{"title":"00s","description":"","products":[{"product_id":"spelunky-by-derek-yu","title":"Spelunky by Derek Yu","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eRelease Date: March 29, 2016\u003cbr\u003e222 pages\u003cbr\u003eISBN 13: 978­-1-­940535­-11-­1\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWhen Derek Yu released \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. \u003cspan\u003e\u003cspan\u003eFour years later\u003c\/span\u003e\u003c\/span\u003e, \u003c\/span\u003e\u003ci\u003eSpelunky\u003c\/i\u003e\u003cspan\u003e's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a \"perfect\" game made? \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eSpelunky\u003c\/i\u003e is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds, player feedback, development team dynamics, and what's required to actually finish a game. Grab some ropes, a mattock, and your favorite pug—this book is going to dig deep.\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003ci\u003e\u003ca href=\"http:\/\/www.derekyu.com\/\" target=\"_blank\"\u003eDerek Yu\u003c\/a\u003e \u003c\/i\u003e\u003c\/strong\u003e\u003ci\u003e\u003cspan\u003eis the creator of \u003c\/span\u003e\u003c\/i\u003eSpelunky\u003ci\u003e\u003cspan\u003e, co-creator of the game \u003c\/span\u003e\u003c\/i\u003eAquaria\u003ci\u003e\u003cspan\u003e, and editor-in-chief of The Independent Gaming Source, an indie game development community and news site.\u003c\/span\u003e\u003c\/i\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003ci\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv style=\"text-align: center;\"\u003e\u003ci\u003e\u003cspan\u003e*\u003c\/span\u003e\u003c\/i\u003e\u003c\/div\u003e\n\u003cdiv\u003e  \u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Maybe the best primer on game design ever written.\" - Zach Gage\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Seriously, if you have any interest in game design or development, get this book.\" - Rami Ismail\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e“Quite possibly the best book about game design ever written.” - Chris Furniss\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e might be our Understanding Comics.\" - Adam Saltsman\u003cem data-mce-fragment=\"1\"\u003e \u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Derek Yu's book is my favorite writing on game design - maybe making ANY art - ever.\" - \u003ca href=\"https:\/\/twitter.com\/adamconover\/status\/894712510409883648\" title=\"Adam Conover Quote Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eAdam Conover\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cspan data-mce-fragment=\"1\"\u003e\"A fascinating tour of [Spelunky's] inner workings. \u003c\/span\u003e[...] Coming from a developer who’s crafted one of the most intriguing, influential releases of the last decade, [the book is an] insightful look at how something so obsession-worthy comes together.\" - \u003ca href=\"http:\/\/www.avclub.com\/article\/what-are-you-reading-november-246001\" title=\"Matt Gerardi reviews Spelunky by Derek Yu in The Onion AV Club\" data-mce-fragment=\"1\"\u003eA.V. Club\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"I have disliked every [game design] book I've that attempts to be instructional. Derek Yu's \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e is anecdotal, but full of wonder.\" - Ken Wong, lead designer of Monument Valley\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Well-written and humble throughout, the book humanizes a game that many developers and fans see as an unreachable pinnacle of minimalist design brilliance.\" - \u003ca href=\"https:\/\/www.destructoid.com\/our-video-game-book-holiday-gift-guide-2016-401016.phtml\" title=\"Destructoid Holiday Gift Guide 2016 by Jonathan Holmes featuring Spelunky by Derek Yu\" data-mce-fragment=\"1\"\u003eDestructoid\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Here everything is weaved in nicely, and I very much appreciate the touch of style and grace in this book.\" 8.5\/10 - \u003ca title=\"Cameron Kunzelman reviews Spelunky by Derek Yu for Paste Games\" href=\"http:\/\/www.pastemagazine.com\/articles\/2016\/04\/spelunky-by-derek-yu-review.html\" data-mce-fragment=\"1\"\u003ePaste\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"If you’re anything like me, and you set \u003cem data-mce-fragment=\"1\"\u003eSpelunky\u003c\/em\u003e aside before delving into its considerable depths, this book is a superb enticement to return, better equipped and more knowledgeable, in search of still greater secrets.\" - \u003ca title=\"Nate Ewert-Krocker reviews Spelunky by Derek Yu in ZAM\" href=\"https:\/\/web.archive.org\/web\/20161220144457\/https:\/\/www.zam.com\/article\/289\/spelunky-review\" data-mce-fragment=\"1\"\u003eZAM\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"It’s a great book for the fans of the game, as well as aspiring game developers.\" - \u003ca title=\"Digital Trends includes Spelunky by Derek Yu in the list  Set down your controller and read these 15 great books about video games\" href=\"https:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\/\"\u003eDigital Trends\u003c\/a\u003e, including the book on its \u003ca href=\"http:\/\/www.digitaltrends.com\/gaming\/best-books-about-games\" title=\"Digital Trends - Ten Books Any Gamer Will Love\" data-mce-fragment=\"1\"\u003eTen Books Any Gamer Will Love\u003c\/a\u003e list\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cspan class=\"css-901oao css-16my406 r-poiln3 r-bcqeeo r-qvutc0\" data-mce-fragment=\"1\"\u003eThe way Derek Yu communicates his struggles, joys, failures, and victories over the course of this book is truly an inspiration itself. This is a wonderful book.\" - \u003ca href=\"https:\/\/www.nintendolink.com\/2022\/12\/22\/spelunky-by-derek-yu-book-review\/\" title=\"Jason Capp reviews Spelunky by Derek Yu for Nintendo Link\" data-mce-fragment=\"1\"\u003eNintendo Link \u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExcerpt:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/how-spelunky-went-from-pixel-game-to-console-classic-1766257956\" title=\"Excerpt of Spelunky by Derek Yu in Kotaku\" data-mce-fragment=\"1\"\u003eKotaku\u003c\/a\u003e, \u003ca href=\"https:\/\/www.gamedeveloper.com\/design\/how-i-spelunky-i-got-its-procedural-hook-actually-got-finished\" title=\"Simon Carless discusses and excerpts Spelunky by Derek Yu in Game Developer\"\u003eGame Developer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInterview: \u003ca title=\"Shaun Prescott interviews Derek Yu about Spelunky in PC Gamer\" href=\"http:\/\/www.pcgamer.com\/derek-yu-on-the-state-of-indie-and-his-new-book-about-spelunky\/#page-2\" data-mce-fragment=\"1\"\u003ePC Gamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/26152638-spelunky\" title=\"Goodreads page for Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1048260092,"sku":"1001","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":16501016645,"sku":"1003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":16501024837,"sku":"1004","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825941162,"sku":"1005","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_28.png?v=1721357791"},{"product_id":"shadow-of-the-colossus-by-nick-suttner","title":"Shadow of the Colossus by Nick Suttner","description":"\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"line-height: 1.4;\"\u003e\u003cspan\u003eRelease Date: December 15, 2015\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e194 pages\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eISBN 13: \u003c\/span\u003e\u003cspan\u003e978-1-940535-10-4 \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eForeword by Craig D. Adams\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"line-height: 1.4;\"\u003eA massive, open world, brimming with mystery. A gauntlet of giants to overcome, living levels that must be destroyed... but to what end? Since its 2005 release, Fumito Ueda's minimal-yet-epic masterpiece, \u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003eShadow of the Colossus\u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003e, has \u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003eoften\u003c\/span\u003e\u003cspan style=\"line-height: 1.4;\"\u003e been hailed as one of the greatest video games of all time.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eBut why is \u003c\/span\u003e\u003cspan\u003eShadow\u003c\/span\u003e\u003cspan\u003e still utterly unique over a decade later? Nick Suttner examines this question and others while journeying across Shadow’s expanses—stopping along the way to speak to developers about the game’s influence, examine the culture around its unfinished mysteries, and investigate the game's colossal impact on his own beliefs about games, art, and life.\u003c\/span\u003e\u003ca href=\"https:\/\/play.google.com\/store\/books\/details\/Nick_Suttner_Shadow_of_the_Colossus?id=qPuEDwAAQBAJ\" title=\"Google Play store page for Shadow of the Colossus by Nick Suttner\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cem\u003eBearded indie game advocate \u003ca href=\"https:\/\/twitter.com\/nsuttner\" target=\"_blank\"\u003e\u003cstrong\u003eNick Suttner\u003c\/strong\u003e\u003c\/a\u003e has written for EGM and 1UP.com, brought tons of rad games to PlayStation, and is an unlockable announcer in \u003c\/em\u003eJohann Sebastian Joust\u003cem\u003e. He lives in San Francisco with his girlfriend, his cat, and some plants and candy bars.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cspan data-mce-fragment=\"1\"\u003eSuttner's \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e captures the essence, both mechanical and emotional, of what made the game so special.\" \u003c\/span\u003e- \u003ca href=\"https:\/\/web.archive.org\/web\/20201108131025\/https:\/\/indiegamesplus.com\/2015\/12\/shadow_of_the_colossus_book_re\" title=\"Joel Couture reviews Shadow of the Colossus by Nick Suttner for IndieGames.com\" data-mce-fragment=\"1\"\u003eIndieGames.com\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"A fascinating way to relive \u003ci data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/i\u003e in a way that both felt familiar and new.\" - \u003ca href=\"http:\/\/thenextbestbookblog.blogspot.com\/2016\/08\/nick-reviews-shadow-of-colossus.html\" title=\"Nick Page reviews Shadow of the Colossus by Nick Suttner for The Next Best Book Blog\" data-mce-fragment=\"1\"\u003eTNBBC\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"I found this [book] to be refreshingly contemplative and a wonderful reflection on the art of video games which is more commonly reserved for finer films and stage plays.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20160106135703\/http:\/\/www.gamingwithswag.com\/blog\/2015\/12\/14\/shadow-of-the-colossus-boss-fight-books-latest-entry\" title=\"Dean McCarthy reviews Shadow of the Colossus by Nick Suttner at Gaming with Swag\" data-mce-fragment=\"1\"\u003eGaming with Swag\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Well-written, well-researched, and enlightening ...\u003cspan data-mce-fragment=\"1\"\u003eI loved the book.\u003c\/span\u003e\" - \u003ca href=\"http:\/\/culturedvultures.com\/book-review-shadow-of-colossus-by-nick-suttner\/\" title=\"Thomas Parslew reviews Shadow of the Colossus by Nick Suttner for Cultured Vultures\" data-mce-fragment=\"1\"\u003eCultured Vultures\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"A fascinating look into the quiet majesty of the game and will appeal to ardent fans and newcomers alike.\" - \u003ca href=\"http:\/\/thesmallpressbookreview.blogspot.com\/2016\/01\/review-of-nick-suttners-shadow-of.html\" title=\"Taylor Breslin reviews Shadow of the Colossus by Nick Suttner for the Small Press Book Review\" data-mce-fragment=\"1\"\u003eSmall Press Book Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"\u003cem data-mce-fragment=\"1\"\u003eShadow of the Colossus\u003c\/em\u003e is an outstanding game worth playing, and Nick Suttner’s book by the same name is a worthy complement. [...] It helped me get a little closer to finishing an endless journey to understanding those parts of my experience that transcend words.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20161104033429\/http:\/\/thisoldneon.com\/2016\/09\/colossus\/\" title=\"Brian Johnson Reviews Shadow of the Colossus by Nick Suttner in This Old Neon\" data-mce-fragment=\"1\"\u003eThis Old Neon\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eExcerpt:\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/kotaku.com\/the-first-shadow-of-the-colossus-fight-is-a-masterpiece-1746770936\" title=\"Excerpt of Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInterview: \u003ca href=\"http:\/\/shallweshow.com\/2015\/12\/the-end-of-fallout-4-and-shadow-of-the-colossus\/\" title=\"Nick Suttner on Shall We Play a Game podcast with Chris Sullentrop discussing Shadow of the Colossus\" data-mce-fragment=\"1\"\u003eShall We Play Game? (Podcast)\u003c\/a\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/28005496-shadow-of-the-colossus\" title=\"Goodreads page for Shadow of the Colossus by Nick Suttner\" data-mce-fragment=\"1\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":1201633708,"sku":"1301","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":9373874117,"sku":"1303","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":9373874181,"sku":"1304","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825777322,"sku":"1305","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_9_8949be68-d750-4926-8a6f-a61a3b2b6393.png?v=1773248517"},{"product_id":"world-of-warcraft-by-daniel-lisi","title":"World of Warcraft by Daniel Lisi","description":"\u003cp\u003eRelease Date: June 20, 2016\u003cbr\u003e128 pages\u003cbr\u003eISBN 13: 978-1-940535-12-8\u003c\/p\u003e\n\u003cp\u003e\u003cspan color=\"#0f2105\" face=\"Helvetica Neue, Helvetica, Arial, Liberation Sans, FreeSans, sans-serif\"\u003eAt more than 100 million