{"title":"Nintendo","description":"","products":[{"product_id":"earthbound-by-ken-baumann","title":"EarthBound by Ken Baumann","description":"\u003cp\u003eRelease date: January 15, 2014\u003cbr data-mce-fragment=\"1\"\u003e192 pages\u003cbr data-mce-fragment=\"1\"\u003eISBN 13: 978-1-940535-00-5\u003cbr data-mce-fragment=\"1\"\u003eForeword by Marcus Lindblom\u003c\/p\u003e\n\u003cdiv\u003eAn RPG for the Super NES that flopped when it first arrived in the U.S., \u003cem\u003eEarthBound \u003c\/em\u003egrew in fan support and critical acclaim over the years, eventually becoming the All-Time Favorite Game of thousands, among them author Ken Baumann.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003eFeaturing a heartfelt foreword from the game's North American localization director, Marcus Lindblom, Baumann's \u003cem\u003eEarthBound \u003c\/em\u003eis a joyful tornado of history, criticism, and memoir.\u003c\/p\u003e\n\u003cp\u003eBaumann explores the game’s unlikely origins, its brilliant creator, its madcap plot, its marketing failure, its cult rise from the ashes, and its intersections with Japanese and American culture, all the while reflecting back on the author's own journey into the terrifying and hilarious world of adults.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/kenbaumann.com\/\" target=\"_blank\"\u003eKen Baumann\u003c\/a\u003e \u003c\/strong\u003eacted for ten years in feature films and TV\u003c\/i\u003e\u003ci\u003e. He is the author of the novels \u003c\/i\u003eSolip\u003ci\u003e and \u003c\/i\u003eSay, Cut, Map. \u003cem\u003eHe lives in Santa Fe, New Mexico, and currently attends St. John's College.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003eOne of \u003ca href=\"http:\/\/entropymag.org\/best-of-2014-non-fiction-books\/\" title=\"Entopy Magazine's Best Non-Fiction Books of 2014 featuring Ken Baumann\"\u003eEntropy Magazine\u003c\/a\u003e's of \u003ca href=\"https:\/\/web.archive.org\/web\/20150623202805\/http:\/\/entropymag.org\/best-of-2014-non-fiction-books\/\" title=\"Entropy Magazine Best Nonfiction Books of the Year list\"\u003eBest Non-Fiction Books of 2014\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"At last, \u003cem\u003eEarthBound\u003c\/em\u003e gets the paperback it deserves.\" - Kill Screen\u003c\/p\u003e\n\u003cp\u003e\"Ken Baumann is breaking new ground.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20140606220244\/http:\/\/thecollagist.com\/the-collagist\/2014\/2\/4\/earthbound-by-ken-baumann-boss-fight.html\" title=\"The Collagist Ian Denning review of EarthBound by Ken Baumann\"\u003eThe Collagist\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"As much an exploration of the creation, content, and legacy of the role-playing classic as it is a self-reflective deep dive into the author's own psyche.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20141024005452\/http:\/\/www.joystiq.com\/2014\/05\/21\/why-a-tv-star-gave-up-acting-and-wrote-a-book-about-earthbound\/\" title=\"Andrew Hayward's Joystiq article about EarthBound by Ken Baumann\"\u003eJoystiq \u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"It’s a book that aims to mirror the segmented, bizarro structure of \u003ci\u003eEarthBound\u003c\/i\u003e, and it’s a book that succeeds.\" - \u003ca href=\"http:\/\/www.buzzfeed.com\/salpane\/gamings-greatest-cult-hit-gets-the-treatment-it-deserves\" title=\"Interview with Ken Baumann and Gabe Durham by Salvatore Pane about EarthBound and Boss Fight Books\"\u003eBuzzFeed\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The breadth of Baumann's interests and his infectious love for humanity make him the perfect writer to do this game justice.\" - \u003ca href=\"http:\/\/therumpus.net\/2014\/01\/horn-reviews-earthbound\/\" target=\"_blank\"\u003eThe Rumpus\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I was rapt. I never thought I would be.\" - \u003ca href=\"http:\/\/htmlgiant.com\/reviews\/25-points-earthbound-by-ken-baumann\/\" title=\"Quincy Rhoads review of EarthBound by Ken Baumann\"\u003eHTMLGIANT\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Excellent.\" 10\/10 - \u003cspan class=\"il\"\u003eNerdlife\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\"So much fun.\" - Bookrageous podcast\u003c\/p\u003e\n\u003cp\u003e\"Well-structured, sincere and compelling.\" -  \u003ca href=\"http:\/\/thefanzine.com\/when-i-was-younger-i-too-saved-the-earth-many-times-a-review-of-earthbound\/\" title=\"Frances Dinger's review of EarthBound by Ken Baumann in the Fanzine\"\u003eThe Fanzine \u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"T\u003cspan class=\"userContent\"\u003ehe best nonfiction book I've read in a long time\u003c\/span\u003e.\" - Matt Bell, author of \u003cem\u003eIn the House Upon the Dirt\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Ken Baumann simply does an amazing job elevating a game that deserves all of its attention and sharing his own story along the way.\" - \u003ca title=\"Jason Capp reviews EarthBound by Ken Baumann for Nintendo Link\" href=\"https:\/\/web.archive.org\/web\/20141024005452\/http:\/\/www.joystiq.com\/2014\/05\/21\/why-a-tv-star-gave-up-acting-and-wrote-a-book-about-earthbound\/\"\u003eNintendo Link\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Long-time fans of the game will join in Baumann’s nostalgia for the classic RPG and dust off their Super Nintendo controllers. Newcomers will hunger to play the game in all its strange, rosy weirdness. Both will discover a book and a writer that are bold, wild, funny, smart. Just like the game that inspired them.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20141028175628\/http:\/\/pankmagazine.com\/2014\/10\/28\/review-earthbound-ken-baumann\/\" title=\"Kelsie Hahn reviews EarthBound by Ken Baumann in PANK\"\u003ePANK\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"http:\/\/www.pastemagazine.com\/articles\/2014\/02\/earthbound-by-ken-baumann.html\" title=\"Paste review of EarthBound by Ken Baumann\"\u003ePaste\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/19386071-earthbound\" title=\"Goodreads review page for EarthBound by Ken Baumann\"\u003eGoodreads\u003c\/a\u003e, \u003ca href=\"http:\/\/www.amazon.com\/EarthBound-Boss-Fight-Books-Baumann-ebook\/dp\/B00HVP5D2C\" title=\"Amazon ebook review page for EarthBound by Ken Baumann\"\u003eAmazon\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eCoverage and Author Interviews: \u003ca href=\"http:\/\/www.polygon.com\/2014\/5\/21\/5739106\/earthbound-boss-fight-books-ken-baumann\" title=\"Alexa Ray Corriea's Polygon article about EarthBound by Ken Baumann\"\u003ePolygon\u003c\/a\u003e, \u003ca href=\"https:\/\/web.archive.org\/web\/20130618233609\/https:\/\/gameological.com\/2013\/06\/ken-baumann-actor-and-writer\/\" target=\"_blank\" title=\"EarthBound author Ken Baumann What Are You Playing This Weekend?  interview\" rel=\"noopener\"\u003eGameological Society\u003c\/a\u003e, \u003ca href=\"http:\/\/www.buzzfeed.com\/salpane\/gamings-greatest-cult-hit-gets-the-treatment-it-deserves\" title=\"Interview with Ken Baumann and Gabe Durham by Salvatore Pane about EarthBound and Boss Fight Books\"\u003eBuzzFeed\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca href=\"http:\/\/kotaku.com\/what-the-f-k-kind-of-game-is-earthbound-580416562\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e (or check out the hyperlink version at \u003ca href=\"http:\/\/poetry.rapgenius.com\/Ken-baumann-199x-chapter-1-earthbound-annotated\" title=\"Kotaku excerpt of the first chapter of EarthBound by Ken Baumann, 199X, now with annotations by the author\"\u003eGenius\u003c\/a\u003e)\u003c\/p\u003e\n\u003c!-- Google Code for Book Purchase Conversion Page --\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":434613285,"sku":"101","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":434615541,"sku":"103","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook Combo","offer_id":643684829,"sku":"104","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31383093444721,"sku":"105","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_10_3202a3bd-534f-4341-9f97-a2c7a52bf510.png?v=1773248448"},{"product_id":"super-mario-bros-2-by-jon-irwin","title":"Super Mario Bros. 2 by Jon Irwin","description":"\u003cdiv\u003eRelease Date: October 6, 2014\u003c\/div\u003e\n\u003cdiv\u003e184 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN 13: 978-1-940535-05-0\u003c\/div\u003e\n\u003cdiv\u003eForeword by Howard Phillips the Game Master\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003eIn perhaps the most famous switcheroo in all of game history, the Japanese version of \u003cem\u003eSuper Mario Bros. 2\u003c\/em\u003e was declared “too hard” by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, \u003cem\u003eYume Kōjō: Doki Doki Panic\u003c\/em\u003e. The new game (dubbed \u003cem\u003eSuper Mario USA\u003c\/em\u003e in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES.\u003c\/p\u003e\n\u003cp\u003eAnd yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, \u003cem\u003eSMB2\u003c\/em\u003e has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin’s Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.\u003cspan style=\"color: #999999;\"\u003e\u003cspan style=\"color: #666666;\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003ca href=\"http:\/\/killscreendaily.com\/archive\/author\/jon-irwin\/?page=1\" target=\"_blank\"\u003e\u003cstrong\u003eJon Irwin\u003c\/strong\u003e\u003c\/a\u003e has published essays in \u003cspan style=\"font-style: italic;\"\u003eAlimentum\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cspan style=\"font-style: italic;\"\u003eBillboard Magazine\u003c\/span\u003e\u003cspan\u003e, \u003cspan style=\"font-style: italic;\"\u003eDown East\u003c\/span\u003e\u003cspan\u003e, \u003cspan style=\"font-style: italic;\"\u003eGamePro\u003c\/span\u003e\u003cspan\u003e, \u003cspan\u003e\u003cspan style=\"font-style: italic;\"\u003eLumina\u003c\/span\u003e\u003cspan\u003e, \u003c\/span\u003eand \u003cspan style=\"font-style: italic;\"\u003eKill Screen\u003c\/span\u003e\u003cspan\u003e, where he is a contributing writer. \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003eIn 2009 he received the PEN New England Discovery Award in Nonfiction. He lives near Atlanta but roots for Detroit.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"\u003cem\u003eSuper Mario Bros. 2\u003c\/em\u003e shines a much-needed light on a game whose significance has rarely felt fully understood ... This is required reading for game historians.\" - \u003ca title=\"Tim Latshaw reviews Super Mario Bros 2 by Jon Irwin in Nintendo Life\" href=\"http:\/\/www.nintendolife.com\/news\/2014\/09\/book_review_boss_fight_books_super_mario_bros_2\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003cem\u003eSuper Mario Bros. 2\u003c\/em\u003e is an extensive critique that explores the history, production ecology, and player experiences of that game. ... All of these things, impossibly, flow together. ... \u003cem\u003eSuper Mario Bros. 2\u003c\/em\u003e is an excellent example of the Boss Fight Books model of game criticism.\" - \u003ca title=\"Cameron Kunzelman's Paste Magazine review of Super Mario Bros. 2 by Jon Irwin now in the AV Club\" href=\"https:\/\/www.avclub.com\/super-mario-bros-2\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"A good Mario game is always about the secrets, about the warp zones, trick quicksand and Yoshi waiting atop the castle. Moments both humorous and poignant characterize this surprisingly human account… but I’ll leave you to discover them yourself.\" - \u003ca title=\"Byron Campbell review Super Mario Bros. 2 by Jon Irwin in Entropy Magazine\" href=\"https:\/\/web.archive.org\/web\/20150325163145\/http:\/\/entropymag.org\/super-mario-bros-2\/\"\u003eEntropy\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"A fascinating account of a moment in gaming’s past that most of us don’t know nearly about.\" - \u003ca title=\"Marcus Estrada reviews Super Mario Bros. 2 by Jon Irwin for Cliqist\" href=\"http:\/\/cliqist.com\/2014\/10\/08\/boss-fight-books-super-mario-bros-2-by-jon-irwin\/\"\u003eCliqist\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"There is a joy to this game - and to Irwin's writing about it - that feels very rare ... It's everything I hoped this series would be.\" - \u003ca href=\"http:\/\/thenextbestbookblog.blogspot.com\/2015\/06\/drew-reviews-super-mario-bros-2.html\" title=\"Drew Broussard reviews Super Mario Bros. 2 by Jon Irwin in The Next Best Book Blog\"\u003eThe Next Best Book Blog\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Kotaku excerpt of Super Mario Bros 2 by Jon Irwin\" href=\"http:\/\/kotaku.com\/how-nintendo-convinced-the-world-to-buy-a-weird-mario-g-1640568634\/all\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview and Excerpt: \u003ca title=\"Interview with Jon Irwin about Super Mario Bros. 2 at GeekDad\" href=\"http:\/\/geekdad.com\/2014\/12\/super-mario-bros-2-book\/\"\u003eGeek Dad\u003c\/a\u003e\u003c\/p\u003e\n\u003c!-- Google Code for Book Purchase Conversion Page --\u003e","brand":"Boss Fight Books","offers":[{"title":"eBook","offer_id":434619373,"sku":"403","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback","offer_id":444460033,"sku":"401","price":14.