{"title":"Books 37-41","description":"","products":[{"product_id":"dance-dance-revolution-by-jessica-doyle-and-jordan-ferguson","title":"Dance Dance Revolution by Jessica Doyle and Jordan Ferguson","description":"\u003cp\u003eRelease Date: June 24, 2025\u003cbr\u003eISBN: 978-1-940535-38-8\u003cbr\u003e192 pages\u003c\/p\u003e\n\u003cp\u003eOn September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance.\u003c\/p\u003e\n\u003cp\u003eJoin two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of\u003cem\u003e Dance Dance Revolution\u003c\/em\u003e, a game two and a half decades in the making and still going -- in homes, arcades, and expos.\u003c\/p\u003e\n\u003cp\u003eFrom its unexpected appearance to its social heyday to its reappearance in the American market, \u003cem\u003eDDR \u003c\/em\u003ehas taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, \u003cem\u003eDDR \u003c\/em\u003emanaged to change the world.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJessica Doyle\u003c\/strong\u003e has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJordan Ferguson \u003c\/strong\u003eis the author of J Dilla’s Donuts, #93 in the 33 1\/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"This was a fascinating book [...] about a series of games, and of the fans trying to keep the game alive.\" - Paul Werkema, Video Game Book Club\u003c\/p\u003e\n\u003cp\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/dance-dance-revolution\" title=\"Jessica Doyle and Jordan Ferguson discuss Dance Dance Revolution on Game Studies podcast hosted by Rudolf Thomas Inderst\"\u003eGame Studies\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eReviews: \u003ca href=\"https:\/\/www.oldschoolgamermagazine.com\/a-review-of-dance-dance-revolution-from-boss-fight-books\/\" title=\"Review of Dance Dance Revolution by Jessica Doyle and Jordan Ferguson in Old School Gamer\"\u003eOld School Gamer\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/219148771-dance-dance-revolution\" title=\"Goodreads page for Dance Dance Revolution by Jessica Doyle and Jordan Ferguson\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46567987413162,"sku":"4001","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46567987445930,"sku":"4003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46567987478698,"sku":"4004","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/DDR-Mockup3DCover.png?v=1740015748"},{"product_id":"legend-of-the-river-king","title":"Legend of the River King by Alexander B. Joy","description":"\u003cdiv\u003e\n\u003cp\u003eRelease Date: 5\/12\/26 (and available now!)  \u003cbr\u003eISBN: 978-1-940535-39-5\u003cbr\u003e240 pages\u003c\/p\u003e\n\u003cp\u003eFeaturing a baseball-capped kid who leaves his tiny village for the wilds beyond to catch valuable creatures, Victor Interactive's 1998 Game Boy classic \u003ci\u003eLegend of the River King\u003c\/i\u003e arrived in North America mere months before \u003ci\u003ePokémon Red\u003c\/i\u003e and \u003ci\u003eBlue\u003c\/i\u003e, raising the question: What if \u003ci\u003eRiver King\u003c\/i\u003e, the world’s first portable fishing RPG, had been the game to change culture forever?\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003eYou're invited to play along with writer and scholar Alexander B. Joy on a travelogue through the game's meadows, forests, lakes, and rivers, stopping along the way to explore \u003ci\u003eRiver King\u003c\/i\u003e's valuable insights in the fields of art, culture, philosophy, and ecology. Drawing connections to the work of Rachel Carson, Plato, Pearl Jam, David Foster Wallace, Richard Brautigan, and more, Joy shows \u003ci\u003eRiver King\u003c\/i\u003e to be a work of art in its own right.\u003c\/p\u003e\n\u003cp\u003eWhether you’re a diehard fan of the game or just learning of it now, Joy’s work of digital nature writing encourages readers to take a closer look at \u003ci\u003eRiver King\u003c\/i\u003e’s surprisingly rich meditations on humankind’s relation to the natural world, our fragility in the face of elemental forces, and the duty of care we owe other living beings.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003eAlexander B. Joy\u003c\/strong\u003e is a writer from New Hampshire. He holds a Ph.D. in Comparative Literature from the University of Massachusetts Amherst, and is the editor of Flaxman Low: Occult Detective (MIT Press, 2026). Find him on Bluesky at \u003c\/i\u003e\u003ca href=\"https:\/\/bsky.app\/profile\/aeneas-nin.bsky.social\"\u003e\u003ci\u003e@aeneas-nin.bsky.social\u003c\/i\u003e\u003c\/a\u003e\u003ci\u003e, and see more of his work at \u003c\/i\u003e\u003ca href=\"http:\/\/alexanderbjoy.com\"\u003e\u003ci\u003ealexanderbjoy.com\u003c\/i\u003e\u003c\/a\u003e\u003ci\u003e.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"\u003cem\u003eLegend of the River King \u003c\/em\u003eis the definitive text on a charming little game, a lovely read that justifies Boss Fight Books’ entire mission statement. Reading it made me wish that every game I’ve enjoyed could receive a love letter as thorough and heartfelt as this one.\" - Ben Love in \u003ca title=\"Ben Love reviews Legend of the River King by Alexander B. Joy for RPGFan\" href=\"https:\/\/www.rpgfan.com\/feature\/boss-fight-books-legend-of-the-river-king\/\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eReviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/237391500-legend-of-the-river-king\" title=\"Goodreads page for Legend of the River King by Alexander B. Joy\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47505524818090,"sku":"4101","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47505524850858,"sku":"4103","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":47505524883626,"sku":"4104","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground_2.png?v=1751973250"},{"product_id":"life-is-strange-by-kaitlin-tremblay","title":"Life is Strange by Kaitlin Tremblay","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003ePaperback and Ebook Available Now\u003cbr\u003eISBN: 978-1-940535-40-1\u003cbr\u003e144 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-ef4508af-7fff-b54c-d4f3-5ce8c5b40cec\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDespite its time travel mechanics, high stakes, and pulpy murder plot, Don’t Nod Entertainment’s 2015 adventure game \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e stood out from most video games with its unapologetic emphasis on queer romance and friendships.