user accounts created and over $10 billion made, it is not only the most-subscribed MMORPG in the world, but the highest-grossing video game of all time. Ten years after its launch, Blizzard Entertainment's \u003c\/span\u003e\u003cem\u003eWorld of Warcraft\u003c\/em\u003e \u003cspan color=\"#0f2105\" face=\"Helvetica Neue, Helvetica, Arial, Liberation Sans, FreeSans, sans-serif\"\u003eis less a game and more a world unto itself, and it's a world Daniel Lisi knows well. More time in his high school years was spent in Azeroth than in his hometown of Irvine, CA—a home he happened to share with Blizzard itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eNow that Lisi has founded his own game development studio, \u003cem\u003eWoW\u003c\/em\u003e remains his most powerful example of just how immersive and consuming a game can be. Based on research, interviews, and the author's own experience in a hardcore raiding guild, Lisi's book examines \u003ci\u003eWoW\u003c\/i\u003e's origins, the addictive power of its gameplay loop, the romances \u003cem\u003eWoW\u003c\/em\u003e has both cemented and shattered, the enabling power of anonymity, and the thrill of conquering BlizzCon with guildmates you've known for years and just met for the first time.\u003c\/p\u003e\n\u003cdiv\u003e\u003cem\u003e\u003ca href=\"https:\/\/twitter.com\/lisidaniel\" target=\"_blank\"\u003e\u003cstrong\u003eDaniel Lisi\u003c\/strong\u003e\u003c\/a\u003e is the CEO and co-founder of Game Over, a video game development studio based in Los Angeles, CA. He's a member of Art Share LA's board of directors and facilitates an incubator for individual artists and their projects.\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cem\u003e  \u003cbr\u003e\u003c\/em\u003e\u003c\/div\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\"An excellent snapshot of a player’s experience with a game while trying to negotiate their place in both an adolescent and virtual world. It’s a quick, thoughtful read that kept me engaged throughout.\" 8\/10 - \u003ca href=\"https:\/\/www.pastemagazine.com\/articles\/2016\/07\/in-daniel-lisis-book-world-of-warcraft-is-an-objec.html\" title=\"Cameron Kunzelman reviews World of Warcraft by Daniel Lisi\"\u003ePaste\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I love it. [...]  It’s a deeply personal story, one that’s easy to get engrossed in.\" - \u003ca href=\"http:\/\/918thefan.com\/2016\/siege-spots-world-of-warcraft-by-daniel-lisi\/\" title=\"Review of World of Warcraft by Daniel Lisi in 98.1 The Fan\"\u003e98.1 The Fan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"A reminder of the power of media and its ability to shape the reality we occupy and recreate for ourselves every day. [...] Lisi is an incredible writer who’s shared so much of his past with his reader that, by the last page, I felt as if I had gone on a quest with the man.\" - \u003ca title=\"Joshua Smith reviews World of Warcraft by Daniel Lisi for his blog Accordian Sprout\" href=\"https:\/\/www.accordionsprout.com\/blog\/world-of-warcraft-by-daniel-lisi-book-review\"\u003eAccordion Sprout\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"An incredibly well-written and presented study of how and why the game was so massive, colored by the author’s very real experiences with it.\" - \u003ca href=\"https:\/\/vaguely-offensive.com\/boss-fight-books-world-of-warcraft-12-daniel-lisi\/\" title=\"Review of World of Warcraft by Daniel Lisi on the blog Vaguely Offensive\"\u003eVaguely Offensive\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca href=\"http:\/\/kotaku.com\/the-crushing-design-of-world-of-warcrafts-big-raids-1782715670\" title=\"Excerpt of World of Warcraft by Daniel Lisi in Kotaku\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"http:\/\/indiehaven.com\/a-momentary-pause-with-daniel-lisi\/\" title=\"Daniel Lisi interview on A Momentary Pause\"\u003eA Momentary Pause\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/30001654-world-of-warcraft\" title=\"Goodreads page for World of Warcraft by Daniel Lisi\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":3503076357,"sku":"1201","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":18304119557,"sku":"1203","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":18304119621,"sku":"1204","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098826203306,"sku":"1205","price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_27.png?v=1721357464"},{"product_id":"kingdom-hearts-ii-by-alexa-ray-corriea","title":"Kingdom Hearts II by Alexa Ray Corriea","description":"\u003cp\u003eRelease Date: June 27, 2017\u003cbr\u003e144 pages\u003cbr\u003eISBN: 978-1-940535-16-6\u003c\/p\u003e\n\u003cp\u003eLight and darkness. Heroes and villains. Final Fantasy epics and... Donald Duck? The Kingdom Hearts series has always walked a fine line between masterfully executed crossover and nonsensical fan mashup, but Square Enix and Disney's intercompany franchise remains beloved throughout numerous sequels, prequels, and remixes. Despite the outlandish premise and convoluted lore, what lies at the heart of Kingdom Hearts is more than familiar to fans of Final Fantasy and Disney alike: friendship.\u003c\/p\u003e\n\u003cp\u003eFor games critic and JRPG superfan Alexa Ray Corriea, no game in the series better exemplifies friendship than \u003cem\u003eKingdom Hearts II\u003c\/em\u003e. Corriea's close reading of protagonist Sora's struggles and triumphs, his friendship with rival Riku, and his dark journey into oblivion illuminates how the unlikely universe of Kingdom Hearts authentically portrays human relationships better than any solo Final Fantasy or Disney game ever could. Just as \u003cem\u003eKingdom Hearts II\u003c\/em\u003e is greater than the sum of its parts, Corriea's exploration of the game's themes and emotional depths reveals how each of us is stronger for the people who surround us.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003ca title=\"Linktree page for Alexa Ray Corriea\" href=\"https:\/\/linktr.ee\/alexaraycorriea\"\u003e\u003cstrong\u003eAlexa Ray Corriea\u003c\/strong\u003e\u003c\/a\u003e has been writing about games professionally since 2011. Over the years her work has been seen on G4, Polygon, and GameSpot. She is also a host and co-founder of the video podcast series What's Good Games. \u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"Alexa Ray is well aware that the premises and narrative of Kingdom Hearts are absurd, and she sails straight into that ridiculous storm. [...] In a world where Mickey Mouse and Sephiroth exist alongside Toy Story and Pirates of the Caribbean, a road map is certainly helpful for sorting it all out. Kingdom Hearts II is the perfect guide.\" - NowLoading\u003c\/p\u003e\n\u003cp\u003e\"If this is the start to a new age of discussion over the series, I welcome it with an open heart.