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook Combo","offer_id":955220129,"sku":"404","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31383087841393,"sku":"405","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_34.png?v=1721360879"},{"product_id":"chrono-trigger-by-michael-p-williams","title":"Chrono Trigger by Michael P. Williams","description":"\u003cp\u003eRelease Date: April 1, 2014\u003cbr\u003eISBN: 978-1-940535-01-2\u003cbr\u003e192 pages\u003cbr\u003eForeword by Ted Woolsey\u003c\/p\u003e\n\u003cp\u003eWhen Boss Fight Books first gave fans the chance to vote for the game they most wanted to read a book about, they chose the epic time travel RPG \u003ci\u003eChrono Trigger\u003c\/i\u003e. \u003c\/p\u003e\n\u003cp\u003eFeaturing new interviews with translator Ted Woolsey and DS retranslator Tom Slattery, Michael P. Williams's book delves deep into connections between Crono’s world and ours, including \u003cem\u003eChrono Trigger\u003c\/em\u003e's take on institutions such as law and religion, how the game's heroes fit and defy genre conventions, and the maddening logical headaches inherent in any good time travel plot.\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, sans-serif\"\u003eFrom the Magus dilemma to the courtroom scene, find out why many consider this game the high point in the entire role-playing genre in this in-depth examination of \u003c\/span\u003e\u003cem\u003eChrono Trigger\u003c\/em\u003e\u003cspan face=\"arial, sans-serif\"\u003e, a ton of fun and a true work of art.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan face=\"arial, sans-serif\"\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/theunfakempw\/\" title=\"Twitter account of Michael P. Williams, author of Chrono Trigger\"\u003eMichael P. Williams\u003c\/a\u003e \u003c\/strong\u003eis a writer, researcher, and Japanese specialist at the University of Pennsylvania Libraries. He has taught English in Fukushima City, Japan, \u003c\/span\u003e\u003cspan face=\"arial, sans-serif\"\u003eand he lives in Philadelphia, Pennsylvania. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003eRecommended in Kotaku's \u003ca title=\"Kotaku Holiday Gift Guide 2014 featuring Chrono Trigger\" href=\"http:\/\/kotaku.com\/kotakus-2014-gift-guide-books-1665949858\/\"\u003e2014 Holiday Gift Guide\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"At once an autobiography, an enthusiast’s ode to the early years of gaming, and a coming of age story of boy-meets-cartridge.\" - Ted Woolsey\u003c\/p\u003e\n\u003cp\u003e\"If writing about video games had always been this good, we'd be having very difficult discussions about the medium right now.\" - \u003ca title=\"Chrono Trigger by Michael P Williams Reviewed in Ninendo Life by Philip J Reed\" href=\"http:\/\/www.nintendolife.com\/news\/2014\/04\/review_boss_fight_books_chrono_trigger_by_michael_p_williams\"\u003eNintendo Life\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The strength of this book comes from his desire and ability to look at the social codes, the basic assumptions, that enabled specific forms of development for the game he is analyzing. This comes in various forms ... that get to the heart of the material hardware restrictions and symbolic linguistic decisions that ultimately determined the shape \u003ci\u003eChrono Trigger\u003c\/i\u003e took for the Anglophone world.\" 8.3\/10 - \u003ca title=\"Cameron Kunzelman's Paste review of Chrono Trigger by Michael P. Williams\" href=\"https:\/\/www.avclub.com\/chrono-trigger-by-michael-p-williams-review\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"You had me at a 194-page book on \u003cem\u003eChrono Trigger\u003c\/em\u003e.\" - Kill Screen\u003c\/p\u003e\n\u003cp\u003e\"Williams is willing to engage with videogames both from theories native to and outside of the medium, and to do so without being showy.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20150131093748\/http:\/\/heavyfeatherreview.com\/2014\/04\/23\/chrono-trigger-by-michael-p-williams\/\" title=\"Jeremy Behreandt's review of Chrono Trigger by Michael P. Williams in Heavy Feather Review\"\u003eHeavy \u003c\/a\u003e\u003ca title=\"Jeremy Behreandt's review of Chrono Trigger by Michael P. Williams in Heavy Feather Review\" href=\"https:\/\/heavyfeatherreview.org\/2014\/04\/23\/chrono-trigger-by-michael-p-williams\/\"\u003eFeather Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Williams leads the reader through an exploration of the game in a warm, joyful manner. His keen attention to detail makes trivial elements of the game, for instance Frog’s archaic speech patterns, worthy of deep reflection and contemplation.\" - \u003ca href=\"http:\/\/www.barnowlreview.com\/reviews\/williams.html\" title=\"Chrono Trigger by Michael P. Williams reviewed by Jacob Euteneuer in Barn Owl Review\"\u003eBarn Owl Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The book makes me want to dig for the box I know contains my copy of \u003ci\u003eChrono Trigger\u003c\/i\u003e and all its siblings. ... Isn’t that what these books are all about? To not only remind us of why we love these games, and make us want to play them, but also to render them new again?\" - \u003ca title=\"Joel Hans's Review of Chrono Trigger by Michael P. Williams in Cartridge Lit\" href=\"http:\/\/cartridgelit.com\/2014\/04\/15\/chrono-trigger-book\/\"\u003eCartridge Lit\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Fascinating.\" - \u003ca title=\"Dial H for Houston review of Chrono Trigger by Michael P. Williams\" href=\"http:\/\/dialhforhouston.wordpress.com\/2014\/05\/13\/michael-p-williams-chrono-trigger-a-review-of-the-book-not-the-game\/\"\u003eDial H for Houston\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Anyone who has nostalgic, deeply personal feelings for a favorite game should be able to find something to relate to.\" - \u003ca title=\"Zach Welhouse review of Chrono Trigger by Michael P. Williams at RPGamer\" href=\"https:\/\/web.archive.org\/web\/20140628065332\/https:\/\/rpgamer.com\/features\/2014\/books\/bossfight.html\"\u003eRPGamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Instead of feeling like a flat lecture, reading the book almost becomes a conversation ... [W]ith each and every page you fully understand the love the author has for his source material and how excited he is to be sharing it with his readers.\" - \u003ca title=\"Andy Hoover's Nintendojo review of Chrono Trigger by Michael P. Williams\" href=\"http:\/\/www.nintendojo.com\/games\/reviews\/book-review-chrono-trigger-by-michael-p-williams\"\u003eNintendojo\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"As a love letter to the game and the indelible mark it left on him, \u003ci\u003eChrono Trigger \u003c\/i\u003esucceeds mightily. Anyone who loved the game at any age will instantly be transported back to that time in her life, with the added bonus of leveling up in historical knowledge and empathic engagement with a meticulous, passionate author.\" - Foxing Quarterly\u003c\/p\u003e\n\u003cp\u003e\"Williams did a great job. He remarkably balanced everything in the book while showcasing the right amount of personal insight, technical data and trivia to keep the reader engaged page after page.\" - 4 Color Rebellion\u003c\/p\u003e\n\u003cp\u003e\"In between similar engrossing academic explorations lie insightful tales of the possibilities and impossibilities of capturing the magic of adolescence.\" - \u003ca href=\"http:\/\/www.austinchronicle.com\/daily\/arts\/2016-06-16\/bedside-manner-making-and-experiencing-video-games\/\" title=\"Chrono Trigger by Michael P. Williams praise in the Austin Chronicle\"\u003eThe Austin Chronicle\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Kotaku excerpt of Chrono Trigger by Michael P. Williams, posted by Luke Plunkett - What Happens When You Study An RPG World Like It Was Real\" href=\"http:\/\/kotaku.com\/what-happens-when-you-study-an-rpg-world-like-it-was-re-1522545991\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e (or check out the hyperlink version at \u003ca title=\"Kotaku excerpt of Chrono Trigger by Michael P. Williams, Steel and Pure Logic, now with annotations by the author\" href=\"http:\/\/poetry.rapgenius.com\/Michael-p-williams-steel-and-pure-logic-excerpt-from-chrono-trigger-annotated\"\u003eRap Genius\u003c\/a\u003e)\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca title=\"Chrono Trigger author Michael P. Williams on My So Called 8bit Life Podcast\" href=\"https:\/\/web.archive.org\/web\/20140902053218\/https:\/\/cosmicradio.tv\/8bitlife\/chrono-trigger-dance-party\/\"\u003eMy So Called 8Bit Life\u003c\/a\u003e, \u003ca title=\"Gabe Durham interviews Michael P. Williams about Chrono Trigger for Boss Fight Books\" href=\"http:\/\/bossfightbooks.com\/blogs\/news\/13965825-editor-vs-author-boss-fights-gabe-durham-chats-with-chrono-trigger-author-michael-p-williams\"\u003eBoss Fight Blog\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eParty Like It’s 1999: Japanese Retrofuturism and \u003cem\u003eChrono Trigger\u003c\/em\u003e - related article by Michael P. Williams in \u003ca title=\"Article in the Appendix by Michael P. Williams on Chrono Trigger\" href=\"http:\/\/theappendix.net\/issues\/2014\/7\/party-like-its-1999-japanese-retrofuturism-and-chrono-trigger\"\u003eThe Appendix\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads review page for Chrono Trigger by Michael P. Williams\" href=\"https:\/\/www.goodreads.com\/book\/show\/20809893-chrono-trigger\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan face=\"arial, sans-serif\"\u003eAudiobook: \u003c\/span\u003e\u003cspan face=\"arial, sans-serif\"\u003e\u003ca href=\"https:\/\/www.audible.com\/pd\/B07G4JWT2P\/?source_code=AUDFPWS0223189MWT-BK-ACX0-124076\u0026amp;ref=acx_bty_BK_ACX0_124076_rh_us\" title=\"chrono trigger michael p. williams audible audiobook\"\u003eAudible\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c!-- Google Code for Book Purchase Conversion Page --\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":434643253,"sku":"601","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":434643329,"sku":"603","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook Combo","offer_id":643688377,"sku":"604","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098815520938,"sku":"605","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_47.png?v=1739581315"},{"product_id":"galaga-by-michael-kimball","title":"Galaga by Michael Kimball","description":"\u003cdiv\u003eRelease Date: July 1, 2014\u003c\/div\u003e\n\u003cdiv\u003e136 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN 13: 978-1-940535-03-6\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003eFor fifteen seconds of one of the highest-grossing films of all time, The Avengers’ plan to save the world comes to a grinding halt when Tony Stark calls out a low-level member of S.H.I.E.L.D. for playing Galaga on the job. Acclaimed novelist and lifelong Galaga player Michael Kimball knows the compulsion: He’s set and re-set high scores on Galaga machines all across America. What many call the greatest fixed shooter arcade game in history, Galaga broke the Space Invaders mold with superior graphics, faster firing, bonus rounds, tractor beams, and advanced enemy A.I.\u003c\/p\u003e\n\u003cp\u003eSince its 1981 release, Galaga has inspired numerous sequels, bootlegs, hacks, and clones—and some version of Galaga has been released for nearly every gaming platform. Kimball shares his obsession with Galaga through a discussion of the innovative gameplay it introduced (including lots of tips), its extensive cultural legacy (including collectibles, movies, rap songs, drinking games, and sex acts), and how Galaga got Kimball through a difficult childhood--and maybe saved his life.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/michael-kimball.com\" target=\"_blank\"\u003eMichael Kimball\u003c\/a\u003e \u003c\/strong\u003eis the author of six books, including \u003c\/em\u003eBig Ray, Dear Everybody, \u003cem\u003eand\u003c\/em\u003e Us\u003cem\u003e. His work has been on NPR’s All Things Considered and in Vice, as well as The Guardian, Bomb, Prairie Schooner, New York Tyrant, etc. His work has been translated into a dozen languages—including Italian, Spanish, German, Chinese, Korean, and Greek. He is also responsible for \u003c\/em\u003eMichael Kimball Writes Your Life Story (on a postcard)\u003cem\u003e, a couple of documentaries, the 510 Readings, and the conceptual pseudonym Andy Devine.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\u003ca title=\"LitReactor names Galaga as one of their Best Books of 2014\" href=\"http:\/\/litreactor.com\/columns\/litreactor-staff-picks-the-best-books-of-2014-part-ii\"\u003eBest Books of 2014\u003c\/a\u003e - LitReactor\u003c\/p\u003e\n\u003cp\u003eTop 10 Local Books of 2014 - Baltimore City Paper\u003c\/p\u003e\n\u003cp\u003e\"An extremely brave piece of work.\" - \u003ca title=\"Marcus Estrada reviews Galaga by Michael Kimball in Cliqist\" href=\"http:\/\/cliqist.com\/2014\/06\/30\/boss-fight-books-galaga-by-michael-kimball-reviewed\/\"\u003eCliqist\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Visions of a scared, scarred child clinging not only to an escape but the opportunity for success and self-esteem make this book something more than the standard, 'Hey, remember this bit of pop culture?'\" - Prick of the Spindle\u003c\/p\u003e\n\u003cp\u003e\"...a testament to Kimball’s bravery as a writer ... Trust me, you’ll get your quarter’s worth.\" - \u003ca title=\"Sheldon Lee Compton reviews Galaga by Michael Kimball in the Small Press Book Review.\" href=\"http:\/\/thesmallpressbookreview.blogspot.com\/2014\/07\/points-to-be-scored-games-to-be-won.html\"\u003eThe Small Press Book Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Kimball does an expert job of weaving his feelings, anxieties about his home life, and his desire to be in the arcade together into a wonderful tapestry.