests to leave for the World of Ruin, all of Sabin’s blitz combo inputs or how to earn infinite experience early on but never realized how vital the game’s music is as a whole.\"\u003c\/span\u003e - \u003ca href=\"https:\/\/www.obilisk.co\/final-fantasy-vi-boss-fight-books-review\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in Obilisk\"\u003eObilisk\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca href=\"https:\/\/www.thebeliever.net\/logger\/noun-music-the-soundtrack-of-final-fantasy-vi\/\" title=\"Excerpt of Final Fantasy VI by Sebastian Deken in the Believer\"\u003eThe Believer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"https:\/\/www.youtube.com\/watch?v=U54w1FcLL-4\" title=\"Sebastian Deken discusses what Final Fantasy VI means to him in Youtube Video for Triple Jump\"\u003eTriple Jump\u003c\/a\u003e (video), \u003ca href=\"https:\/\/www.devgameclub.com\/blog\/2021\/7\/14\/dgc-ep-267-bonus-interview-with-sebastian-deken\" title=\"Sebastian Deken on Dev Game Club podcast\"\u003eDev Game Club\u003c\/a\u003e (podcast), \u003ca href=\"https:\/\/www.youtube.com\/watch?v=dTtqYjOZtK0\" title=\"Sebastian Deken discusses Final Fantasy VI on GameDev Breakdown Podcast\"\u003eGameDev Breakdown\u003c\/a\u003e (podcast)\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/54926165-final-fantasy-vi\" title=\"Goodreads page for Final Fantasy VI by Sebastian Deken\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40353489256618,"sku":"2901","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40271261499562,"sku":"2903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40856867340458,"sku":"2904","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":46455036117162,"sku":"2905","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_1.png?v=1721334247"},{"product_id":"parappa-the-rapper-by-mike-sholars","title":"PaRappa the Rapper by Mike Sholars","description":"\u003cdiv class=\"mb4\" data-block=\"true\" data-editor=\"8utp6\" data-offset-key=\"dbk70-0-0\"\u003e\n\u003cdiv data-offset-key=\"dbk70-0-0\"\u003e \n\u003cdiv\u003e\u003cspan\u003eRelease Date: June 6, 2023\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eISBN: 978-1-940535-31-9\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e200 pages\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"dbk70-0-0\"\u003eIn the mid-90s, a Japanese prog rock star, an American visual artist, and their small team of collaborators made a colorful cartoon hip hop rhythm game that looked and played (and kicked! and punched!) like nothing else on the market. Initially dismissed by some as a curiosity, \u003cem\u003ePaRappa the Rapper\u003c\/em\u003e was a hit with players that would eventually sell millions of copies, receive two sequels, and inspire entire genres into being. And for author Mike Sholars, \u003cem\u003ePaRappa \u003c\/em\u003eleft a lasting impact.\u003c\/div\u003e\n\u003cdiv data-offset-key=\"dbk70-0-0\"\u003e \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv data-block=\"true\" data-editor=\"8utp6\" data-offset-key=\"n070-0-0\"\u003e\n\u003cdiv data-offset-key=\"n070-0-0\"\u003eFeaturing exclusive interviews with creators Masaya Matsuura and Rodney Greenblat, original voice cast member Saundra Williams, and a medley of sharp game critics and music experts, Sholars’ \u003cem\u003ePaRappa the Rapper\u003c\/em\u003e is equal parts recap, remix, and recollection.\u003c\/div\u003e\n\u003cdiv data-offset-key=\"n070-0-0\"\u003e \u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"mb4\" data-block=\"true\" data-editor=\"8utp6\" data-offset-key=\"1fp10-0-0\"\u003e\n\u003cdiv data-offset-key=\"1fp10-0-0\"\u003eSholars uses his love of hip hop and gaming to celebrate \u003cem\u003ePaRappa\u003c\/em\u003e‘s unprecedented mechanics, art, humor, cultural specificity, and uplifting themes as he pairs energetic game history with personal memoir to explain how a game about a rapping dog helped him feel seen when he needed it the most. Funny, informative, and sincere, Sholars’ book is a heartfelt reminder why we all gotta believe.\u003c\/div\u003e\n\u003cdiv data-offset-key=\"1fp10-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\u003cspan data-offset-key=\"1fp10-0-2\"\u003e \u003c\/span\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"mb4\" data-block=\"true\" data-editor=\"8utp6\" data-offset-key=\"fnrmn-0-0\"\u003e\n\u003cdiv data-offset-key=\"fnrmn-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\u003cspan data-offset-key=\"fnrmn-0-0\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/www.mike-sholars.com\/\" title=\"Mike Sholars website\"\u003eMike Sholars\u003c\/a\u003e \u003c\/strong\u003eis a writer, editor, podcast host, Creative Director, and former full-time journalist who got tired of getting laid off all the time. His work can be found in HuffPost, Kotaku, Polygon, and VICE. He lives in Toronto, Canada. All Canadian spellings of words are therefore intentional.