\" - \u003ca href=\"https:\/\/www.khinsider.com\/editorials\/Boss-Fight-Books-Kingdom-Hearts-II-by-Alexa-Ray-Corriea-Review-9526\" title=\"KH Insider review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eKH Insider\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Whether you're a fan highly anticipating the eventual release of Kingdom Hearts III, looking to better understand the story, or wanting to learn more about production details of the series, Kingdom Hearts II is a fascinating read for fans of any caliber.\" - \u003ca title=\"Game Skinny review of Kingdom Hearts II by Alexa Ray Corriea\" href=\"https:\/\/www.gameskinny.com\/qxct9\/purpose-redemption-and-acceptance-alexa-ray-correias-new-book-on-kingdom-hearts-ii-is-a-fascinating-read\"\u003eGame Skinny\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"If Kingdom Hearts is a franchise that haunts you like it haunts me, or if the combination of Final Fantasy, Disney, and My Chemical Romance-esque drama just sounds like a good time, then Corriea’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eKingdom Hearts II\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a helpful guide.\" - \u003ca href=\"https:\/\/heavyfeatherreview.org\/2017\/07\/24\/corriea\/\" title=\"Heavy Feather Review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eHeavy Feather Review\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"With anticipation and hype for Kingdom Hearts III currently escalating, now is the perfect moment to reflect on the franchise’s history, and Corriea’s Kingdom Hearts II provides that backward look with both well-earned pathos and scholarly rigor.\" -\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/cartridgelit.com\/2017\/08\/15\/review-alexa-ray-corrieas-kingdom-hearts-ii\/\" title=\"Cartridge Lit Review of Kingdom Hearts II by Alexa Ray Corriea\"\u003eCartridge Lit\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt: \u003ca title=\"Kotaku Excerpt of Kingdom Hearts II by Alexa Ray Corriea\" href=\"http:\/\/kotaku.com\/kingdom-hearts-ii-is-full-of-bad-romances-and-rad-broma-1796340042\"\u003eKotaku\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003eMore Reviews: \u003ca title=\"Goodreads page for Kingdom Hearts II by Alexa Ray Corriea\" href=\"https:\/\/www.goodreads.com\/book\/show\/34262287-kingdom-hearts-ii\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":26255216528,"sku":"1701","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":26255216592,"sku":"1703","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":26255216656,"sku":"1704","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":31336292024433,"sku":"1705","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_6_29740112-0abf-4b84-a2d4-a339d3e97547.png?v=1752530379"},{"product_id":"katamari-damacy-by-l-e-hall","title":"Katamari Damacy by L. E. Hall","description":"\u003cp\u003eRelease Date: October 16, 2018\u003cbr\u003e160 pages\u003cbr\u003eISBN 13: 978-1-940535-17-3\u003c\/p\u003e\n\u003cp\u003eThe universe falls into chaos. The moon and the stars vanish from the night sky. The son of a fickle deity must restore balance to the cosmos… by pushing a sticky ball around and picking up every toothpick, tree, and skyscraper in its path. A plotline this wild could only describe “nah… nah nah nah nah nah nah nah” \u003cem\u003eKatamari Damacy\u003c\/em\u003e, the irresistible little cult game turned cultural juggernaut.\u003cbr\u003e\u003cem\u003e\u003cbr\u003e\u003c\/em\u003eBut the 2004 release of \u003cem\u003eKatamari\u003c\/em\u003e almost didn’t get the ball rolling. Reviewers worldwide weren’t sure how to classify it and initial sales numbers were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its passionate fans, \u003cem\u003eKatamari\u003c\/em\u003e remains one of the best video game examples of pure anarchic fun.\u003cbr\u003e\u003cem\u003e\u003cbr\u003e\u003c\/em\u003eBased on new interviews with \u003cem\u003eKatamari\u003c\/em\u003e creator Keita Takahashi himself, game designer and writer L. E. Hall explores the unlikely story of the game's development, its unexpected success, and its lasting cultural impact. Along the way, she uncovers \u003cem\u003eKatamari\u003c\/em\u003e’s deep roots in Japanese culture, in contemporary art, and in the transformative power of play itself.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"http:\/\/www.lauraehall.com\/\" title=\"L. E. Hall website\"\u003eL. E. Hall\u003c\/a\u003e \u003c\/strong\u003eis an artist, writer, puzzle-maker, and immersive environment \u0026amp; narrative designer living in Portland, Oregon. Her work focuses on the intersections between arts, culture, and technology, especially in gaming.\u003cbr\u003e\u003cbr\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"I have not read this Katamari book, and also I don't remember 100% what I told to L. E. Hall in the interviews. But I would recommend this book irresponsibly.\" - Keita Takahashi, creator of Katamari\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\"A really great documentation of Katamari Damacy. Fans of the game or fans of the game’s creator should absolutely buy the book from Boss Fight Books and read it.\" - \u003ca href=\"https:\/\/calebjross.com\/katamari-damacy-by-l-e-hall-a-boss-fight-books-review\/\" title=\"Caleb J Ross review of Katamari Damacy by L. E. Hall\"\u003eCaleb J. Ross\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"A perfect pairing of author with subject matter. Who better to write about the celebration of play for play's sake that is Katamari Damacy than someone whose work as a designer of puzzles and escape rooms also represents a championing of the need for play in all of our lives?\" - Carolyn Petit\u003c\/p\u003e\n\u003cp\u003e\"A neat, well-researched peek into the workings of a Japanese video game company. [...] if you dig quirky video games and\/or how they can be viewed as capital-A Art, \u003ci data-mce-fragment=\"1\"\u003eKatamari Damacy\u003c\/i\u003e is well worth a read.\" \u003cspan style=\"font-weight: 400;\"\u003e- \u003c\/span\u003e\u003ca href=\"https:\/\/dialhforhouston.wordpress.com\/2018\/11\/19\/book-review-l-e-halls-katamari-damacy\/\" title=\"Dial H for Houston review of Katamari Damacy by L. E. Hall\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDial H for Houston\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I’ve only played a few minutes of Katamari, but L.E. Hall’s book made me want to revisit it. But even if I \u003cem data-mce-fragment=\"1\"\u003edon’t\u003c\/em\u003e, I’m freshly sold on how it was conceived, from the ground up, to be something that brings one joy, and I felt that joy just \u003cem data-mce-fragment=\"1\"\u003ereading\u003c\/em\u003e about it.\" 4\/5 - \u003ca href=\"https:\/\/vaguely-offensive.com\/boss-fight-books-katamari-damacy-17-l-e-hall\/\" title=\"Review of Katamari Damacy by L. E. Hall on Vaguely Offensive\"\u003eVaguely Offensive\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Great read that makes me love the game even more.