\" - Paste\u003c\/p\u003e\n\u003cdiv style=\"position: absolute; top: -1999px; left: -1988px;\" id=\"stcpDiv\"\u003e“Galaga” rejects the Buzzfeeding of the immediate past, avoiding glib “Remember this thing?” obviousness and petulant “those were the days” nerd-culture nonsense for a literary experiment that takes aim at a classic arcade game and explodes it into 256 poignant pieces.  - See more at: http:\/\/www.citypaper.com\/arts\/books\/bcp-arcade-games-saved-my-life-20140818,0,7492999.story#sthash.gZ0s9Yao.dpuf\u003c\/div\u003e\n\u003cdiv style=\"position: absolute; top: -1999px; left: -1988px;\" id=\"stcpDiv\"\u003e“Galaga” rejects the Buzzfeeding of the immediate past, avoiding glib “Remember this thing?” obviousness and petulant “those were the days” nerd-culture nonsense for a literary experiment that takes aim at a classic arcade game and explodes it into 256 poignant pieces - See more at: http:\/\/www.citypaper.com\/arts\/books\/bcp-arcade-games-saved-my-life-20140818,0,7492999.story#sthash.gZ0s9Yao.dpuf\u003c\/div\u003e\n\u003cp\u003e\"\u003cem\u003eGalaga\u003c\/em\u003e rejects the Buzzfeeding of the immediate past, avoiding glib 'Remember this thing?' obviousness and petulant 'those were the days' nerd-culture nonsense for a literary experiment that takes aim at a classic arcade game and explodes it into 256 poignant pieces.\"  - \u003ca title=\"Baltimore City Paper reviews Galaga by Michael Kimball\" href=\"https:\/\/web.archive.org\/web\/20150814064255\/http:\/\/www.citypaper.com\/arts\/books\/bcp-arcade-games-saved-my-life-20140818,0,7492999.story\"\u003eCity Paper\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"True to form Boss Fight Books has put out yet another video game book that is so much deeper than anything created in pixels ... Empty out your sack of quarters and go pick up a copy of this Michael Kimball’s \u003cem\u003eGalaga\u003c\/em\u003e. You will know you are in the hands of a master.\" - Timmy Reed in Cobalt Review\u003c\/p\u003e\n\u003cp\u003e\"If anyone in the world still believes that video games rot people's brains, I'd direct them to this installment of Boss Fight Books.\" - \u003ca title=\"Drew Broussard reviews Galaga by Michael Kimball in The Next Big Book Blog\" href=\"http:\/\/thenextbestbookblog.blogspot.com\/2014\/09\/drew-reviews-galaga.html\"\u003eThe Next Big Book Blog\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003ci\u003eGalaga\u003c\/i\u003e illustrates just how to achieve that Zen-like grace that only comes with just the right amount of disconnected relaxation and total body concentration.\" - Michael Tager  in JMWW\u003c\/p\u003e\n\u003cp\u003e\"\u003cem\u003e\u003cspan class=\"caps\"\u003eGalaga\u003c\/span\u003e\u003c\/em\u003e is more than a book about a game—it’s a thank you from Kimball and a reminder to all of us that, with a little bit of help, things often do indeed get better.\" - \u003ca title=\"Curtis Smith reviews Galaga by Michael Kimball in Necessary Fiction\" href=\"http:\/\/necessaryfiction.com\/reviews\/GalagabyMichaelKimball\"\u003eNecessary Fiction\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"[Kimball's] personal experiences about \u003cem\u003eGalaga\u003c\/em\u003e are lively, and he has many good points about why Galaga was such an important game. Very good read!\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20150912080738\/http:\/\/dome.fi\/pelit\/artikkelit\/yleiset\/chrono-trigger-ja-galaga-boss-fights-books-tekee-pelikirjoja-pelaajille\" title=\"Finnish Review of Galaga by Michael Kimball in Dome.fi\"\u003eDome.fi\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv style=\"position: absolute; top: -1999px; left: -1988px;\" id=\"stcpDiv\"\u003e“Galaga” rejects the Buzzfeeding of the immediate past, avoiding glib “Remember this thing?” obviousness and petulant “those were the days” nerd-culture nonsense for a literary experiment that takes aim at a classic arcade game and explodes it into 256 poignant pieces - See more at: http:\/\/www.citypaper.com\/arts\/books\/bcp-arcade-games-saved-my-life-20140818,0,7492999.story#sthash.gZ0s9Yao.dpuf\u003c\/div\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003ca title=\"Baltimore City Paper reviews Galaga by Michael Kimball\" href=\"http:\/\/www.citypaper.com\/arts\/books\/bcp-arcade-games-saved-my-life-20140818,0,7492999.story\"\u003e\u003c\/a\u003eExcerpt: \u003ca title=\"First 27 stages\/chapters of Galaga by Michael Kimball in an excerpt at Electric Literature\" href=\"http:\/\/electricliterature.com\/galaga\/\"\u003eElectric Literature\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads review page for Galaga by Michael Kimball\" href=\"https:\/\/www.goodreads.com\/book\/show\/22371507-galaga\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c!-- Google Code for Book Purchase Conversion Page --\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":434647889,"sku":"201","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":434647969,"sku":"203","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook Combo","offer_id":756851593,"sku":"204","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098817749162,"sku":"202","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_36.png?v=1721360880"},{"product_id":"bible-adventures-by-gabe-durham","title":"Bible Adventures by Gabe Durham","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cdiv\u003eRelease Date: March 30, 2015\u003c\/div\u003e\n\u003cdiv\u003e168 pages\u003cbr\u003eISBN 13: 978-1-940535-07-4\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eIn the beginning, a small unlicensed game development company was hit with divine inspiration: They could make a lot of money (and escape the wrath of Nintendo) by creating games for Christians. With the release of the 1990 NES platformer \u003cem\u003eBible Adventures\u003c\/em\u003e, the developers saw what they had made, and it was good. Or, at least, good enough.\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003eBased on extensive research and original interviews with Wisdom Tree staff, Gabe Durham's book investigates the rise and fall of the little company that almost could, the tension between faith and commerce in the Christian retail industry, culture's retro\/ironic obsession with \"bad games,\" and the simple recipe for transforming a regular game into a Christian game: throw a Bible in it and pray nobody notices.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003e\u003ci\u003e\u003ca href=\"https:\/\/twitter.com\/GabeDurham\" target=\"_blank\"\u003e\u003cstrong\u003eGabe Durham\u003c\/strong\u003e\u003c\/a\u003e is the founder, editor, and publisher of Boss Fight Books, as well as the author of the Boss Fight book on Majora's Mask. His novel \u003c\/i\u003eFUN CAMP\u003ci\u003e was one of BuzzFeed's 17 Books We Loved in 2013. He lives in Los Angeles, CA.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"Gabe Durham's Bible Adventures is a riot and a joy. A+++\" - Justin Taylor, author of \u003cem\u003eFlings\u003c\/em\u003e and \u003cem\u003eThe Gospel of Anarchy\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e“This fascinating book takes a look at the genesis of the infamous game company known as Wisdom Tree, as well as the development process behind its notorious video games. Gabe shares some insight into a side of early video game production that I had never stopped to consider before!” - Clyde Mandelin, author of \u003cem\u003eLegends of Localization\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Brilliantly written and meticulously researched, \u003cem\u003eBible Adventures\u003c\/em\u003e perfectly captures the wacky, wonderful story of Wisdom Tree from a larger perspective of the Christian product-consumer relationship. Featuring interviews with several ex-employees (including yours truly) and peppered with wit and personal anecdotes from the author, this book is a must-read.\" - Roger Deforest, Former Developer for Color Dreams\/Wisdom Tree\u003c\/p\u003e\n\u003cp\u003eNamed on Unseen 64's \u003ca title=\"Unseen 64's Best Video Game Books List includes Bible Adventures by Gabe Durham\" href=\"https:\/\/www.unseen64.net\/2016\/11\/05\/best-video-games-books-top-100-list\/\"\u003eBest Video Game Books\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eNamed a \"favorite nonfiction book of 2015 so far\" by Dennis Cooper, author of \u003cem\u003eThe Marbled Swarm \u003c\/em\u003eand\u003cem\u003e My Loose Thread\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Durham refuses to rest on the easy ironies of mostly atheist coders creating Christian games ... Durham finds humanity where others might see cynicism.\" - \u003ca title=\"Amy Long reviews Bible Adventures by Gabe Durham in Heavy Feather Review\" href=\"http:\/\/heavyfeatherreview.org\/2016\/01\/28\/bible-adventures-by-gabe-durham\/\"\u003eHeavy Feather Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"What brings it all together is the author’s sense of humor and his touch of earnestness ... I’m not one to impart my personal beliefs on anyone; but my opinion is you should probably read this book.\" - Obtain Potion\u003c\/p\u003e\n\u003cp\u003e\"Tells a fantastic story of very unusual area of the games industry ... The funniest videogame business book I've ever read.\" - \u003ca title=\"At Dome.fi Jukka O. Kauppinen reviews Bible Adventures by Gabe Durham\" href=\"https:\/\/web.archive.org\/web\/20160913024839\/http:\/\/dome.fi\/peli\/artikkelit\/bible-adventures-matkailua-pelibisneksen-raamatullisella-kulmalla-kirja\/\"\u003eDome.fi\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Compelling ... There’s  more to the story than just discussing that game’s mechanics, marketing, and development. Durham digs in with the developer’s history – and it’s more interesting than it has any right to be.\" - \u003ca href=\"http:\/\/cliqist.com\/2015\/03\/30\/boss-fight-books-bible-adventures-book-review\/\" title=\"Marcus Estrada reviews Bible Adventures by Gabe Durham for Cliqist\"\u003eCliqist\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eFeatured in: \"\u003ca title=\"Jacob Geller YouTube video featuring Bible Adventures by Gabe Durham\" href=\"https:\/\/www.youtube.com\/watch?v=8dkB-KTMB3o\"\u003e'I am Jesus Christ' and Other Games About Jews\u003c\/a\u003e\" by Jacob Geller\u003c\/p\u003e\n\u003cp\u003eExcerpts: \u003ca href=\"http:\/\/electricliterature.com\/spiritual-warriors-from-bible-adventures-by-gabe-durham\/\" title=\"Excerpt of Bible Adventures by Gabe Durham in Electric Literature\"\u003eElectric Literature\u003c\/a\u003e, \u003ca href=\"www.gamedeveloper.com\/design\/how-a-hellraiser-tie-in-became-i-super-3d-noah-s-ark-i-\" title=\"Game Developer excerpt of Bible Adventures by Gabe Durham\"\u003eGame Developer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/bible-adventures\" title=\"Gabe Durham discusses Bible Adventures on NBN Game Studies podcast\"\u003eGame Studies\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads page for Bible Adventures by Gabe Durham\" href=\"https:\/\/www.goodreads.com\/book\/show\/25018327-bible-adventures\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eAudiobook: \u003ca href=\"https:\/\/www.amazon.com\/Bible-Adventures-Boss-Fight-Books\/dp\/B078NZDFG9\/\"\u003eAudible\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1048249496,"sku":"801","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":1217370884,"sku":"803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":1217371596,"sku":"804","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098813784234,"sku":"805","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_33.png?v=1721360879"},{"product_id":"spelunky-by-derek-yu","title":"Spelunky by Derek Yu","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eRelease Date: March 29, 2016\u003cbr\u003e222 pages\u003cbr\u003eISBN 13: 978­-1-­940535­-11-­1\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWhen Derek Yu released \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. \u003cspan\u003e\u003cspan\u003eFour years later\u003c\/span\u003e\u003c\/span\u003e, \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a \"perfect\" game made? \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eSpelunky\u003c\/i\u003e is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003ci\u003e\u003ca href=\"http:\/\/www.derekyu.com\/\" target=\"_blank\"\u003eDerek Yu\u003c\/a\u003e \u003c\/i\u003e\u003c\/strong\u003e\u003ci\u003e\u003cspan\u003eis the creator of \u003c\/span\u003e\u003c\/i\u003eSpelunky\u003ci\u003e\u003cspan\u003e, co-creator of the game \u003c\/span\u003e\u003c\/i\u003eAquaria\u003ci\u003e\u003cspan\u003e, and editor-in-chief of The Independent Gaming Source, an indie game development community and news site.\u003c\/span\u003e\u003c\/i\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003ci\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003ci\u003e\u003cspan\u003e*\u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv\u003e  \u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Maybe the best primer on game design ever written.\" - Zach Gage\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Seriously, if you have any interest in game design or development, get this book.\" - Rami Ismail\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e“Quite possibly the best book about game design ever written.” - Chris Furniss\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e might be our Understanding Comics.