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eYet for all the game’s specificity, players around the world found something of themselves in its protagonist, Max Caulfield, a perceptive yet insecure teen photographer who discovers she has the ability to rewind time itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eNarrative designer Kaitlin Tremblay offers an intimate close reading of \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003ethrough the lenses of personal history, YA fantasy, identity formation, grief, and most of all, choice. If Max is “the sum of all the possible choices that she could make,” as Tremblay writes, then every decision we players make says something about who we are—and who we want to be.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eKaitlin Tremblay \u003c\/strong\u003eis a writer and narrative designer. Currently a narrative director at Soft Rains on Ambrosia Sky, their previous game credits include A Mortician's Tale, Watch Dogs Legion, and Grindstone. They are the author of two other books on video games: Collaborative Worldbuilding for Video Games (CRC Press, 2023) and Ain't No Place for a Hero: Borderlands (ECW Press, 2017). Their full work can be found on their \u003ca title=\"Kaitlin Tremblay's website\" href=\"www.thatmonstergames.com\"\u003ewebsite\u003c\/a\u003e. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990129328298,"sku":"4201","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990129361066,"sku":"4203","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_1_e7da0c37-9827-4234-97a3-544706d70517.png?v=1752540453"},{"product_id":"dragon-age-ii-by-charlotte-reber","title":"Dragon Age II by Charlotte Reber","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003eEbook and Paperback Available Now\u003cbr\u003eISBN: 978-1-940535-41-8\u003cbr\u003e212 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-90557326-7fff-f5c9-41f0-17c1b275103a\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eRushed through development in just a year to capitalize on the runaway success of its predecessor, \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDragon Age II\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e's writing team had only a few months to write an entire game before handing it off to voice acting and development. The result was an often ramshackle sequel featuring a smaller world, fewer companions, and repetitive quests—as well as some of the best characters, dialogue, and storytelling Bioware has ever put to screen.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eBased on new interviews with \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eCharlotte Reber\u003c\/strong\u003e is a fiction writer and gamer with a fascination for telling stories and playing games in unusual ways. She has a handful of degrees in creative writing and children's literature from Wellesley College and Simmons University, and lives in Vermont with her family, several cats, and a suspiciously low number of dragons.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990152855722,"sku":"4301","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990152888490,"sku":"4303","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground.png?v=1753050085"},{"product_id":"age-of-empires-by-richard-moss","title":"Age of Empires by Richard Moss (Pre-Order on Kickstarter)","description":"\u003cp\u003e\u003ca href=\"https:\/\/www.kickstarter.com\/projects\/gabedurham\/age-of-empires-how-ensemble-studios-made-history\" title=\"Age of Empires by Richard Moss Kickstarter page\"\u003e\u003cstrong\u003ePreorder Now on Kickstarter\u003c\/strong\u003e\u003c\/a\u003e\u003cbr\u003eISBN: 978-1-940535-42-5\u003cbr\u003e208 pages\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e“Tony came in one day, out of the blue, and said to everybody in the room, ‘Hey, would any of you rather be programming games than databases?’”\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eUpon its release in 1997, the real-time strategy game \u003ci\u003eAge of Empires \u003c\/i\u003eturned heads with its varied campaigns, competitive online play, “Hollywood” approach to history, and its bright and colorful aesthetic.\u003c\/p\u003e\n\u003cp\u003eHelmed by brothers Tony and Rick Goodman, \u003ci\u003eAge of Empires\u003c\/i\u003e was a game about bringing thousands of years of human history to life—and making it fun and accessible. Over the course of its three-year development, the game shifted from an ancient-world twist on \u003ci\u003eSimCity\u003c\/i\u003e to a historical real-time strategy game, but through all its iterations \u003ci\u003eAge\u003c\/i\u003e never strayed from that core vision.\u003c\/p\u003e\n\u003cp\u003eBased on interviews with 29 former Ensemble and Microsoft executives and staff, documentarian Richard Moss tells the story of how a scrappy team of first-time developers partnered with the biggest tech company in the world on a game that would test the brothers’ relationship like nothing before.\u003c\/p\u003e\n\u003cp\u003eAvailable in \u003cstrong\u003eebook\u003c\/strong\u003e, \u003cstrong\u003epaperback\u003c\/strong\u003e, and \u003cstrong\u003edeluxe hardcover\u003c\/strong\u003e formats.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.kickstarter.com\/projects\/gabedurham\/age-of-empires-how-ensemble-studios-made-history\" title=\"Age of Empires by Richard Moss Kickstarter page\"\u003e\u003cstrong\u003eNow Funding on Kickstarter\u003c\/strong\u003e\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Default Title","offer_id":48161335935146,"sku":null,"price":0.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground_13.png?v=1774898253"}],"url":"https:\/\/bossfightbooks.com\/collections\/books-37-41.oembed","provider":"Boss Fight Books","version":"1.0","type":"link"}