\" - Adam Hartling\u003c\/p\u003e\n\u003cp\u003e8\/10 - \u003ca href=\"https:\/\/web.archive.org\/web\/20240412235545\/https:\/\/the-pixels.com\/2019\/08\/21\/katamari-damacy-by-l-e-hall-boss-fight-books\/\" title=\"The Pixels review of Katamari Damacy by L. E. Hall\"\u003eThe Pixels\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eExcerpt:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/kotaku.com\/katamari-damacys-creator-had-to-move-mountains-to-get-h-1829795785\" title=\"Kotaku Excerpt of Katamari Damacy by L. E. Hall\" target=\"_blank\"\u003eKotaku\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews: \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/34262288-katamari-damacy\" title=\"Goodreads Reviews of Katamari Damacy by L. E. Hall\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":26255739024,"sku":"1801","price":14.95,"currency_code":"USD","in_stock":false},{"title":"eBook","offer_id":26256019536,"sku":"1803","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":26256019600,"sku":"1804","price":19.95,"currency_code":"USD","in_stock":false},{"title":"Scuffed\/Dented Paperback","offer_id":37098818896042,"sku":"1805","price":9.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_8.png?v=1721336330"},{"product_id":"star-wars-knights-of-the-old-republic-by-alex-kane","title":"Star Wars: Knights of the Old Republic by Alex Kane","description":"\u003cp\u003eRelease Date: April 9, 2019\u003cbr\u003e128 pages\u003cbr\u003eISBN 13: 978-1-940535-21-0\u003c\/p\u003e\n\u003cp\u003eSet an even longer time ago in a galaxy far, far away, BioWare's 2003 \u003cem\u003eStar Wars: Knights of the Old Republic\u003c\/em\u003e wowed players with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in both video game and Star Wars history. But even for veteran studios like LucasArts and BioWare, the responsibility of making both a great game and a lasting contribution to the Star Wars canon was no easy task.\u003cbr\u003e\u003cbr\u003eFeaturing extensive new interviews with a host of \u003cem\u003eKotOR\u003c\/em\u003e's producers, writers, designers, and actors, journalist Alex Kane weaves together an epic oral history of this classic game, from its roots in tabletop role-playing and comic books, to its continued influence on big-screen Star Wars films. Whether you align with the light or the dark side, you're invited to dive into this in-depth journey through one of the most beloved Star Wars titles of all time.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/twitter.com\/alexjkane\" data-external=\"true\" target=\"_blank\"\u003eAlex Kane\u003c\/a\u003e\u003c\/strong\u003e\u003cspan\u003e is a journalist based in west-central Illinois. He has written for Polygon, the website of Rolling Stone, StarWars.com, Variety, and other publications. This is his first book.\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003ci\u003e\u003cspan\u003e*\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e“Alex Kane has written a fine book about how one the best video games ever made was created. Darth Revan, HK-47, the lost planet of Sleheyron, a charming story about Ed Asner—it’s everything you’ve always wanted to know about a truly fascinating game.” - Tom Bissell, author of \u003cem\u003eThe Disaster Artist\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e“Vigorously researched, accessibly written, and—most importantly—total fun from start to finish.” - Blake J. Harris, author of \u003cem\u003eConsole Wars\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e“Alex Kane’s book reveals the amazing story behind one of the greatest Star Wars games of all time, and how its creation was an adventure all its own, just like the films by which they were inspired.” - Walt Williams, writer of Star Wars Battlefront II\u003cbr\u003e\u003cbr\u003e“Star Wars: Knights of the Old Republic is one of the most significant Star Wars games ever made—one whose reach continues to influence both fans and Star Wars creators to this day. Through his interviews with many of the key creators behind the game, Alex weaves together the compelling tale of its creation. The stories told are frequently as fascinating as the game’s own narrative.” - Michael Dailey, Lucasfilm Games\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Bloody excellent.” - Josh West\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Boss Fight’s new book by Alex Kane dives into this story with gusto, touching on deep reveals series fans will love, while keeping it digestible to more casual readers. Even if you don’t know the difference between a wamprat and a gizka, there’s a touchingly human tale inside.\" - \u003ca href=\"https:\/\/unwinnable.com\/2019\/04\/23\/boss-fight-vs-kotor\/\" title=\"Elijah Beahm reviews KotOR by Alex Kane for Unwinnable\"\u003eUnwinnable\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"\u003c\/span\u003eIf you enjoy the nitty gritty details of game development, this is the perfect book for you. [...] Books like this give me a true appreciation for the entire process of video game creation. I think I’m going to have to find more Boss Fight Books to read.\" - \u003ca href=\"https:\/\/web.archive.org\/web\/20190511141354\/https:\/\/logannobleauthor.com\/2019\/04\/10\/book-review-star-wars-knights-of-the-old-republic-by-alex-kane\/\" title=\"Logan Noble reviews KotOR by Alex Kane for his blog\"\u003eLogan Noble\u003c\/a\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\"Kane’s writing style is crisp and professional, letting his interview subjects (including key designers, directors, producers, artists, and voice actors) speak for themselves. [...] If you are at all interested in how games are made, the stories here will fascinate you.\" - \u003ca title=\"Jonathan Logan reviews KotOR by Alex Kane for RPGFan\" href=\"https:\/\/www.rpgfan.com\/feature\/rpgfan-chapters-review-boss-fight-books-star-wars-knights-of-the-old-republic\/\"\u003eRPGFan\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Star Wars aside, this book gives an eye-opening account of the game industry and the developmental decisions behind one of the most well-loved games ever. The book is easy to pick up and read and I thoroughly enjoyed reading each page. The only criticism I have is that I was finding it so interesting that I was disappointed when I finished reading the final page. I wanted more!\" - \u003ca href=\"https:\/\/ancientgamer.wordpress.com\/2019\/04\/29\/star-wars-knights-of-the-old-republic-by-alex-kane-book-review\/\" title=\"Ancient Gamer reviews KotOR by Alex Kane\"\u003eAncient Gamer\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"I could listen to these guys talk all day long about their time in the sun; they are still that passionate about it. It dawned on me, someone who has been playing the game since its release, that these creators are just as fascinating as the game itself. And in many ways, Alex treats both the game AND the creators with an equal amount of reverence, tactfully stopping short of hero-worship in both cases.