\" - Adam Saltsman\u003cem data-mce-fragment=\"1\"\u003e \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Derek Yu's book is my favorite writing on game design - maybe making ANY art - ever.\" - \u003ca href=\"https:\/\/twitter.com\/adamconover\/status\/894712510409883648\" title=\"Adam Conover Quote Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eAdam Conover\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\"A fascinating tour of [Spelunky's] inner workings. \u003c\/span\u003e[...] Coming from a developer who’s crafted one of the most intriguing, influential releases of the last decade, [the book is an] insightful look at how something so obsession-worthy comes together.\" - \u003ca href=\"http:\/\/www.avclub.com\/article\/what-are-you-reading-november-246001\" title=\"Matt Gerardi reviews Spelunky by Derek Yu in The Onion AV Club\" data-mce-fragment=\"1\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"I have disliked every [game design] book I've that attempts to be instructional. Derek Yu's \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e is anecdotal, but full of wonder.\" - Ken Wong, lead designer of Monument Valley\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Well-written and humble throughout, the book humanizes a game that many developers and fans see as an unreachable pinnacle of minimalist design brilliance.\" - \u003ca href=\"https:\/\/www.destructoid.com\/our-video-game-book-holiday-gift-guide-2016-401016.phtml\" title=\"Destructoid Holiday Gift Guide 2016 by Jonathan Holmes featuring Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eDestructoid\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Here everything is weaved in nicely, and I very much appreciate the touch of style and grace in this book.\" 8.5\/10 - \u003ca title=\"Cameron Kunzelman reviews Spelunky by Derek Yu for Paste Games\" href=\"http:\/\/www.pastemagazine.com\/articles\/2016\/04\/spelunky-by-derek-yu-review.html\" data-mce-fragment=\"1\"\u003ePaste\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"If you’re anything like me, and you set \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e aside before delving into its considerable depths, this book is a superb enticement to return, better equipped and more knowledgeable, in search of still greater secrets.\" - \u003ca title=\"Nate Ewert-Krocker reviews Spelunky by Derek Yu in ZAM\" href=\"https:\/\/web.archive.org\/web\/20161220144457\/https:\/\/www.zam.com\/article\/289\/spelunky-review\" data-mce-fragment=\"1\"\u003eZAM\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"It’s a great book for the fans of the game, as well as aspiring game developers.\" - \u003ca title=\"Digital Trends includes Spelunky by Derek Yu in the list  Set down your controller and read these 15 great books about video games\" href=\"https:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\/\"\u003eDigital Trends\u003c\/a\u003e, including the book on its \u003ca href=\"http:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\" title=\"Digital Trends - Ten Books Any Gamer Will Love\" data-mce-fragment=\"1\"\u003eTen Books Any Gamer Will Love\u003c\/a\u003e list\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cspan class=\"css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0\" data-mce-fragment=\"1\"\u003eThe way Derek Yu communicates his struggles, joys, failures, and victories over the course of this book is truly an inspiration itself. This is a wonderful book.\" - \u003ca href=\"https:\/\/www.nintendolink.com\/2022\/12\/22\/spelunky-by-derek-yu-book-review\/\" title=\"Jason Capp reviews Spelunky by Derek Yu for Nintendo Link\" data-mce-fragment=\"1\"\u003eNintendo Link \u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExcerpt:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/how-spelunky-went-from-pixel-game-to-console-classic-1766257956\" title=\"Excerpt of Spelunky by Derek Yu in Kotaku\" data-mce-fragment=\"1\"\u003eKotaku\u003c\/a\u003e, \u003ca href=\"https:\/\/www.gamedeveloper.com\/design\/how-i-spelunky-i-got-its-procedural-hook-actually-got-finished\" title=\"Simon Carless discusses and excerpts Spelunky by Derek Yu in Game Developer\"\u003eGame Developer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInterview: \u003ca title=\"Shaun Prescott interviews Derek Yu about Spelunky in PC Gamer\" href=\"http:\/\/www.pcgamer.com\/derek-yu-on-the-state-of-indie-and-his-new-book-about-spelunky\/#page-2\" data-mce-fragment=\"1\"\u003ePC Gamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/26152638-spelunky\" title=\"Goodreads page for Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1048260092,"sku":"1001","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":16501016645,"sku":"1003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":16501024837,"sku":"1004","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825941162,"sku":"1005","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_28.png?v=1721357791"},{"product_id":"super-mario-bros-3-by-alyse-knorr","title":"Super Mario Bros. 3 by Alyse Knorr","description":"\u003cdiv\u003e\u003cb\u003e\u003ci\u003e \u003c\/i\u003e\u003c\/b\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv\u003eRelease Date: July 18, 2016\u003cbr\u003e176 pages\u003c\/div\u003e\nISBN: 978-1-940535-13-5\u003c\/div\u003e\n\u003cdiv\u003e \n\u003cp\u003eUpon its 1990 NES release, \u003ci\u003eSuper Mario Bros. 3\u003c\/i\u003e flew in on the P-wings of critical raves, intense popular demand, and the most sophisticated marketing campaign Nintendo of America had ever attempted. Shigeru Miyamoto's ultimate 8-bit platformer lived up to all the hype and elevated Mario from mascot to icon. But what exactly made this game the phenomenon it was?\u003c\/p\u003e\n\u003cp\u003eWith the help of her friends and family, critics inside and outside the realm of gaming, and former Nintendo of America employees, Alyse Knorr traverses the Mushroom World looking for answers. Along the way, Knorr unearths \u003ci\u003eSMB3\u003c\/i\u003e's connections to theater and Japanese folklore, investigates her own princess-rescuing impulses, and examines how the game's animal costumes, themed worlds, tight controls, goofy enemies, and memorable music cohere in a game that solidified Mario's conquest of the NES era.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca title=\"Alyse Knorr's Author Website\" href=\"alyseknorr.com\"\u003eAlyse Knorr\u003c\/a\u003e \u003c\/strong\u003eis an associate professor of English at Regis University and the co-editor of Switchback Books. She is the author of the 2023 Boss Fight book, \u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eGoldenEye 007\u003c\/span\u003e\u003c\/span\u003e, as well as the poetry collections \u003cspan class=\"text-italic\"\u003eMega-City Redux\u003c\/span\u003e, \u003cspan class=\"text-italic\"\u003eCopper Mother,\u003c\/span\u003e and \u003cspan class=\"text-italic\"\u003eAnnotated Glass\u003c\/span\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"Alyse Knorr has written a wonderful book about Super Mario Bros 3, and even if the reader has never played the game they will be charmed, delighted, and intellectually stimulated. Knorr’s work has given me new understanding and appreciation of the game because of how passionate she is about video games.  I can’t wait to reread this book.\" - \u003ca href=\"https:\/\/www.accordionsprout.com\/blog\/super-mario-3-by-alyse-knorr-book-review\" title=\"Joshua Smith reviews Super Mario Bros. 3 by Alyse Knorr for the blog Accordion Sprout\"\u003eJoshua \"Jammer\" Smith\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"10\/10 – Fun and informative, but also humbly moving. For me, the strongest of the Boss Fight Books, and as good a piece of writing on video games as anything I’ve read so far!\" - \u003ca title=\"The Bookwarm Mage reviews Super Mario Bros. 3 by Alyse Knorr for The Pixels\" href=\"https:\/\/web.archive.org\/web\/20240412220220\/https:\/\/the-pixels.com\/2019\/06\/21\/super-mario-bros-3-by-alyse-knorr-boss-fight-books\/\"\u003eThe Bookwarm Mage in The Pixels\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Unlike typical university lectures, this book won't bore you. Like a good game designer, Alyse intertwines information-rich parts of the book with her own stories from childhood, making the book fun to read.\" - \u003ca href=\"https:\/\/www.youtube.com\/watch?v=B1zjBBjA6TE\" title=\"Khud0 reviews Super Mario Bros. 3 by Alyse Knorr on YouTube\"\u003eKhud0\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003ci\u003e\u003cspan\u003eSuper Mario Bros. 3\u003c\/span\u003e\u003c\/i\u003e\u003cspan\u003e is worth a look, especially if that mustachioed plumber holds a place of reverence in your own nostalgic heart.\" - ZAM\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"It really opened me up to a different way of considering the game. [...] a fascinating exploration of a game that is the root of nearly every game since.\" - Eric's Binary World\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eNamed one of Dennis Cooper's \u003ca title=\"Dennis Coopers Favorite Books, Music, and More of 2016\" href=\"http:\/\/denniscooperblog.com\/mine-for-yours-my-favorite-fiction-poetry-nonfiction-film-music-art-internet-of-2016\/\"\u003eFavorite Nonfiction Books of 2016\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Knorr’s writing is so pleasant, her stories are so heartwarming and engaging, and her persepctive so refreshing, that it seems obvious that I have to recommend this book.\" - \u003ca href=\"https:\/\/derpycalamity.wordpress.com\/2016\/06\/13\/why-you-should-read-super-mario-bros-3-by-alyse-knorr\/\" title=\"Review of Super Mario Bros. 3 by Alyse Knorr at Derpy Calamity\"\u003eDerpy Calamity\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca href=\"http:\/\/kotaku.com\/the-making-and-legacy-of-super-mario-bros-3-1773499946\" title=\"Excerpt of Super Mario Bros. 3 by Alyse Knorr in Kotaku\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/30046802-super-mario-bros-3\" title=\"Goodreads page for Super Mario Bros. 3 by Alyse Knorr\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":17425361157,"sku":"1401","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":18322618949,"sku":"1403","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":18322619013,"sku":"1404","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31336297234545,"sku":"1405","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_11_08144562-1481-47e3-8e0a-910cc854dbb3.png?v=1773270521"},{"product_id":"mega-man-3-by-salvatore-pane","title":"Mega Man 3 by Salvatore Pane","description":"\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003eRelease Date: September 26, 2016\u003cbr\u003e168 pages\u003c\/div\u003e\n\u003cp\u003e\u003cspan\u003eISBN: 978-1-940535-14-2  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eCapcom's Keiji Inafune followed the unexpected success of \u003ci\u003eMega Man 2\u003c\/i\u003e with a \"kitchen sink\" sequel that included eight new robot masters, a canine companion, a mysterious new frenemy, and a melancholy tone that runs through the game from its soft opening notes. \u003ci\u003eMega Man 3 \u003c\/i\u003ewas the biggest, messiest, and most ambitious Mega Man game yet. \u003c\/p\u003e\n\u003cp\u003eBut why do we hunger for twitchy, difficult platformers like \u003ci\u003eMega Man 3\u003c\/i\u003e decades later when the developers, the franchise, and the Blue Bomber himself have all moved on? Investigating the development of the Mega Man series alongside the rise of video game emulation, the YouTube retrogaming scene, and the soaring price of NES carts, novelist Salvatore Pane takes a close and compelling look at the lost power-ups of our youth that we collect in our attempts to become complete again.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003cstrong\u003eSalvatore Pane\u003c\/strong\u003e is the author of the novel \u003c\/em\u003eLast Call in the City of Bridges\u003cem\u003e. He's an assistant professor of English at the University of St. Thomas and can be reached at \u003ca href=\"http:\/\/www.salvatore-pane.com\/\" data-saferedirecturl=\"https:\/\/www.google.com\/url?hl=en\u0026amp;q=http:\/\/www.salvatore-pane.com\/\u0026amp;source=gmail\u0026amp;ust=1470163664863000\u0026amp;usg=AFQjCNH9rN6oGy6wlvT_CSKtCxsAgA5m6A\" target=\"_blank\"\u003esalvatore-pane.com\u003c\/a\u003e.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cem\u003e\u003c\/em\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003e\"[A] marvel [...] Pane has penned incisive criticism that enhances its 8-bit source material.\" - \u003ca title=\"Patrick Thomas Henry reviews Mega Man 3 by Salvatore Pane in Entropy\" href=\"https:\/\/web.archive.org\/web\/20161121131848\/http:\/\/entropymag.org\/mega-man-3-by-salvatore-pane\/\"\u003eEntropy\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"Such a thoughtful -- and poetic -- book on \u003cem\u003eMega Man 3\u003c\/em\u003e.\" - Andrew Schartmann, author of\u003cem\u003e Koji Kondo's Super Mario Bros.\u003c\/em\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"The brilliant thing is Pane never takes a side; I wouldn’t say his work is straight up clinical, rather it eschews the drama and hyperbole and sticks to the facts.\" - Obtain Potion\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"The historical account is genuinely interesting and heartfelt, and takes the time to make sure you know the names behind the game. The development of franchises as big as Mega Man are fascinating and don’t require a lot of embellishment to really grab you.