\u003c\/span\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv data-offset-key=\"fnrmn-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"fnrmn-0-0\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"Mike did an excellent job of recounting the game's history and weaving it into his personal history. It is a wonderful book.\" - Video Game Book Club\u003c\/p\u003e\n\u003cp\u003e\"Really enjoyed Mike Sholars' PARAPPA THE RAPPER - a funny, heartwarming, and informative tribute to a delightful oddball of a game. Excellent reporting and interviewing of the team involved as well!\" - Eric Stirpē, lead writer of \u003cem\u003eControl 2\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Pa Rappa the Rapper does what my favorite Boss Fight Books do, and that’s to [...] use the game as a catalyst for examinations of history, culture, and as a platform for the author to get a bit personal and introspective.\" - Caleb J. Ross\u003c\/p\u003e\n\u003cp\u003e\"A beautiful and careful examination. [...] Scholar’s book is yet another great addition to the series. His passion, his analysis, his investigations, his methodology, everything is well executed.\" - \u003ca title=\"Joshua Jammer Smith of Accordian Sprout reviews Parappa the Rapper by Mike Sholars\" href=\"https:\/\/www.accordionsprout.com\/blog\/parappa-the-rapper-by-mike-sholars-book-review\"\u003eJoshua “Jammer” Smith\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003cem\u003ePaRappa the Rapper \u003c\/em\u003eis the [Boss Fight Books title] that made the biggest mark on me. It [...] surprised me by how moved and absorbed it made me feel. [...] Stop what you’re doing and go buy it.\" - \u003ca href=\"https:\/\/www.patreon.com\/posts\/book-review-by-132201473\" title=\"Pixels and Polygons review of Parappa the Rapper by Mike Sholars\"\u003ePixels and Polygons\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca title=\"Roddy Nikpour talks with Mike Sholars about PaRappa the Rapper on KEXP\" href=\"https:\/\/web.archive.org\/web\/20240809110859\/https:\/\/www.kexp.org\/podcasts\/50-years-of-hip-hop\/2023\/5\/26\/1997-parappa-the-rapper\/\"\u003eKEXP's \"50 Years of Hip Hop\u003c\/a\u003e, \u003ca title='Mike Sholars guests on \"Da\" Podcast' href=\"https:\/\/web.archive.org\/web\/20240809110859\/https:\/\/soundcloud.com\/user-70840107\/ep323-mike-sholars\"\u003e\"Da\" Podcast\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/104670956-parappa-the-rapper\" title=\"Goodreads page for PaRappa the Rapper by Mike Sholars\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":44611143237802,"sku":"3301","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":44611143270570,"sku":"3303","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":44611143303338,"sku":"3304","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":46455035691178,"sku":"","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_15.png?v=1721338739"},{"product_id":"day-of-the-tentacle-by-bob-mackey","title":"Day of the Tentacle by Bob Mackey","description":"\u003cp style=\"text-align: left;\"\u003eRelease Date: October 9, 2023\u003cbr\u003eISBN: 978-1-940535-33-3\u003cbr\u003eForeword by Larry Ahern\u003cbr\u003eAfterword by Tim Schafer\u003cbr\u003e160 pages \u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eSix years after helping the Edison family defeat the designs of a malevolent meteor in \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eManiac Mansion\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e, college student and classic nerd Bernard Bernoulli once again finds himself at the front door of the infamous mansion. With two weird friends, Hoagie and Laverne, Bernard must stop the evil Purple Tentacle from conquering the world—by freezing hamsters, pushing old ladies down the stairs, abusing Swiss bank accounts, and ever so slightly changing some of the most significant moments in American history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eDave Grossman and Tim Schafer’s 1993 time-trotting point-and-click adventure game \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDay of the Tentacle\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e brought LucasArts' game design to a new standard of excellence with smart puzzles, hilarious characters, and an animation style that harkened back to classic Warner Bros. cartoons. And somehow, they fit it all on a fat stack of floppy disks!