\" - \u003ca title=\"Steve at TheForce.net reviews KotOR by Alex Kane\" href=\"https:\/\/www.theforce.net\/story\/front\/Star_Wars_Knights_Of_The_Old_Republic_Book_Review_183563.asp\"\u003eTheForce.net\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"Kane provides an awesome in-depth coverage of the developmental process, and also shares some great Easter Eggs about Star Wars. [...] I’d definitely recommend this book if you’re interested in Star Wars or video games in general.\" - \u003ca href=\"Katie%20Rentschler\" title=\"Katie Rentschler reviews KotOR by Alex Kane for Superman on Film\"\u003eSuperman on Film\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\"There’s a little bit of something for everyone within these pages whether you’re more of a Star Wars person or more of a BioWare person. [...] Come for the game’s history, stay for the HK-47 tidbits, meatbags.\" - \u003ca title=\"Tosche Station review of KotOR by Alex Kane\" href=\"https:\/\/toschestation.net\/review-star-wars-knights-of-the-old-republic\/\"\u003eTosche Station\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=MRrRikIhEZc\u0026amp;feature=emb_title\"\u003e\u003cspan\u003eCaleb J Ross video review\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003ca href=\"https:\/\/www.polygon.com\/2019\/4\/9\/18295166\/star-wars-knights-of-the-old-republic-cut-planet-development-bioware\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eCoverage: \u003ca href=\"https:\/\/www.denofgeek.com\/games\/star-wars-knights-of-the-old-republic-facts\/\"\u003eDen of Geek\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eInterview: \u003ca href=\"http:\/\/www.port-haven.com\/articles\/forging-the-old-republic-an-interview-with-alex-kane\/\" title=\"Port Haven interviews Alex Kane about KotOR\"\u003ePort Haven\u003c\/a\u003e, \u003ca href=\"https:\/\/www.youtube.com\/watch?v=sixB7-_MqPU\"\u003eMAHO! Studio\u003c\/a\u003e, \u003ca href=\"https:\/\/www.youtube.com\/watch?v=CRCJNxQgQSg\"\u003eOld Republic Podcast\u003c\/a\u003e, \u003ca title=\"365 Star Wars interviews Alex Kane\" href=\"https:\/\/365starwars.com\/2019\/03\/21\/interview-alex-kane-and-the-making-of-knights-of-the-old-republic\/\"\u003e365 Star Wars\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Star Wars: Knights of the Old Republic\" href=\"https:\/\/www.goodreads.com\/book\/show\/36523485-star-wars\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":40823423952,"sku":"2201","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":40823424016,"sku":"2203","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":40823424080,"sku":"2204","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098825973930,"sku":"2205","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_10.png?v=1721336625"},{"product_id":"red-dead-redemption-by-matt-margini","title":"Red Dead Redemption by Matt Margini","description":"\u003cdiv\u003eRelease Date: July 7, 2020\u003c\/div\u003e\n\u003cdiv\u003e224 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN:\u003cspan\u003e 978-1-940535-24-1 \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cp\u003e \u003cbr\u003eFirst garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure \u003cem\u003eRed Dead Redemption\u003c\/em\u003e was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is.\u003cbr\u003e\u003cbr\u003eBoss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to \u003cem\u003eRed Dead\u003c\/em\u003e’s John Marston.\u003cbr\u003e\u003cbr\u003eWith a critical reading of \u003cem\u003eRed Dead\u003c\/em\u003e’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.\u003cem\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\u003cem\u003e\u003cstrong\u003e\u003ca href=\"https:\/\/muckrack.com\/matt-margini\/articles\" title=\"Matt Margini Muckrack Page\"\u003eMatt Margini\u003c\/a\u003e\u003c\/strong\u003e is a writer whose essays on games, books, and movies have appeared in The New Yorker, The Atlantic, The Los Angeles Review of Books, Kill Screen, and Public Books, where he serves as video game editor. In 2018, he earned a PhD in English and Comparative Literature at Columbia University. He currently lives in Miami, FL, with his wife, Christina, and two sons, Raymond and Nicholas. This is his first book.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e\u003cem\u003e*\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“In this extraordinary book, Margini shows how the fusion of the myth of the West with open-world design created the ultimate modern game.” - Michael Clune, author of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eGAMELIFE\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e‘A deeply thoughtful and provocative contemplation, equally celebratory and interrogative, of a work that drew from American cinema’s idea of America’s past, even as it redrew video gaming’s future.’ - Simon Parkin, New Yorker contributor and author of \u003c\/span\u003e\u003ci\u003e\u003cspan style=\"font-weight: 400;\"\u003eDeath by Videogames\u003c\/span\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Insightful.” - Javy Gwaltney \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“It’s quite arresting in its attempt to explain the mythology behind the west, and how the game channels that to make it what it is, a eulogy to the genre. Treats the material with a respect that I did not expect a video game to get. Great read!” - Ujjwal Mohindra \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“An essential read for anyone who’s really gotten into the game, and also for any fans of the Western who are interested in reading about how the genre can be interpreted through 21st century media.”- \u003c\/span\u003e\u003ca href=\"https:\/\/dialhforhouston.wordpress.com\/2020\/07\/01\/book-review-matt-marginis-red-dead-redemption\/\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eDial H for Houston\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Broadly but sharply observed, looking at the game as the product of not just its own medium and the Western films and novels it pulls from, but as a work twisted up in the history of America, past and present, and a reflection on how videogames relate that history. The final chapter, dealing directly with history as its subject, is likely the best I've ever read on how the past is related through games. Essential reading for anyone interested in that topic, especially.” - Reid McCarter\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Lots of deep thought on the history of the Western and American Frontier and how RDR fits in.” - Simon Carless\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Takes a seemingly benign topic and uses it as a catalyst to explore something much greater.” - \u003c\/span\u003e\u003ca href=\"https:\/\/www.youtube.com\/watch?v=zDhx91GLKf8\u0026amp;feature=youtu.be\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eCaleb J Ross video review\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003c\/span\u003e\u003ca href=\"https:\/\/kotaku.com\/red-dead-redemptions-untamable-frontier-makes-it-the-ul-1844152406\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eKotaku\u003c\/span\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/53308302-red-dead-redemption\" title=\"Goodreads Reviews of Red Dead Redemption\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31806591762545,"sku":"2501","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31806591795313,"sku":"2503","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31806591828081,"sku":"2504","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098821517482,"sku":"2505","price":14.