\" - TechRaptor\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\"Pane does a great job of describing Mega Man 3 [...] Pane touches on the further development (and eventual decline) of the Mega Man franchise, the development of video game studies (and the challenges in preserving said games), and on the general rise of ‘retro’ gaming culture, and the subsequent rise in the price of NES game cartridges.\" - Dial H for Houston\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Excerpt of Mega Man 3 by Salvatore Pane in Kotaku\" href=\"http:\/\/kotaku.com\/how-mega-man-survived-its-creator-leaving-capcom-1787377120\"\u003eKotaku\u003c\/a\u003e (\u003ca title=\"Second short excerpt from Mega Man 3 by Salvatore Pane\" href=\"http:\/\/kotaku.com\/mega-man-is-very-sad-1789064690\"\u003e2\u003c\/a\u003e)\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads page for Mega Man 3 by Salvatore Pane\" href=\"https:\/\/www.goodreads.com\/book\/show\/31314078-mega-man-3\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cem\u003e \u003c\/em\u003e\u003c\/div\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":19439339077,"sku":"1501","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":19439339141,"sku":"1503","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":19439339205,"sku":"1504","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31667969654897,"sku":"1505","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_25.png?v=1721356731"},{"product_id":"final-fantasy-v-by-chris-kohler","title":"Final Fantasy V by Chris Kohler","description":"\u003cp\u003eRelease Date: October 24, 2017\u003cbr\u003e176 pages\u003cbr\u003eISBN 13: 978-1-940535-18-0\u003c\/p\u003e\n\u003cp\u003eWhen\u003cem\u003e Final Fantasy V\u003c\/em\u003e was released for the Japanese Super Famicom in 1992, \u003cspan\u003ethe \u003cspan class=\"il\"\u003efantasy\u003c\/span\u003e role-playing game was an instant hit,\u003c\/span\u003e selling two million copies in the first two months alone. But the game was dubbed \"too hardcore\" for a Western audience and was not released outside Japan.\u003cbr\u003e\u003cbr\u003eThat didn't stop a teenage Chris Kohler from tracking down \u003cem\u003eFinal Fantasy V\u003c\/em\u003e. The young RPG fan got a Japanese copy of the game, used it to teach himself Japanese, and with the help of some internet companions created the first-ever comprehensive English-language FAQ of the game.\u003cbr\u003e\u003cbr\u003eNow the acclaimed author of\u003cem\u003e Power-Up\u003c\/em\u003e and an editor at Kotaku, Kohler is revisiting the game that started his career in games journalism. Based on new, original interviews with \u003cem\u003eFinal Fantasy V\u003c\/em\u003e's director, Hironobu Sakaguchi, as well as previously untranslated interviews with the rest of the development team, Kohler's book weaves history and criticism to examine one of the Final Fantasy series's greatest and most overlooked titles.\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003ca href=\"https:\/\/retronauts.com\/article\/427\/retronauts-episode-106-final-fantasy-v\" data-external=\"true\" target=\"_blank\"\u003e\u003c\/a\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/kobunheat\" data-external=\"true\" target=\"_blank\"\u003eChris Kohler\u003c\/a\u003e \u003c\/strong\u003eis the author of Power-Up: How Japanese Video Games Gave the World an Extra Life, and the founding editor of Game|Life, the Webby-nominated video game section of WIRED. He is currently Features Editor of Kotaku, and lives in the San Francisco Bay Area.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Superb. Worth reading for any JRPG fan.\" - Jason Schreier, author of \u003cem\u003eBlood, Sweat, and Pixels\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Chris Kohler, one of the most recognizable names in the retro gaming scene, penned this fantastic dive into one of the best Final Fantasy games.”\u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e - \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.ign.com\/articles\/nba-jam-the-book-and-more-video-game-books-to-read-right-now\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eIGN\u003c\/span\u003e\u003c\/a\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"A fascinating look into what makes Final Fantasy V so special!\" - Peter Tieryas, author of\u003cem\u003e The United States of Japan\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“A high-level treasure for JRPG fans, as well as anyone interested in how Japanese pop culture has been translated, localized, and interpreted by a global audience.” - \u003c\/span\u003e\u003ca href=\"https:\/\/japaneselit.net\/2020\/05\/09\/final-fantasy-v\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eKathryn Hemmann, Japanese Lit\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"An angle on Final Fantasy V and its legacy that really no one else could give. [...] The game is awesome and the book about its history and legacy is just as grand.\" - \u003ca title=\"Nintendo World Report Review of Final Fantasy V by Chris Kohler\" href=\"http:\/\/www.nintendoworldreport.com\/feature\/45163\/final-fantasy-v-book-review\" target=\"_blank\"\u003eNintendo World Report\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I highly recommend this book, because of the peculiar effect it has, for it describes Kohler’s personal and winding relationship with the game through the present in terms of change, a change in Final Fantasy, in people, in the world, and therefore this book has implications beyond an individual experience with a singular video game.\" - \u003ca title=\"Final Fantasy Network Review of Final Fantasy V by Chris Kohler\" href=\"http:\/\/www.finalfantasy.net\/v\/review-chris-kohlers-book-final-fantasy\/\" target=\"_blank\"\u003eFinal Fantasy Network\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Entertaining and relatable [...] packed with information even the most diehard FF fan will find eye-opening.\" - RF Generation\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“FF partisans, proud otakus, and casual RPG fans alike will find much to reward their time with this excellent retrospective.” - The Well-Red Mage\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\"If you love Final Fantasy V, if you've never played FF5, if you're interested in FF5, try it, read it. I highly recommend it.\" - \u003ca title=\"Super Nerd Pals Review of Final Fantasy V by Chris Kohler\" href=\"https:\/\/soundcloud.com\/supernerdpals\/snp-123-super-yoko-taro-pals\"\u003eSuper Nerd Pals\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"[Kohler] digs into this complex subject with great enthusiasm, and explains to the reader through accessible, readable, enjoyable language that never waters itself down. It is apparent in every sentence that Kohler \u003cem\u003ecares\u003c\/em\u003e.\" - \u003ca title=\"Ace of Geeks review of Final Fantasy V by Chris Kohler\" href=\"https:\/\/web.archive.org\/web\/20170701000000*\/https:\/\/www.aceofgeeks.net\/final-fantasy-v-chris-kohler-come-trivia-stay-love\"\u003eAce of Geeks\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eRetronauts \u003ca title=\"Retronauts Episode on Final Fantasy V\" href=\"https:\/\/retronauts.com\/article\/427\/retronauts-episode-106-final-fantasy-v\"\u003eepisode\u003c\/a\u003e on Final Fantasy V, featuring Chris Kohler\u003c\/p\u003e\n\u003cp\u003eExcerpt:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Kotaku Excerpt of Final Fantasy V by Chris Kohler\" href=\"http:\/\/kotaku.com\/the-friendly-rivals-who-created-final-fantasy-v-1797143910\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca title=\"Goodreads Reviews of Final Fantasy V by Chris Kohler\" href=\"https:\/\/www.goodreads.com\/book\/show\/34552804-final-fantasy-v\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40822359312,"sku":"1901","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40822605904,"sku":"1903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40822605968,"sku":"1904","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098817650858,"sku":"1905","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_7.png?v=1721336151"},{"product_id":"shovel-knight-by-david-l-craddock","title":"Shovel Knight by David L. Craddock","description":"\u003cp\u003eRelease Date: October 16, 2018\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e224 pages\u003cbr\u003eISBN 13: 978-1-940535-19-7\u003c\/p\u003e\n\u003cp\u003eIn 2014, Yacht Club Games released its very first game, \u003cem\u003eShovel Knight\u003c\/em\u003e, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like \u003cem\u003eMega Man\u003c\/em\u003e, \u003cem\u003eZelda II\u003c\/em\u003e, and \u003cem\u003eCastlevania III\u003c\/em\u003e—imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? \u003cbr\u003e\u003cbr\u003eBased on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003ca href=\"http:\/\/davidlcraddock.com\/\" data-external=\"true\" target=\"_blank\"\u003e\u003cstrong\u003eDavid L. Craddock\u003c\/strong\u003e\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003elives with his wife and business partner in Ohio. He is the author of Stay Awhile and Listen, a three-part series that chronicles the history of World of WarCraft developer Blizzard Entertainment and Diablo\/Diablo II developer Blizzard North; Break Out: How the Apple II Launched the PC Gaming Revolution by Schiffer Publishing; and HERITAGE, a young adult fantasy novel\u003c\/i\u003e. \u003ci\u003eConnect with David on\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/twitter.com\/davidlcraddock\" data-external=\"true\" target=\"_blank\"\u003eTwitter\u003cspan\u003e \u003c\/span\u003e\u003c\/a\u003eor\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/facebook.com\/davidlcraddock\" data-external=\"true\" target=\"_blank\"\u003eFacebook\u003c\/a\u003e.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e*\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\"Even if you’ve never played the brilliant 2D side-scroller Shovel Knight or you’ve any interest in the hidden workings of game development, you’ll be gripped by the story of how it became one of the most acclaimed indie games of the decade.\" - \u003ca title=\"The Guardian Praises Shovel Knight by David L Craddock\" href=\"https:\/\/www.theguardian.com\/games\/2018\/dec\/19\/six-of-2018s-best-new-books-about-video-games\"\u003eThe Guardian\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\"I couldn’t put it down. If you are a fan of Shovel Knight or indie game development you should read it.\" -\u003c\/span\u003e \u003ca href=\"https:\/\/indiegamerteam.com\/2018\/10\/22\/shovel-knight-boss-fight-books\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eIndie Gamer Team\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Through storytelling and interviews, David Craddock chronicles the ups and downs of development while sharing insight into the developer's approach to design. A compelling read that will satisfy both fans and developers alike.\" - Justin Ma, co-creator, \u003cem\u003eFTL: Faster Than Light\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"In his colorful, well-crafted book, Craddock paints a portrait of a development team that feels more like a family as they progress on their epic quest to design and fund their scrappy retro game—nearly going broke in the process. In the end, we're treated to a riveting portrayal of the challenges facing today's indie developers, brave underdogs like Shovel Knight himself.\" - Alyse Knorr, author, \u003cem\u003eSuper Mario Bros. 3\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Excerpt of Shovel Knight by David L Craddock\" href=\"https:\/\/kotaku.com\/how-shovel-knights-developers-modernized-nes-game-desig-1829767941\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Shovel Knight by David L Craddock\" href=\"https:\/\/www.goodreads.com\/book\/show\/36597601-shovel-knight\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40822844240,"sku":"2001","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40822844304,"sku":"2003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40822844368,"sku":"2004","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31336311521393,"sku":"2005","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_17.png?v=1721339654"},{"product_id":"nba-jam-by-reyan-ali","title":"NBA Jam by Reyan Ali","description":"\u003cp\u003e\u003cspan\u003eRelease Date: Oct 22, 2019\u003c\/span\u003e \u003cbr\u003e\u003cspan\u003e256 pages\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eISBN 13: 978-1-940535-20-3\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWhen\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eNBA Jam\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003edunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title?\u003c\/p\u003e\n\u003cp\u003eJournalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eJam\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003earchitect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake.\u003c\/p\u003e\n\u003cp\u003eBuilt out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eNBA Jam\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003ereturns you to an era when coin-op was king.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/nbajambook\" title=\"Reyan Ali's NBA Jam Twitter account\"\u003eReyan Ali\u003c\/a\u003e \u003c\/strong\u003eis a writer from Columbus, Ohio. His work has been published by Wired, Spin, The Atlantic, The A.V. Club, and alt-weekly papers across the country. Born in Dallas, he grew up in Karachi, Pakistan, where he devoured '90s NBA action almost exclusively through trading cards, Beckett Basketball magazine, and NBA Jam: Tournament Edition on the Sega Mega Drive II.