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eIn this definitive oral history as told by the game’s designers, musicians, and artists, writer Bob Mackey tells the inside story of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDay of the Tentacle\u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003e’s lightning-in-a-bottle production, and reveals how two first-time directors boiled down the lessons of past adventure games into a tight and satisfying experience, how their team grappled with evolving technology to achieve the coveted status of \"multimedia\" at the dawn of the CD-ROM age, and how a remastered edition brought \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eTentacle \u003c\/span\u003e\u003c\/i\u003e\u003cspan style=\"font-weight: 400;\"\u003eto a new generation of fans.\u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/123029070-day-of-the-tentacle\" title=\"Day of the Tentacle by Bob Mackey Goodreads Page\"\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cstrong\u003eBob Mackey\u003c\/strong\u003e is a writer, podcaster, and video game historian, and has been the co-host of the classic gaming podcast, Retronauts, since 2011. He's also the co-host and co-creator of the Talking Simpsons and What a Cartoon podcasts, and transitioned to being a full-time podcaster after video game websites simply stopped existing. You can find him in Vancouver, BC with his wife and parrot, though often not at the same time. This is his first book.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"Bob did an excellent job. [...] It shines a light on a game I had previously passed over and shared the game’s history with me.\" - \u003ca title=\"Paul Werkema review of Day of the Tentacle by Bob Mackey\" href=\"https:\/\/paulwerkema.com\/2023\/11\/15\/a-review-of-day-of-the-tentacle-by-bob-mackey\/\"\u003ePaul Werkema\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003cspan class=\"Formatted\"\u003eMackey's passion and thorough research emanate from every chapter of this book. It's a quick, entertaining, and insightful read for fans of Day of the Tentacle, for fans of all adventure games, and for fans of how great games are made.\u003c\/span\u003e\" - David L. Craddock, author of \u003cem\u003eShovel Knight\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eInterviews\/Podcasts: \u003ca href=\"https:\/\/www.youtube.com\/watch?v=nR4nvmczpVo\" title=\"Bob Mackey on Matt Chat\"\u003eMatt Chat\u003c\/a\u003e, \u003ca href=\"https:\/\/www.google.com\/url?sa=t\u0026amp;source=web\u0026amp;rct=j\u0026amp;opi=89978449\u0026amp;url=http:\/\/retronauts.com\/article\/2184\/retronauts-episode-579-writing-about-video-game-history\u0026amp;ved=2ahUKEwirj6rk0aiNAxXjLUQIHaDYOI84HhAWegQIIhAB\u0026amp;usg=AOvVaw1uy6NCFywB2MItTDEjIFXv\" title=\"Bob Mackey on Retronauts Episode 579: Writing About Video Game History\"\u003eRetronauts\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/123029070-day-of-the-tentacle\" title=\"Day of the Tentacle by Bob Mackey Goodreads Page\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eGoodreads\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u003c\/span\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":45058700640426,"sku":"3501","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":45058700673194,"sku":"3503","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":45058700705962,"sku":"3504","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background.png?v=1721333959"},{"product_id":"untitled-goose-game-by-james-oconnor","title":"Untitled Goose Game by James O'Connor","description":"\u003cp\u003eRelease Date: January 28, 2025\u003cbr data-mce-fragment=\"1\"\u003eISBN: 978-1-940535-36-4\u003cbr data-mce-fragment=\"1\"\u003e200 pages\u003c\/p\u003e\n\u003cp\u003eIt's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. \u003cspan class=\"text-italic\"\u003eWhat kind of scoundrels would make such a devious game?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eBefore the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, \u003cem\u003e\u003cspan class=\"text-italic\"\u003eUntitled Goose Game\u003c\/span\u003e \u003c\/em\u003ewas just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption \"Let's make a game about this\" transformed into one of the wittiest and most stylish games of its generation.\u003c\/p\u003e\n\u003cp\u003eThrough interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. \u003cspan class=\"text-italic\"\u003eHonk!!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/x.com\/Jickle\" rel=\"noopener\" target=\"_blank\"\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eJames O'Connor\u003c\/span\u003e\u003c\/span\u003e\u003c\/a\u003e\u003c\/strong\u003e\u003cspan class=\"text-italic\"\u003e has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. In 2023, he won the Best Game Reviewer award at the Samsung IT Journalism Awards, and he recently served as the narrative lead on mobile game Power Rangers: Mighty Force. He lives in Adelaide with his partner and their two cats. This is his first book.