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_9.png?v=1721336486"},{"product_id":"the-legend-of-zelda-majoras-mask-by-gabe-durham","title":"The Legend of Zelda: Majora's Mask by Gabe Durham","description":"\u003cdiv\u003eRelease Date: October 26, 2020\u003c\/div\u003e\n\u003cdiv\u003e192 pages\u003c\/div\u003e\n\u003cdiv\u003eISBN: 978-1-940535-26-5\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eYou’ve met with a terrible fate, haven’t you?\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003eThose grim words hang over the entirety of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora Mask\u003c\/span\u003e\u003c\/em\u003e, the sixth entry in the Legend of Zelda series. In his darkest adventure, Link must relive the same three days over and over again to prevent the moon from colliding into the kingdom of Termina and ending the world.\u003c\/p\u003e\n\u003cp\u003eMade with a small team in a single year for the Nintendo 64 from the assets of its predecessor,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora’s Mask\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecould have been a shameless cash-in—but instead has gained wide recognition as the most mysterious, mature, and touching game in the series. It’s also the Zelda game that has inspired more inventive fan theories and bone-chilling internet horror stories than might be expected from a high-fantasy adventure.\u003c\/p\u003e\n\u003cp\u003eThrough rigorous research and a new in-depth interview with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003eMajora\u003c\/span\u003e\u003c\/em\u003e’s North American localizer, Jason Leung, writer and editor Gabe Durham investigates the relationship between\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"text-italic\"\u003eMajora\u003c\/span\u003e’s fast-paced, adaptive development and the meaning projected onto its story by players—and shines a light on the strange and tumultuous romance between art and fandom.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\u003ca data-external=\"true\" href=\"https:\/\/gabedurham.wixsite.com\/gabe\" target=\"_blank\"\u003e\u003cspan class=\"bold\"\u003eGabe Durham\u003c\/span\u003e\u003c\/a\u003e\u003c\/strong\u003e is the founding editor \u0026amp; publisher of Boss Fight Books. He is the author of a previous Boss Fight entry, \u003cspan class=\"text-italic\"\u003eBible Adventures\u003c\/span\u003e, and a novel, \u003cspan class=\"text-italic\"\u003eFun Camp\u003c\/span\u003e. He lives in Los Angeles.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"Pure bliss for Zelda fans [...] I cannot recommend this book enough.\" - \u003ca title=\"Jason Capp reviews The Legend of Zelda: Majora’s Mask by Gabe Durham for Nintendo Link\" href=\"https:\/\/www.nintendolink.com\/2022\/12\/31\/the-legend-of-zelda-majoras-mask\/\"\u003eNintendo Link\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e“Highly recommend.” - 5\/5, \u003c\/span\u003e\u003ca href=\"https:\/\/www.thenewestrant.com\/2020\/08\/boss-fight-books-examination-of-majoras.html\"\u003e\u003cspan style=\"font-weight: 400;\"\u003eThe Newest Rant\u003c\/span\u003e\u003c\/a\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"If you’re a fan of this game, you NEED to read this book!\" - All N: a Nintendo Podcast\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003cspan\u003e\"I’ve read all 26 of the Boss Fight Books books, including both of Gabe’s own books. This newest entry in the publisher’s catalog has become my favorite.\" - Caleb J. Ross\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e\"\u003cspan\u003eMAJORA'S MASK is not only the most thorough examination of the making of the titular game, it's the most thorough, thoughtful, and thought-provoking examination of the game's fandom and of fandom in general.\u003c\/span\u003e\u003cspan\u003e [...] You will learn something (probably more than one something) as you read MAJORA'S MASK, and Durham will make you smile and laugh while you do it.\u003c\/span\u003e\" - David L. Craddock\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eExcerpt: \u003c\/span\u003e\u003cspan style=\"font-weight: 400;\"\u003e\u003ca href=\"https:\/\/www.polygon.com\/2020\/4\/30\/21241902\/the-legend-of-zelda-majoras-mask-was-never-supposed-to-exist\"\u003ePolygon\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eInterview: \u003ca title=\"Zelda Universe interview with Gabe Durham about Majora's Mask\" href=\"https:\/\/zeldauniverse.net\/features\/exclusive-interview-gabe-durham-founder-of-boss-fight-books-and-author-of-the-legend-of-zelda-majoras-mask-book-available-now\/\"\u003eZelda Universe\u003c\/a\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eMore Reviews:\u003cspan\u003e \u003c\/span\u003e\u003ca title=\"Goodreads Reviews of Majora's Mask by Gabe Durham\" href=\"https:\/\/www.goodreads.com\/book\/show\/54555282-the-legend-of-zelda\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":31822771945585,"sku":"2701","price":14.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":31822771978353,"sku":"2703","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":31822772011121,"sku":"2704","price":19.95,"currency_code":"USD","in_stock":true},{"title":"Scuffed\/Dented Paperback","offer_id":37098826170538,"sku":"2705","price":9.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_4.png?v=1721335114"},{"product_id":"dance-dance-revolution-by-jessica-doyle-and-jordan-ferguson","title":"Dance Dance Revolution by Jessica Doyle and Jordan Ferguson","description":"\u003cp\u003eRelease Date: June 24, 2025\u003cbr\u003eISBN: 978-1-940535-38-8\u003cbr\u003e192 pages\u003c\/p\u003e\n\u003cp\u003eOn September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance.\u003c\/p\u003e\n\u003cp\u003eJoin two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of\u003cem\u003e Dance Dance Revolution\u003c\/em\u003e, a game two and a half decades in the making and still going -- in homes, arcades, and expos.\u003c\/p\u003e\n\u003cp\u003eFrom its unexpected appearance to its social heyday to its reappearance in the American market, \u003cem\u003eDDR \u003c\/em\u003ehas taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, \u003cem\u003eDDR \u003c\/em\u003emanaged to change the world.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJessica Doyle\u003c\/strong\u003e has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJordan Ferguson \u003c\/strong\u003eis the author of J Dilla’s Donuts, #93 in the 33 1\/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp style=\"text-align: center;\"\u003e*\u003c\/p\u003e\n\u003cp style=\"text-align: left;\"\u003e\"This was a fascinating book [...] about a series of games, and of the fans trying to keep the game alive.