\u003cbr\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cspan style=\"font-weight: 400;\"\u003e*\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eOptioned by BestCrosses Studios to be made into a \u003ca title=\"Variety page announcing NBA Jam documentary based on the book by Reyan Ali\" href=\"https:\/\/variety.com\/2021\/film\/global\/nba-jam-game-documentary-1234886255\/\"\u003edocumentary film\u003c\/a\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Ali provides the perspective and insight of a professional historian ... [Jam] bestows the reader with a comprehensive understanding of the climate and process behind ‘90s sports video games.” - \u003c\/span\u003e\u003ca href=\"https:\/\/www.blazersedge.com\/2020\/6\/30\/21308786\/review-nba-jam-the-book-reyan-ali-boss-fight-books\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eEric Griffith, Blazer’s Edge\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Reyan did an amazing job and tells the story wonderfully.” - Tim Kitzrow, NBA Jam announcer\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“If you ever played NBA JAM in the arcades back in the day, this book about the insane success of the game (and subsequent collapse of the developers\/publisher behind it) is SUCH a good, brisk read. Makes for a perfect stocking stuffer, too!” - Brian Altano\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"You really feel as though you’re in good hands with Ali. [...] This book is perfect for Jam heads, or anybody who wants to learn more about  1970s-1990s arcades.\" - \u003ca title=\"Matthew Ederer reviews NBA Jam by Reyan Ali\" href=\"https:\/\/www.operationsports.com\/nba-jam-the-book-review-worth-your-quarters\/\"\u003eOperation Sports\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"All the interviews in NBA Jam―Reyan Ali’s book on the classic arcade game from Boss Fight Books―from Shaq to DJ Jazzy Jeff to the design team at Midway offer an unvarnished authenticity and an infectious passion for the game.\" - \u003ca title=\"My Summer Lair review of NBA Jam by Reyan Ali\" href=\"https:\/\/mysummerlair.com\/nba\/under-review-nba-jam\"\u003eSammy Younan\u003c\/a\u003e \u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Despite Ali’s exhaustive research, interviews, and expert analysis of how Jam came to be, it’s clear that Ali believes that there is magic here too: that at the end of all the excavation, there is still mystery—the same way when we observe a twisting dunk in-slow motion from every angle, we still say, out loud to no one, how did he do that?\" - \u003ca title=\"Brian Oliu reviews NBA Jam by Reyan Ali for the Under Review\" href=\"https:\/\/www.underreviewlit.com\/issue-3-winter-2021\/nba-jam-by-reyan-ali\"\u003eThe Under Review\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"\u003c\/span\u003eI would highly recommend NBA Jam – The Book to anyone who has a fond memory of playing the game, who has an interest in game development and design, to anyone who enjoys game preservation and history, or likes reading a true story of navigating the challenges of creating something that has an impact. It will definitely make you want to pick up and play the game again.\" - \u003ca title=\"Arcade Heroes review of NBA Jam by Reyan Ali\" href=\"https:\/\/arcadeheroes.com\/2019\/10\/26\/book-review-nba-jam-by-reyan-ali-boss-fight-books\/\"\u003eArcade Heroes\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“I devoured this shit like mutant cockroaches devouring a bunch of new Englanders stuck on an infested island.” - \u003c\/span\u003e\u003ca href=\"https:\/\/litreactor.com\/columns\/beach-reads-for-indoor-types-2\"\u003e\u003cspan style=\"font-weight: 400;\"\u003ePeter Derk, Lit Reactor\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“So many great stories about the making of an awesome video game \u0026amp; the crazy arcade-game-maker business back then.” - Marc Masters\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Boom shakalaka.” - Daniel Barnes \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Ali’s book is an ideal read for video game and basketball fans as well as casual readers.” - Fansided\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/dialhforhouston.wordpress.com\/2019\/11\/18\/book-review-nba-jam-by-reyan-ali\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Highly enjoyable [...] an exhaustive, documentary-level look at one of the biggest game franchises of the 90s.” - \u003c\/span\u003e\u003ca href=\"http:\/\/www.rfgeneration.com\/news\/review\/Boss-Fight-Books-NBA-Jam-4031.php\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eRFGeneration\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003c\/span\u003e\u003ca href=\"https:\/\/kotaku.com\/the-night-they-turned-on-the-first-nba-jam-machine-1797917964\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eKotaku\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of NBA Jam\" href=\"https:\/\/www.goodreads.com\/book\/show\/36597600-nba-jam\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40823020496,"sku":"2101","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40823071952,"sku":"2103","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40823072016,"sku":"2104","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098819748010,"sku":"2105","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_6.png?v=1721335827"},{"product_id":"the-legend-of-zelda-majoras-mask-by-gabe-durham","title":"The Legend of Zelda: Majora's Mask by Gabe Durham","description":"\u003cdiv\u003eRelease Date: October 26, 2020\u003c\/div\u003e\n\u003cdiv\u003e192 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN: 978-1-940535-26-5\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eYou’ve met with a terrible fate, haven’t you?\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003eThose grim words hang over the entirety of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora Mask\u003c\/span\u003e\u003c\/em\u003e, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world.\u003c\/p\u003e\n\u003cp\u003eMade with a small team in a single year for the Nintendo 64 from the assets of its predecessor,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora’s Mask\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecould have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure.\u003c\/p\u003e\n\u003cp\u003eThrough rigorous research and a new in-depth interview with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora\u003c\/span\u003e\u003c\/em\u003e’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eMajora\u003c\/span\u003e’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca data-external=\"true\" href=\"https:\/\/gabedurham.wixsite.com\/gabe\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003eGabe Durham\u003c\/span\u003e\u003c\/a\u003e\u003c\/strong\u003e is the founding editor \u0026amp; publisher of Boss Fight Books. He is the author of a previous Boss Fight entry, \u003cspan class=\"text-italic\"\u003eBible Adventures\u003c\/span\u003e, and a novel, \u003cspan class=\"text-italic\"\u003eFun Camp\u003c\/span\u003e. He lives in Los Angeles.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Pure bliss for Zelda fans [...] I cannot recommend this book enough.\" - \u003ca title=\"Jason Capp reviews The Legend of Zelda: Majora’s Mask by Gabe Durham for Nintendo Link\" href=\"https:\/\/www.nintendolink.com\/2022\/12\/31\/the-legend-of-zelda-majoras-mask\/\"\u003eNintendo Link\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Highly recommend.” - 5\/5, \u003c\/span\u003e\u003ca href=\"https:\/\/www.thenewestrant.com\/2020\/08\/boss-fight-books-examination-of-majoras.html\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe Newest Rant\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"If you’re a fan of this game, you NEED to read this book!\" - All N: a Nintendo Podcast\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cspan\u003e\"I’ve read all 26 of the Boss Fight Books books, including both of Gabe’s own books. This newest entry in the publisher’s catalog has become my favorite.\" - Caleb J. Ross\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"\u003cspan\u003eMAJORA'S MASK is not only the most thorough examination of the making of the titular game, it's the most thorough, thoughtful, and thought-provoking examination of the game's fandom and of fandom in general.\u003c\/span\u003e\u003cspan\u003e [...] You will learn something (probably more than one something) as you read MAJORA'S MASK, and Durham will make you smile and laugh while you do it.\u003c\/span\u003e\" - David L. Craddock\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.polygon.com\/2020\/4\/30\/21241902\/the-legend-of-zelda-majoras-mask-was-never-supposed-to-exist\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eInterview: \u003ca title=\"Zelda Universe interview with Gabe Durham about Majora's Mask\" href=\"https:\/\/zeldauniverse.net\/features\/exclusive-interview-gabe-durham-founder-of-boss-fight-books-and-author-of-the-legend-of-zelda-majoras-mask-book-available-now\/\"\u003eZelda Universe\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Majora's Mask by Gabe Durham\" href=\"https:\/\/www.goodreads.com\/book\/show\/54555282-the-legend-of-zelda\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31822771945585,"sku":"2701","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31822771978353,"sku":"2703","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31822772011121,"sku":"2704","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098826170538,"sku":"2705","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_4.png?v=1721335114"},{"product_id":"final-fantasy-vi-by-sebastian-deken","title":"Final Fantasy VI by Sebastian Deken","description":"\u003cp\u003eRelease Date: July 13, 2021\u003cbr\u003e224 pages\u003cbr\u003eISBN: 978-1-940535-28-9\u003c\/p\u003e\n\u003cp\u003eTerra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eFinal Fantasy VI\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehas made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu.\u003c\/p\u003e\n\u003cp\u003eArmed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eFF6\u003c\/span\u003e\u003c\/em\u003e, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.”\u003c\/p\u003e\n\u003cp\u003eDeken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003ca data-external=\"true\" href=\"https:\/\/twitter.com\/sebsational\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003e\u003cstrong\u003eSebastian Deken\u003c\/strong\u003e\u003c\/span\u003e\u003c\/a\u003e is a writer and musician born in St. Louis, Missouri. He studied music and French literature at Washington University in St. Louis, then went on to receive his MFA in nonfiction writing from Columbia University School of the Arts. He currently lives in New York City with his husband, Brett White.\u003c\/em\u003e\u003c\/p\u003e\n\u003cdiv style=\"text-align: center;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e*\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e \u003c\/div\u003e\n\u003cdiv style=\"text-align: left;\" data-id=\"28823804\" data-caption=\"\" data-alt-text=\"\" class=\"template asset\"\u003e\n\u003cp\u003e\"If you’re at all interested in video game music or are a huge fan of FFVI and Uematsu, then this latest release from Boss Fight Books is absolutely worth your time. [...] I fell in love with FFVI all over again and relived it through the music because of this book.\" - \u003ca href=\"https:\/\/www.rpgfan.com\/feature\/rpgfan-chapters-review-boss-fight-books-final-fantasy-vi\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in RPGFan\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Remarkably well-researched. [...] Even if you’re a more casual fan of \u003cem\u003eFinal Fantasy\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eor games in general, Deken’s \u003cem\u003eFinal Fantasy VI \u003c\/em\u003emakes for an illuminating read on both a gaming classic and the evolution of music in the medium.\" - \u003ca href=\"https:\/\/mobilesyrup.com\/2021\/07\/10\/boss-fight-books-final-fantasy-vi-sebastian-deken-review\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in Mobile Syrup\"\u003eMobile Syrup\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"\u003cspan\u003eI learned so much. I can tell you what chests to leave for the World of Ruin, all of Sabin’s blitz combo inputs or how to earn infinite experience early on but never realized how vital the game’s music is as a whole.