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cspan class=\"text-italic\"\u003e*\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eInterview: \u003ca href=\"https:\/\/www.polygon.com\/q-and-a\/546855\/untitled-goose-game-book-interview\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003e, \u003ca title=\"At 3rd Phase Stephen Farrelly interviews James O'Connor about his book Untitled Goose Game\" href=\"https:\/\/3rd-phase-boss.com\/blogs\/pop-culture\/untitled-goose-game-book-interview-with-author-james-oconnor\"\u003e3rd Phase\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/untitled-goose-game\" title=\"Untitled Goose Game author James O'Connor appears on Game Studies podcast\"\u003eGame Studies\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eReviews: \u003ca href=\"https:\/\/www.oldschoolgamermagazine.com\/a-review-of-untitled-goose-game-from-boss-fight-books\/\" title=\"Old School Gamer magazine reviews Untitled Goose Game by James O'Connor\"\u003eOld School Gamer\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/218134902-untitled-goose-game\"\u003eGoodreads\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46347458511018,"sku":"3801","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46347458543786,"sku":"3803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46347458576554,"sku":"3804","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/UGG-Mockup3DCover.png?v=1731350433"},{"product_id":"outer-wilds-by-tommy-wallach","title":"Outer Wilds by Tommy Wallach","description":"\u003cp\u003eRelease Date: May 20, 2025\u003cbr\u003eISBN: 978-1-940535-37-1\u003cbr\u003e192 pages\u003c\/p\u003e\n\u003cp\u003eMaybe it's happened to you too. You're talking to a friend about your favorite games, and their voice suddenly drops to a whisper. \"Have you played... \u003cem\u003eOuter Wilds\u003c\/em\u003e?\" When you ask what makes the game so special, their only response is a smile and a promise: \"Go play it. You'll see.\" After enough of these cryptic conversations, you finally try the game—and suddenly you're the one praising \u003cem\u003eOuter Wilds\u003c\/em\u003e to anyone who will listen.\u003c\/p\u003e\n\u003cp\u003eIn this volume, novelist and escape room designer Tommy Wallach explains how a project that began as a USC student's master's thesis ended up winning \"Game of the Year\" from \u003cem\u003eGiant Bomb\u003c\/em\u003e, \u003cem\u003ePolygon\u003c\/em\u003e, \u003cem\u003eEurogamer\u003c\/em\u003e, and \u003cem\u003eThe Guardian\u003c\/em\u003e. Along the way, he'll discuss how \u003cem\u003eOuter Wilds\u003c\/em\u003e uses theme to reconcile the age-old battle between narrative and gameplay; how its unique form of knowledge-based gating spurs player curiosity; how it offers up true mystery without resorting to videogame-y puzzles; and how its spectacular DLC, E\u003cem\u003echoes of the Eye\u003c\/em\u003e, remains true to the spirit of the base game while transforming its tone completely.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca rel=\"noopener\" href=\"https:\/\/www.tommywallach.com\/\" target=\"_blank\"\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eTommy Wallach\u003c\/span\u003e\u003c\/span\u003e\u003c\/a\u003e\u003c\/strong\u003e\u003cspan class=\"text-italic\"\u003e is the author of five young adult novels, including We All Looked Up, which spent over six months on the New York Times bestseller list. As a screenwriter, he's sold numerous projects, including the thriller Delilah (Screen Gems) and a limited series about the JonBenet Ramsey case (Paramount+). He was signed to Decca\/Universal as a singer-songwriter, and his original musical Vicky \u0026amp; Frank was recently optioned by eight-time Tony Award winning producer Joey Parnes. Tommy is the co-owner of Hatch Escapes, creators of the tabletop game Mother of Frankenstein and the escape rooms Lab Rat, ranked the eighth best room in the world in 2018, and The Ladder, which the LA Times described as \"redefining the medium.\"\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cspan class=\"text-italic\"\u003e*\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003e\"Highly recommended and enjoyable.