\" - Paul Werkema, Video Game Book Club\u003c\/p\u003e\n\u003cp\u003ePodcast: \u003ca href=\"https:\/\/newbooksnetwork.com\/dance-dance-revolution\" title=\"Jessica Doyle and Jordan Ferguson discuss Dance Dance Revolution on Game Studies podcast hosted by Rudolf Thomas Inderst\"\u003eGame Studies\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003eReviews: \u003ca href=\"https:\/\/www.oldschoolgamermagazine.com\/a-review-of-dance-dance-revolution-from-boss-fight-books\/\" title=\"Review of Dance Dance Revolution by Jessica Doyle and Jordan Ferguson in Old School Gamer\"\u003eOld School Gamer\u003c\/a\u003e, \u003ca href=\"https:\/\/www.goodreads.com\/book\/show\/219148771-dance-dance-revolution\" title=\"Goodreads page for Dance Dance Revolution by Jessica Doyle and Jordan Ferguson\"\u003eGoodreads\u003c\/a\u003e\u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":46567987413162,"sku":"4001","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":46567987445930,"sku":"4003","price":7.95,"currency_code":"USD","in_stock":true},{"title":"Paperback + eBook","offer_id":46567987478698,"sku":"4004","price":19.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/DDR-Mockup3DCover.png?v=1740015748"},{"product_id":"life-is-strange-by-kaitlin-tremblay","title":"Life is Strange by Kaitlin Tremblay","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003ePaperback and Ebook Available Now\u003cbr\u003eISBN: 978-1-940535-40-1\u003cbr\u003e144 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-ef4508af-7fff-b54c-d4f3-5ce8c5b40cec\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDespite its time travel mechanics, high stakes, and pulpy murder plot, Don’t Nod Entertainment’s 2015 adventure game \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e stood out from most video games with its unapologetic emphasis on queer romance and friendships.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eYet for all the game’s specificity, players around the world found something of themselves in its protagonist, Max Caulfield, a perceptive yet insecure teen photographer who discovers she has the ability to rewind time itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eNarrative designer Kaitlin Tremblay offers an intimate close reading of \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eLife is Strange\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: bold; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003ethrough the lenses of personal history, YA fantasy, identity formation, grief, and most of all, choice. If Max is “the sum of all the possible choices that she could make,” as Tremblay writes, then every decision we players make says something about who we are—and who we want to be.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eKaitlin Tremblay \u003c\/strong\u003eis a writer and narrative designer. Currently a narrative director at Soft Rains on Ambrosia Sky, their previous game credits include A Mortician's Tale, Watch Dogs Legion, and Grindstone. They are the author of two other books on video games: Collaborative Worldbuilding for Video Games (CRC Press, 2023) and Ain't No Place for a Hero: Borderlands (ECW Press, 2017). Their full work can be found on their \u003ca title=\"Kaitlin Tremblay's website\" href=\"www.thatmonstergames.com\"\u003ewebsite\u003c\/a\u003e. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990129328298,"sku":"4201","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990129361066,"sku":"4203","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFB_Covers_with_Color_Background_1_e7da0c37-9827-4234-97a3-544706d70517.png?v=1752540453"},{"product_id":"dragon-age-ii-by-charlotte-reber","title":"Dragon Age II by Charlotte Reber","description":"\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003eEbook and Paperback Available Now\u003cbr\u003eISBN: 978-1-940535-41-8\u003cbr\u003e212 pages\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\" id=\"docs-internal-guid-90557326-7fff-f5c9-41f0-17c1b275103a\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eRushed through development in just a year to capitalize on the runaway success of its predecessor, \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDragon Age II\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e's writing team had only a few months to write an entire game before handing it off to voice acting and development. The result was an often ramshackle sequel featuring a smaller world, fewer companions, and repetitive quests—as well as some of the best characters, dialogue, and storytelling Bioware has ever put to screen.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eBased on new interviews with \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e writers David Gaider, Jennifer Hepler, Lukas Kristjanson, as well as editor Karin Weekes, author Charlotte Reber tells the wild behind-the-scenes story of how a team at the top of their game made the best of an impossible assignment to create the series’s first fully voiced protagonist, its charmingly unreliable narrator, and a crew of unforgettable party members to bother, befriend, and romance. From \u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: italic; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003eDA2\u003c\/span\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e’s inception to its mishandled marketing campaign to its volatile reactions from players, Reber’s book raises a mug of ale to the game that was—and the game that might have been.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial,sans-serif; color: #000000; background-color: transparent; font-weight: 400; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e\u003cem\u003e\u003cspan style=\"font-size: 11pt; font-family: Arial, sans-serif; color: rgb(0, 0, 0); background-color: transparent; font-weight: 400; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;\"\u003e\u003cstrong\u003eCharlotte Reber\u003c\/strong\u003e is a fiction writer and gamer with a fascination for telling stories and playing games in unusual ways. She has a handful of degrees in creative writing and children's literature from Wellesley College and Simmons University, and lives in Vermont with her family, several cats, and a suspiciously low number of dragons.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;\"\u003e \u003c\/p\u003e","brand":"Boss Fight Books","offers":[{"title":"Paperback","offer_id":47990152855722,"sku":"4301","price":15.95,"currency_code":"USD","in_stock":true},{"title":"eBook","offer_id":47990152888490,"sku":"4303","price":7.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0313\/4361\/files\/BFBCoverswithColorBackground.png?v=1753050085"}],"url":"https:\/\/bossfightbooks.com\/collections\/00s.oembed","provider":"Boss Fight Books","version":"1.0","type":"link"}