\"\u003c\/span\u003e - \u003ca href=\"https:\/\/www.obilisk.co\/final-fantasy-vi-boss-fight-books-review\/\" title=\"Review of Final Fantasy VI by Sebastian Deken in Obilisk\"\u003eObilisk\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca href=\"https:\/\/www.thebeliever.net\/logger\/noun-music-the-soundtrack-of-final-fantasy-vi\/\" title=\"Excerpt of Final Fantasy VI by Sebastian Deken in the Believer\"\u003eThe Believer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"https:\/\/www.youtube.com\/watch?v=U54w1FcLL-4\" title=\"Sebastian Deken discusses what Final Fantasy VI means to him in Youtube Video for Triple Jump\"\u003eTriple Jump\u003c\/a\u003e (video), \u003ca href=\"https:\/\/www.devgameclub.com\/blog\/2021\/7\/14\/dgc-ep-267-bonus-interview-with-sebastian-deken\" title=\"Sebastian Deken on Dev Game Club podcast\"\u003eDev Game Club\u003c\/a\u003e (podcast), \u003ca href=\"https:\/\/www.youtube.com\/watch?v=dTtqYjOZtK0\" title=\"Sebastian Deken discusses Final Fantasy VI on GameDev Breakdown Podcast\"\u003eGameDev Breakdown\u003c\/a\u003e (podcast)\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/54926165-final-fantasy-vi\" title=\"Goodreads page for Final Fantasy VI by Sebastian Deken\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40353489256618,"sku":"2901","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40271261499562,"sku":"2903","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40856867340458,"sku":"2904","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":46455036117162,"sku":"2905","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_1.png?v=1721334247"},{"product_id":"goldeneye-007-by-alyse-knorr","title":"GoldenEye 007 (Standard Paperback Edition) by Alyse Knorr","description":"\u003cp\u003e256 pages\u003cbr data-mce-fragment=\"1\"\u003eRelease Date: December 1, 2022\u003cbr\u003eISBN: 978-1-940535-29-6\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv class=\"mb1\" data-block=\"true\" data-editor=\"23qlv\" data-offset-key=\"184es-0-0\"\u003e\n\u003cdiv data-offset-key=\"184es-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"184es-0-0\"\u003eBond—James Bond. In the 80s and 90s, the debonair superspy’s games failed to live up to the giddy thrills of his films. That all changed when British studio Rare unleashed \u003c\/span\u003e\u003cspan data-offset-key=\"184es-0-1\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye 007\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"184es-0-2\"\u003e in 1997. In basements and college dorms across the world, friends bumped shoulders while shooting, knifing, exploding, and slapping each other’s digital faces in the Nintendo 64 game that would redefine the modern first-person shooter genre and become the most badass party game of its generation.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"184es-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"184es-0-2\"\u003e \u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"mb1\" data-block=\"true\" data-editor=\"23qlv\" data-offset-key=\"6usfp-0-0\"\u003e\n\u003cdiv data-offset-key=\"6usfp-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"6usfp-0-0\"\u003eBut \u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-1\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-2\"\u003e’s success was far from a sure thing. For years of development, \u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-3\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-4\"\u003e’s team of rookie developers were shooting in the dark with no sense of what the N64 or its controller would be like, and the game’s relentless violence horrified higher-ups at squeaky clean Nintendo. As development lagged far behind the debut of the tie-in film \u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-5\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6usfp-0-6\"\u003e, the game nearly came out an entire Bond movie too late.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"6usfp-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"6usfp-0-6\"\u003e \u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"mb1\" data-block=\"true\" data-editor=\"23qlv\" data-offset-key=\"6a8g2-0-0\"\u003e\n\u003cdiv data-offset-key=\"6a8g2-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"6a8g2-0-0\"\u003eThrough extensive interviews with \u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-1\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-2\"\u003e’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-3\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003e GoldenEye 007\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003e has continued to kick the living daylights out of every other Bond game since.\u003c\/span\u003e\u003ca title=\"Excerpt of GoldenEye 007 by Alyse Knorr in Ars Technica\" href=\"https:\/\/arstechnica.com\/gaming\/2022\/07\/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007\/\"\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003e\u003c\/span\u003e\u003c\/a\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"6a8g2-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\" style=\"text-align: center;\"\u003e\n\u003cspan data-offset-key=\"6a8g2-0-4\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/alyseknorr.com\" title=\"Alyse Knorr website\"\u003eAlyse Knorr\u003c\/a\u003e \u003c\/strong\u003eis an associate professor of English at Regis University and the co-editor of Switchback Books. She is the author of the 2016 Boss Fight book, \u003cspan data-mce-fragment=\"1\" class=\"text-italic\"\u003e\u003cspan data-mce-fragment=\"1\" class=\"bold\"\u003eSuper Mario Bros. 3\u003c\/span\u003e\u003c\/span\u003e, as well as the poetry collections \u003cspan data-mce-fragment=\"1\" class=\"text-italic\"\u003eMega-City Redux\u003c\/span\u003e, \u003cspan data-mce-fragment=\"1\" class=\"text-italic\"\u003eCopper Mother,\u003c\/span\u003e and \u003cspan data-mce-fragment=\"1\" class=\"text-italic\"\u003eAnnotated Glass\u003c\/span\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"Absolutely the best book I've read about a videogame -- or a film -- and I'm not just saying that because it's, you know, GoldenEye. It's warm, personable, and surprisingly filled with minor dramatic incidents. Considering that a videogame is essentially a long process where a number of people sit down at computers for a long time, that is impressive.\" - Martin Hollis, Director of \u003cem\u003eGoldenEye 007\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"GoldenEye 007 (the book) is a thrill to read, just like GoldenEye 007 (the game) is to play.\" - \u003ca title=\"Max Frequency review of GoldenEye 007 by Alyse Knorr\" href=\"https:\/\/maxfrequency.net\/2022\/07\/19\/goldeneye-007-book-review\/\"\u003eMax Frequency\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The writing is excellent [...] clear-eyed and yet profoundly informative about a halcyon era in video games. The wealth of information, anecdotes, and analysis is delightful.\" - \u003ca href=\"https:\/\/www.the-pixels.com\/2023\/07\/13\/goldeneye-007-the-making-of-an-n64-classic-by-alyse-knorr\/\" title=\"Review of GoldenEye 007 by Alyse Knorr on The Pixels\"\u003eThe-Pixels\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003eExcerpt: \u003ca href=\"https:\/\/arstechnica.com\/gaming\/2022\/07\/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007\/\" title=\"Excerpt of GoldenEye 007 by Alyse Knorr in Ars Technica\"\u003eArs Technica\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"https:\/\/www.wpr.org\/ongoing-legacy-nintendos-goldeneye-007\" title=\"Wisconsin Public Radio interviews Alyse Knorr about GoldenEye 007\"\u003eWisconsin Public Radio\u003c\/a\u003e, \u003ca href=\"https:\/\/cartridgelit.com\/2022\/11\/09\/alyse-knorr-goldeneye\/\" title=\"Elizabeth Deanna Morris Lakes interviews Alyse Knorr in Cartridge Lit\"\u003eCartridge Lit\u003c\/a\u003e, \u003ca href=\"https:\/\/podcasts.apple.com\/us\/podcast\/ep-286-goldeneye-007\/id1212157511?i=1000574979505\" title='Alyse Knorr guests on \"Da\" Podcast'\u003e\"Da\" Podcast\u003c\/a\u003e, \u003ca title=\"Alyse Knorr discusses her GoldenEye book on Remember 64\" href=\"https:\/\/podcasts.apple.com\/us\/podcast\/remember-64\/id1612172126\"\u003eRemember 64\u003c\/a\u003e, \u003ca title=\"Alyse Knorr discusses GoldenEye on History of the 90s Podcast\" href=\"https:\/\/www.iheart.com\/podcast\/256-the-history-of-1995-30942576\/episode\/violence-in-video-games-46-119626903\/\"\u003eHistory of the 90s\u003c\/a\u003e, \u003ca title=\"Alyse Knorr discusses GoldenEye 007 on the Retrograde Podcast (Spotify)\" href=\"https:\/\/open.spotify.com\/episode\/6yELMgxefCz1LZbAXf7L3z?si=ac5RqMMsRZCDGtcl77448g\u0026amp;nd=1\u0026amp;dlsi=b18094ff699742f8\"\u003eRetrograde\u003c\/a\u003e, \u003ca href=\"https:\/\/podcasts.apple.com\/us\/podcast\/hot-button-interview-with-alyse-knorr-on-goldeneye-007\/id1442963939?i=1000613700383\" title=\"Alyse Knorr on Hot Button podcast discussing GoldenEye\"\u003eHot Button\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003eMore Reviews: \u003ca title=\"Goodreads page for GoldenEye 007 by Alyse Knorr\" href=\"https:\/\/www.goodreads.com\/book\/show\/61343014-goldeneye-007\"\u003eGoodreads\u003c\/a\u003e, \u003ca href=\"https:\/\/www.amazon.com\/GoldenEye-007-Alyse-Knorr\/dp\/1940535298\" title=\"Amazon page for GoldenEye 007 by Alyse Knorr\"\u003eAmazon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLooking for the Deluxe Hardcover Edition? \u003ca href=\"https:\/\/bossfightbooks.com\/products\/goldeneye-007-deluxe-hardcover-edition-by-alyse-knorr\" title=\"Deluxe hardcover edition of GoldenEye 007\"\u003e\u003cstrong\u003eGo here!\u003c\/strong\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":43237280153770,"sku":"3101","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":43237280186538,"sku":"3103","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":43237280219306,"sku":"3104","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":45292716163242,"sku":"","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_2.png?v=1721334656"},{"product_id":"animal-crossing-by-kelsey-lewin","title":"Animal Crossing by Kelsey Lewin","description":"\u003cp\u003eRelease Date: August 15, 2024\u003cbr\u003eISBN: 978-1-940535-34-0\u003cbr\u003e256 pages\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eBefore the world of \u003cem\u003eAnimal Crossing\u003c\/em\u003e became a pandemic lifeline for millions, the “social sim” communication game Dо̄butsu no Mori, or “Animal Forest,” debuted in 2001 on Nintendo 64 in Japan, then once again in 2002 on GameCube to critical and commercial success all over the world.\u003cbr\u003e \u003cbr\u003eAn open-ended casual game ahead of its time, \u003cem\u003eAnimal Crossing\u003c\/em\u003e set the stage for the series’s many incarnations to come with its focus on building community and friendship, its in-game currency of Bells, and its village of Animalese-speaking friends like Tom Nook, K.K. Slider, and the mean Mr. Resetti. You could visit the villages of your friends and give them gifts—all without being connected to the internet.\u003cbr\u003e \u003cbr\u003eVideo game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo’s best-loved franchises, with \u003cem\u003eAnimal Crossing: New Horizons\u003c\/em\u003e eclipsing Super Mario Bros. for all-time sales in Japan, unlocking gaming’s massive potential to tap into our desire to plant trees, find friends, and make the world a better place.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/x.com\/kelslewin\" title=\"Kelsey Lewin twitter X page\"\u003eKelsey Lewin\u003c\/a\u003e\u003c\/strong\u003e is a writer, podcaster, business owner, and video game historian. She's the co-owner of retro game stores Pink Gorilla Games in Seattle, Washington, and previously served as the co-director of The Video Game History Foundation.\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"The book features a mix of history, analysis, and lived experience. Want to know about the many variations of the original game? Do you wonder how “communication” mechanics got localized across languages and cultures? Or are you merely curious about what differentiates the early Animal Crossing from its modern sibling? The answers are here.\" - Chris Plante, naming the book one of Polygon's \u003ca title=\"The 6 best video game books of 2024 includes Animal Crossing by Kelsey Lewin\" href=\"https:\/\/www.polygon.com\/deals\/499835\/best-video-games-books-2024\"\u003e6 Best Video Game Books of 2024\u003c\/a\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"I enjoyed learning about a franchise I missed out on. [...] A wonderfully written book explaining the game’s history and connecting the author’s experiences.\" - \u003ca title=\"Paul Werkema reviews Animal Crossing by Kelsey Lewin\" href=\"https:\/\/paulwerkema.com\/2024\/10\/23\/a-review-of-the-fantastic-animal-crossing-book\/\"\u003ePaul Werkema\u003c\/a\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"\"I've been a little bit obsessed with [the] book. [...] If you're at all interested in Animal Crossing, definitely give this a look.\" - \u003ca title=\"Joshua Iyer's Youtube review of Animal Crossing by Kelsey Lewin\" href=\"https:\/\/www.youtube.com\/watch?v=p8TFYakZVjQ\"\u003eJoshua Iyer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/117393477-animal-crossing\" title=\"Animal Crossing by Kelsey Lewin Goodreads Page\"\u003eGoodreads\u003c\/a\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003eExcerpt: \u003ca href=\"https:\/\/www.gamedeveloper.com\/design\/book-excerpt-animal-crossing\" title=\"Excerpt of Animal Crossing by Kelsey Lewin\"\u003eGame Developer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":45957916524714,"sku":"3601","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":45957916590250,"sku":"3603","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":45957916623018,"sku":"3604","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":46455032479914,"sku":"3605","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/Untitled_design_10.png?v=1721333073"},{"product_id":"goldeneye-007-deluxe-hardcover-edition-by-alyse-knorr","title":"GoldenEye 007 (Deluxe Hardcover Edition) by Alyse Knorr","description":"\u003cp\u003eISBN: 978-1-940535-30-2 \u003cbr data-mce-fragment=\"1\"\u003e256 pages \u003cbr data-mce-fragment=\"1\"\u003ePrinted Lithocase Hardcover\u003cbr data-mce-fragment=\"1\"\u003e6 x 9\"\u003cbr data-mce-fragment=\"1\"\u003eBlack \u0026amp; white interior\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv class=\"mb1\" data-block=\"true\" data-editor=\"23qlv\" data-offset-key=\"6a8g2-0-0\"\u003e\n\u003cdiv data-offset-key=\"6a8g2-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"6a8g2-0-0\"\u003eThrough extensive interviews with \u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-1\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003eGoldenEye\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-2\"\u003e’s creators, writer and scholar Alyse Knorr traces the story of how this unlikely licensed game reinvigorated a franchise and a genre. Learn all the stories behind how this iconic title was developed, and why\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-3\" style=\"font-style: italic;\"\u003e\u003cspan data-text=\"true\"\u003e GoldenEye 007\u003c\/span\u003e\u003c\/span\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003e has continued to kick the living daylights out of every other Bond game since.