\" - Darren Hupke in\u003ca href=\"https:\/\/www.patreon.com\/posts\/book-review-by-135792737\" title=\"Darren Hupke reviews Outer Wilds by Tommy Wallach for Pixels and Polygons\"\u003e Pixels and Polygons\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eReviews: \u003ca title=\"Goodreads page for Outer Wilds by Tommy Wallach\" href=\"https:\/\/www.goodreads.com\/book\/show\/219148634-outer-wilds\"\u003eGoodreads\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46567813382314,"sku":"3901","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46567813415082,"sku":"3903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46567813447850,"sku":"3904","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/OuterWilds-Mockup3DCover.png?v=1740010423"},{"product_id":"dance-dance-revolution-by-jessica-doyle-and-jordan-ferguson","title":"Dance Dance Revolution by Jessica Doyle and Jordan Ferguson","description":"\u003cp\u003eRelease Date: June 24, 2025\u003cbr\u003eISBN: 978-1-940535-38-8\u003cbr\u003e192 pages\u003c\/p\u003e\n\u003cp\u003eOn September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance.\u003c\/p\u003e\n\u003cp\u003eJoin two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of\u003cem\u003e Dance Dance Revolution\u003c\/em\u003e, a game two and a half decades in the making and still going -- in homes, arcades, and expos.\u003c\/p\u003e\n\u003cp\u003eFrom its unexpected appearance to its social heyday to its reappearance in the American market, \u003cem\u003eDDR \u003c\/em\u003ehas taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, \u003cem\u003eDDR \u003c\/em\u003emanaged to change the world.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJessica Doyle\u003c\/strong\u003e has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJordan Ferguson \u003c\/strong\u003eis the author of J Dilla’s Donuts, #93 in the 33 1\/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"This was a fascinating book [...] about a series of games, and of the fans trying to keep the game alive.\" - Paul Werkema, Video Game Book Club\u003c\/p\u003e\n\u003cp\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/dance-dance-revolution\" title=\"Jessica Doyle and Jordan Ferguson discuss Dance Dance Revolution on Game Studies podcast hosted by Rudolf Thomas Inderst\"\u003eGame Studies\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eReviews: \u003ca href=\"https:\/\/www.oldschoolgamermagazine.com\/a-review-of-dance-dance-revolution-from-boss-fight-books\/\" title=\"Review of Dance Dance Revolution by Jessica Doyle and Jordan Ferguson in Old School Gamer\"\u003eOld School Gamer\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/219148771-dance-dance-revolution\" title=\"Goodreads page for Dance Dance Revolution by Jessica Doyle and Jordan Ferguson\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46567987413162,"sku":"4001","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46567987445930,"sku":"4003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46567987478698,"sku":"4004","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/DDR-Mockup3DCover.png?v=1740015748"},{"product_id":"life-is-strange-by-kaitlin-tremblay","title":"Life is Strange by Kaitlin Tremblay","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003ePaperback and Ebook Available Now\u003cbr\u003eISBN: 978-1-940535-40-1\u003cbr\u003e144 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-ef4508af-7fff-b54c-d4f3-5ce8c5b40cec\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDespite its time travel mechanics, high stakes, and pulpy murder plot, Don’t Nod Entertainment’s 2015 adventure game \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e stood out from most video games with its unapologetic emphasis on queer romance and friendships.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eYet for all the game’s specificity, players around the world found something of themselves in its protagonist, Max Caulfield, a perceptive yet insecure teen photographer who discovers she has the ability to rewind time itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eNarrative designer Kaitlin Tremblay offers an intimate close reading of \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003ethrough the lenses of personal history, YA fantasy, identity formation, grief, and most of all, choice. If Max is “the sum of all the possible choices that she could make,” as Tremblay writes, then every decision we players make says something about who we are—and who we want to be.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eKaitlin Tremblay \u003c\/strong\u003eis a writer and narrative designer. Currently a narrative director at Soft Rains on Ambrosia Sky, their previous game credits include A Mortician's Tale, Watch Dogs Legion, and Grindstone. They are the author of two other books on video games: Collaborative Worldbuilding for Video Games (CRC Press, 2023) and Ain't No Place for a Hero: Borderlands (ECW Press, 2017). Their full work can be found on their \u003ca title=\"Kaitlin Tremblay's website\" href=\"www.thatmonstergames.com\"\u003ewebsite\u003c\/a\u003e. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990129328298,"sku":"4201","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990129361066,"sku":"4203","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_1_e7da0c37-9827-4234-97a3-544706d70517.png?v=1752540453"},{"product_id":"dragon-age-ii-by-charlotte-reber","title":"Dragon Age II by Charlotte Reber","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003eEbook and Paperback Available Now\u003cbr\u003eISBN: 978-1-940535-41-8\u003cbr\u003e212 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-90557326-7fff-f5c9-41f0-17c1b275103a\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eRushed through development in just a year to capitalize on the runaway success of its predecessor, \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDragon Age II\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e's writing team had only a few months to write an entire game before handing it off to voice acting and development. The result was an often ramshackle sequel featuring a smaller world, fewer companions, and repetitive quests—as well as some of the best characters, dialogue, and storytelling Bioware has ever put to screen.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eBased on new interviews with \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eCharlotte Reber\u003c\/strong\u003e is a fiction writer and gamer with a fascination for telling stories and playing games in unusual ways. She has a handful of degrees in creative writing and children's literature from Wellesley College and Simmons University, and lives in Vermont with her family, several cats, and a suspiciously low number of dragons.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990152855722,"sku":"4301","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990152888490,"sku":"4303","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground.png?v=1753050085"},{"product_id":"age-of-empires-by-richard-moss","title":"Age of Empires by Richard Moss (Pre-Order on Kickstarter)","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.kickstarter.com\/projects\/gabedurham\/age-of-empires-how-ensemble-studios-made-history\" title=\"Age of Empires by Richard Moss Kickstarter page\"\u003e\u003cstrong\u003ePreorder Now on Kickstarter\u003c\/strong\u003e\u003c\/a\u003e\u003cbr\u003eISBN: 978-1-940535-42-5\u003cbr\u003e208 pages\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e“Tony came in one day, out of the blue, and said to everybody in the room, ‘Hey, would any of you rather be programming games than databases?’”\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eUpon its release in 1997, the real-time strategy game \u003ci\u003eAge of Empires \u003c\/i\u003eturned heads with its varied campaigns, competitive online play, “Hollywood” approach to history, and its bright and colorful aesthetic.\u003c\/p\u003e\n\u003cp\u003eHelmed by brothers Tony and Rick Goodman, \u003ci\u003eAge of Empires\u003c\/i\u003e was a game about bringing thousands of years of human history to life—and making it fun and accessible. Over the course of its three-year development, the game shifted from an ancient-world twist on \u003ci\u003eSimCity\u003c\/i\u003e to a historical real-time strategy game, but through all its iterations \u003ci\u003eAge\u003c\/i\u003e never strayed from that core vision.\u003c\/p\u003e\n\u003cp\u003eBased on interviews with 29 former Ensemble and Microsoft executives and staff, documentarian Richard Moss tells the story of how a scrappy team of first-time developers partnered with the biggest tech company in the world on a game that would test the brothers’ relationship like nothing before.\u003c\/p\u003e\n\u003cp\u003eAvailable in \u003cstrong\u003eebook\u003c\/strong\u003e, \u003cstrong\u003epaperback\u003c\/strong\u003e, and \u003cstrong\u003edeluxe hardcover\u003c\/strong\u003e formats.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.kickstarter.com\/projects\/gabedurham\/age-of-empires-how-ensemble-studios-made-history\" title=\"Age of Empires by Richard Moss Kickstarter page\"\u003e\u003cstrong\u003eNow Funding on Kickstarter\u003c\/strong\u003e\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":48566237233322,"sku":"4401","price":15.95,"currency_code":"USD","in_stock":false},{"title":"eBook","offer_id":48566237266090,"sku":"4403","price":7.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground_13.png?v=1774898253"}],"url":"https:\/\/bossfightbooks.com\/collections\/playstation.oembed","provider":"Boss Fight Books","version":"1.0","type":"link"}