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"6a8g2-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cspan data-offset-key=\"6a8g2-0-4\"\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv data-offset-key=\"6a8g2-0-0\" class=\"public-DraftStyleDefault-block public-DraftStyleDefault-ltr\"\u003e\n\u003cp\u003eThis \u003cstrong\u003edeluxe hardcover edition\u003c\/strong\u003e contains everything from the \u003ca href=\"https:\/\/bossfightbooks.com\/products\/goldeneye-007-by-alyse-knorr\" title=\"Standard paperback edition of GoldenEye 007 by Alyse Knorr\"\u003estandard paperback edition\u003c\/a\u003e, plus:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA new cover drawn by illustrator \u003ca href=\"https:\/\/www.towmel.com\/\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003eMel Tow\u003c\/span\u003e\u003c\/a\u003e and designed by \u003ca href=\"https:\/\/coryschmitz.com\/\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003eCory Schmitz\u003c\/span\u003e\u003c\/a\u003e.\u003c\/li\u003e\n\u003cli\u003ePages of \u003cspan class=\"bold\"\u003edrawings, photos, and design docs\u003c\/span\u003e that take you behind the scenes from the development of \u003cspan class=\"text-italic\"\u003eGoldenEye 007\u003c\/span\u003e.\u003c\/li\u003e\n\u003cli\u003eAn \u003cspan class=\"bold\"\u003eadditional\u003c\/span\u003e \u003cspan class=\"bold\"\u003echapter\u003c\/span\u003e, \"The Shots Heard Round the World,\" that goes deep into the story of how Graeme Norgate and Grant Kirkhope created \u003cspan class=\"text-italic\"\u003eGoldenEye\u003c\/span\u003e's iconic soundtrack, and how Norgate and Martin Hollis tweaked the game's sound effects to make them shine.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAlyse Knorr\u003c\/strong\u003e is an associate professor of English at Regis University and the co-editor of Switchback Books. She is the author of the 2016 Boss Fight book, \u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eSuper Mario Bros. 3\u003c\/span\u003e\u003c\/span\u003e, as well as the poetry collections \u003cspan class=\"text-italic\"\u003eMega-City Redux\u003c\/span\u003e, \u003cspan class=\"text-italic\"\u003eCopper Mother,\u003c\/span\u003e and \u003cspan class=\"text-italic\"\u003eAnnotated Glass\u003c\/span\u003e.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Absolutely the best book I've read about a videogame -- or a film -- and I'm not just saying that because it's, you know, GoldenEye. It's warm, personable, and surprisingly filled with minor dramatic incidents. Considering that a videogame is essentially a long process where a number of people sit down at computers for a long time, that is impressive.\" - Martin Hollis, Director of \u003cem\u003eGoldenEye 007\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"GoldenEye 007 (the book) is a thrill to read, just like GoldenEye 007 (the game) is to play.\" - \u003ca href=\"https:\/\/maxfrequency.net\/2022\/07\/19\/goldeneye-007-book-review\/\" title=\"Max Frequency review of GoldenEye 007 by Alyse Knorr\"\u003eMax Frequency\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"The writing is excellent [...] clear-eyed and yet profoundly informative about a halcyon era in video games. The wealth of information, anecdotes, and analysis is delightful.\" - \u003ca title=\"Review of GoldenEye 007 by Alyse Knorr on The Pixels\" href=\"https:\/\/www.the-pixels.com\/2023\/07\/13\/goldeneye-007-the-making-of-an-n64-classic-by-alyse-knorr\/\"\u003eThe-Pixels\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003eExcerpt: \u003ca title=\"Excerpt of GoldenEye 007 by Alyse Knorr in Ars Technica\" href=\"https:\/\/arstechnica.com\/gaming\/2022\/07\/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007\/\"\u003eArs Technica\u003c\/a\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca title=\"Wisconsin Public Radio interviews Alyse Knorr about GoldenEye 007\" href=\"https:\/\/www.wpr.org\/ongoing-legacy-nintendos-goldeneye-007\"\u003eWisconsin Public Radio\u003c\/a\u003e, \u003ca title=\"Elizabeth Deanna Morris Lakes interviews Alyse Knorr in Cartridge Lit\" href=\"https:\/\/cartridgelit.com\/2022\/11\/09\/alyse-knorr-goldeneye\/\"\u003eCartridge Lit\u003c\/a\u003e, \u003ca title='Alyse Knorr guests on \"Da\" Podcast' href=\"https:\/\/podcasts.apple.com\/us\/podcast\/ep-286-goldeneye-007\/id1212157511?i=1000574979505\"\u003e\"Da\" Podcast\u003c\/a\u003e, \u003ca href=\"https:\/\/podcasts.apple.com\/us\/podcast\/remember-64\/id1612172126\" title=\"Alyse Knorr discusses her GoldenEye book on Remember 64\"\u003eRemember 64\u003c\/a\u003e, \u003ca href=\"https:\/\/www.iheart.com\/podcast\/256-the-history-of-1995-30942576\/episode\/violence-in-video-games-46-119626903\/\" title=\"Alyse Knorr discusses GoldenEye on History of the 90s Podcast\"\u003eHistory of the 90s\u003c\/a\u003e, \u003ca href=\"https:\/\/open.spotify.com\/episode\/6yELMgxefCz1LZbAXf7L3z?si=ac5RqMMsRZCDGtcl77448g\u0026amp;nd=1\u0026amp;dlsi=b18094ff699742f8\" title=\"Alyse Knorr discusses GoldenEye 007 on the Retrograde Podcast (Spotify)\"\u003eRetrograde\u003c\/a\u003e, \u003ca title=\"Alyse Knorr on Hot Button podcast discussing GoldenEye\" href=\"https:\/\/podcasts.apple.com\/us\/podcast\/hot-button-interview-with-alyse-knorr-on-goldeneye-007\/id1442963939?i=1000613700383\"\u003eHot Button\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-offset-key=\"6a8g2-0-4\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/61343014-goldeneye-007\" title=\"Goodreads page for GoldenEye 007 by Alyse Knorr\"\u003eGoodreads\u003c\/a\u003e, \u003ca title=\"Amazon page for GoldenEye 007 by Alyse Knorr\" href=\"https:\/\/www.amazon.com\/GoldenEye-007-Alyse-Knorr\/dp\/1940535298\"\u003eAmazon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Hardcover","offer_id":44522743791786,"sku":"3201","price":29.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":44522743824554,"sku":"3203","price":11.95,"currency_code":"USD","in_stock":true},{"title":"Hardcover + eBook","offer_id":44522743857322,"sku":"3204","price":34.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_5.png?v=1721335433"},{"product_id":"untitled-goose-game-by-james-oconnor","title":"Untitled Goose Game by James O'Connor","description":"\u003cp\u003eRelease Date: January 28, 2025\u003cbr data-mce-fragment=\"1\"\u003eISBN: 978-1-940535-36-4\u003cbr data-mce-fragment=\"1\"\u003e200 pages\u003c\/p\u003e\n\u003cp\u003eIt's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. \u003cspan class=\"text-italic\"\u003eWhat kind of scoundrels would make such a devious game?\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eBefore the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, \u003cem\u003e\u003cspan class=\"text-italic\"\u003eUntitled Goose Game\u003c\/span\u003e \u003c\/em\u003ewas just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption \"Let's make a game about this\" transformed into one of the wittiest and most stylish games of its generation.\u003c\/p\u003e\n\u003cp\u003eThrough interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. \u003cspan class=\"text-italic\"\u003eHonk!!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/x.com\/Jickle\" rel=\"noopener\" target=\"_blank\"\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eJames O'Connor\u003c\/span\u003e\u003c\/span\u003e\u003c\/a\u003e\u003c\/strong\u003e\u003cspan class=\"text-italic\"\u003e has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. In 2023, he won the Best Game Reviewer award at the Samsung IT Journalism Awards, and he recently served as the narrative lead on mobile game Power Rangers: Mighty Force. He lives in Adelaide with his partner and their two cats. This is his first book.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cspan class=\"text-italic\"\u003e*\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eInterview: \u003ca href=\"https:\/\/www.polygon.com\/q-and-a\/546855\/untitled-goose-game-book-interview\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003e, \u003ca title=\"At 3rd Phase Stephen Farrelly interviews James O'Connor about his book Untitled Goose Game\" href=\"https:\/\/3rd-phase-boss.com\/blogs\/pop-culture\/untitled-goose-game-book-interview-with-author-james-oconnor\"\u003e3rd Phase\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/untitled-goose-game\" title=\"Untitled Goose Game author James O'Connor appears on Game Studies podcast\"\u003eGame Studies\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003eReviews: \u003ca href=\"https:\/\/www.oldschoolgamermagazine.com\/a-review-of-untitled-goose-game-from-boss-fight-books\/\" title=\"Old School Gamer magazine reviews Untitled Goose Game by James O'Connor\"\u003eOld School Gamer\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/218134902-untitled-goose-game\"\u003eGoodreads\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46347458511018,"sku":"3801","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46347458543786,"sku":"3803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46347458576554,"sku":"3804","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/UGG-Mockup3DCover.png?v=1731350433"},{"product_id":"legend-of-the-river-king","title":"Legend of the River King by Alexander B. Joy","description":"\u003cdiv\u003e\n\u003cp\u003eRelease Date: 5\/12\/26 (and available now!)  \u003cbr\u003eISBN: 978-1-940535-39-5\u003cbr\u003e240 pages\u003c\/p\u003e\n\u003cp\u003eFeaturing a baseball-capped kid who leaves his tiny village for the wilds beyond to catch valuable creatures, Victor Interactive's 1998 Game Boy classic \u003ci\u003eLegend of the River King\u003c\/i\u003e arrived in North America mere months before \u003ci\u003ePokémon Red\u003c\/i\u003e and \u003ci\u003eBlue\u003c\/i\u003e, raising the question: What if \u003ci\u003eRiver King\u003c\/i\u003e, the world’s first portable fishing RPG, had been the game to change culture forever?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003eYou're invited to play along with writer and scholar Alexander B. Joy on a travelogue through the game's meadows, forests, lakes, and rivers, stopping along the way to explore \u003ci\u003eRiver King\u003c\/i\u003e's valuable insights in the fields of art, culture, philosophy, and ecology. Drawing connections to the work of Rachel Carson, Plato, Pearl Jam, David Foster Wallace, Richard Brautigan, and more, Joy shows \u003ci\u003eRiver King\u003c\/i\u003e to be a work of art in its own right.\u003c\/p\u003e\n\u003cp\u003eWhether you’re a diehard fan of the game or just learning of it now, Joy’s work of digital nature writing encourages readers to take a closer look at \u003ci\u003eRiver King\u003c\/i\u003e’s surprisingly rich meditations on humankind’s relation to the natural world, our fragility in the face of elemental forces, and the duty of care we owe other living beings.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003eAlexander B. Joy\u003c\/strong\u003e is a writer from New Hampshire. He holds a Ph.D. in Comparative Literature from the University of Massachusetts Amherst, and is the editor of Flaxman Low: Occult Detective (MIT Press, 2026). Find him on Bluesky at \u003c\/i\u003e\u003ca href=\"https:\/\/bsky.app\/profile\/aeneas-nin.bsky.social\"\u003e\u003ci\u003e@aeneas-nin.bsky.social\u003c\/i\u003e\u003c\/a\u003e\u003ci\u003e, and see more of his work at \u003c\/i\u003e\u003ca href=\"http:\/\/alexanderbjoy.com\"\u003e\u003ci\u003ealexanderbjoy.com\u003c\/i\u003e\u003c\/a\u003e\u003ci\u003e.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"\u003cem\u003eLegend of the River King \u003c\/em\u003eis the definitive text on a charming little game, a lovely read that justifies Boss Fight Books’ entire mission statement. Reading it made me wish that every game I’ve enjoyed could receive a love letter as thorough and heartfelt as this one.\" - Ben Love in \u003ca title=\"Ben Love reviews Legend of the River King by Alexander B. Joy for RPGFan\" href=\"https:\/\/www.rpgfan.com\/feature\/boss-fight-books-legend-of-the-river-king\/\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eReviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/237391500-legend-of-the-river-king\" title=\"Goodreads page for Legend of the River King by Alexander B. Joy\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47505524818090,"sku":"4101","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47505524850858,"sku":"4103","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":47505524883626,"sku":"4104","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground_2.png?v=1751973250"}],"url":"https:\/\/bossfightbooks.com\/collections\/nintendo.oembed","provider":"Boss Fight Books","version":"1.0","type":"link"}